<?xml version='1.0' encoding='utf-8'?>
<feed xmlns="http://www.w3.org/2005/Atom"><title>AwesomeCUA research reading list</title><id>https://awesomecua.github.io/papers/</id><updated>2026-10-22T20:07:57Z</updated><link href="https://awesomecua.github.io/feed.xml" rel="self" /><link href="https://awesomecua.github.io/papers/" /><entry><title>CUA-Lite: An Open Platform for Computer Use Agents</title><id>https://awesomecua.github.io/resources/arxiv-2610-26071/</id><updated>2026-10-20T08:27:26.236797+00:00</updated><summary>CUA-Lite unifies environment interfaces, supervised data formats and per-model harnesses for evaluation, reinforcement learning and supervised fine-tuning across desktop, browser and mobile tasks.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-26071/" /><author><name>AwesomeCUA</name></author></entry><entry><title>Focused Omni-Modal GUI Agents</title><id>https://awesomecua.github.io/resources/arxiv-2610-26203/</id><updated>2026-10-20T08:27:26.236797+00:00</updated><summary>FocusGUI learns step-specific weights over screenshot, audio, video and interaction-context channels, injecting a compact residual into a frozen decoder without pruning its inputs.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-26203/" /><author><name>AwesomeCUA</name></author></entry><entry><title>VeriCUA: Learning Proactive Verification for Reliable GUI Agent Rewards</title><id>https://awesomecua.github.io/resources/arxiv-2610-26469/</id><updated>2026-10-20T08:27:26.236797+00:00</updated><summary>VeriCUA trains a Judge to select verification checks and stopping decisions while a frozen Probe inspects the post-task GUI. Single-attempt reinforcement learning balances verdict correctness and Probe use.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-26469/" /><author><name>AwesomeCUA</name></author></entry><entry><title>ScopeMem: Latent Memory That Learns Where to Revise Frozen GUI Agents</title><id>https://awesomecua.github.io/resources/arxiv-2610-26503/</id><updated>2026-10-20T08:27:26.236797+00:00</updated><summary>ScopeMem conditions latent-memory prefixes on a frozen GUI agent's initial action and trains them to correct errors while preserving correct decisions. Its evaluation separates action repairs from harmful revisions.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-26503/" /><author><name>AwesomeCUA</name></author></entry><entry><title>Tandem: Serving Hybrid Linear-Attention GUI Agents on Mobile NPUs</title><id>https://awesomecua.github.io/resources/arxiv-2610-26660/</id><updated>2026-10-20T08:27:26.236797+00:00</updated><summary>Tandem serves hybrid GUI-agent models on Android NPUs using divergence-point state checkpoints, rollback-aware speculative decoding and idle power release between request bursts.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-26660/" /><author><name>AwesomeCUA</name></author></entry><entry><title>Comparing Computer Use Behavior Across Multiple Levels of Abstraction</title><id>https://awesomecua.github.io/resources/arxiv-2610-26703/</id><updated>2026-10-20T08:27:26.236797+00:00</updated><summary>MAP annotates computer-use traces at linked operation, function/consequence, method and goal levels, then compares human and agent workflows through sequence, pattern and effort metrics.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-26703/" /><author><name>AwesomeCUA</name></author></entry><entry><title>Agent World Model in the Wild: Computer-Use Agent Environment Synthesis</title><id>https://awesomecua.github.io/resources/arxiv-2610-26828/</id><updated>2026-10-20T08:27:26.236797+00:00</updated><summary>WildAWM synthesizes resettable GUI/MCP/CLI environments and cross-interface tasks, using execution-based checks of solvability, difficulty and verifier consistency before supervised and reinforcement learning.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-26828/" /><author><name>AwesomeCUA</name></author></entry><entry><title>Beyond Next-Screen Prediction: The Decision Value of GUI World Models</title><id>https://awesomecua.github.io/resources/arxiv-2610-24372/</id><updated>2026-10-20T13:12:51.579373Z</updated><summary>Separates next-screen prediction from action evaluation in GUI lookahead and trains Direct Action Ranking on reference actions, comparing prediction-augmented scoring under matched offline supervision.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-24372/" /><author><name>AwesomeCUA</name></author></entry><entry><title>PersonaCUABench: Benchmarking Computer-Use Agents Serving Diverse Personas</title><id>https://awesomecua.github.io/resources/arxiv-2610-22990/</id><updated>2026-10-20T08:27:26.236797+00:00</updated><summary>PersonaCUABench varies simulated user requests and clarification dialogue over fixed web tasks, comparing task completion with requirement handling and persona-agent satisfaction ratings.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-22990/" /><author><name>AwesomeCUA</name></author></entry><entry><title>Adaptation of Computer Use Agents to New Software with User Manuals</title><id>https://awesomecua.github.io/resources/arxiv-2610-23012/</id><updated>2026-10-20T08:27:26.236797+00:00</updated><summary>MAGE retrieves software-manual sections into fixed execution plans and generates setup/main task-plan pairs whose GUI rollouts support application-specific policy adaptation with round-based GRPO.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-23012/" /><author><name>AwesomeCUA</name></author></entry><entry><title>MobileJailBench: Red Queen Jailbreak Benchmarking for Mobile Agents</title><id>https://awesomecua.github.io/resources/arxiv-2610-23303/</id><updated>2026-10-20T08:27:26.236797+00:00</updated><summary>MobileJailBench evaluates mobile-agent jailbreaks in a browser-based Android-like simulator, combining feedback-driven attack evolution, separately admitted task expansions and evidence-grounded outcome adjudication.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-23303/" /><author><name>AwesomeCUA</name></author></entry><entry><title>MobileInject: Evaluating Reasoning-to-Action Security of MLLM-Based Mobile Agents under Cross-Modal Consistency Injection</title><id>https://awesomecua.github.io/resources/arxiv-2610-23307/</id><updated>2026-10-20T08:27:26.236797+00:00</updated><summary>MobileInject evaluates visual/textual observation injection in stateful Android workflows using resettable emulators, benign/adversarial state oracles and trace-based diagnosis of emitted rationales and actions.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-23307/" /><author><name>AwesomeCUA</name></author></entry><entry><title>SPIDES: Information-Flow Control for Browser Agents</title><id>https://awesomecua.github.io/resources/arxiv-2610-24277/</id><updated>2026-10-20T08:27:26.236797+00:00</updated><summary>SPIDES propagates HTML integrity and confidentiality labels into agent context and mediates browser actions with information-flow policies and approval gates, evaluated in the labeled MicroNet ecosystem.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-24277/" /><author><name>AwesomeCUA</name></author></entry><entry><title>OpenGCUA: Toward a Fully Open Stack for Generalist Computer Use</title><id>https://awesomecua.github.io/resources/arxiv-2610-22200/</id><updated>2026-10-16T06:36:29Z</updated><summary>Introduces an open generalist computer-use stack combining visual and programmatic interaction, with model-controlled observation and task-state decisions.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-22200/" /><author><name>AwesomeCUA</name></author></entry><entry><title>OS-Helix: Unifying GUI Interaction and Code Execution in Native Computer-Using Agents</title><id>https://awesomecua.github.io/resources/arxiv-2610-22234/</id><updated>2026-10-16T06:36:29Z</updated><summary>Trains native computer-use models to coordinate GUI actions and code execution using hybrid demonstrations and online reinforcement learning.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-22234/" /><author><name>AwesomeCUA</name></author></entry><entry><title>LEASH: Uncertainty-Aware Weak-to-Strong Escalation and Oversight for Computer-Use Agents</title><id>https://awesomecua.github.io/resources/arxiv-2610-22280/</id><updated>2026-10-16T06:36:29Z</updated><summary>Uses weak-agent uncertainty to decide when to escalate to a stronger model and monitor its subsequent task execution.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-22280/" /><author><name>AwesomeCUA</name></author></entry><entry><title>Don't Retrain, Remix: Adaptation of Web Agents using Mixture Hypernetworks</title><id>https://awesomecua.github.io/resources/arxiv-2610-22539/</id><updated>2026-10-20T08:27:26.236797+00:00</updated><summary>WebMix uses a scout-produced interface manual to route mixtures of source-trained LoRA adapters for web agents, adapting to target interfaces without target-time gradient updates.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-22539/" /><author><name>AwesomeCUA</name></author></entry><entry><title>Not All Graphs Are Maps: A Task-Agnostic Exploration Framework for Mobile GUI Navigation</title><id>https://awesomecua.github.io/resources/arxiv-2610-22672/</id><updated>2026-10-20T12:56:56.464343+00:00</updated><summary>TAG-Nav supplies Android GUI agents with destination and route memory distilled from offline app exploration. DestBench measures arrival at a reference pre-action screen, separately from downstream task execution.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-22672/" /><author><name>AwesomeCUA</name></author></entry><entry><title>What It Is, Not What It Says: Securing Agentic Browsing Interactions with Web Semantics</title><id>https://awesomecua.github.io/resources/arxiv-2610-22697/</id><updated>2026-10-20T13:38:46.444001Z</updated><summary>Intact records webpage element provenance and capabilities, isolates planning per element, and uses a browser harness to constrain actions and request consent for third-party interactions.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-22697/" /><author><name>AwesomeCUA</name></author></entry><entry><title>Seeing, Maintaining, and Learning: The Evolution of Multimodal Agent Memory</title><id>https://awesomecua.github.io/resources/arxiv-2610-19366/</id><updated>2026-10-20T19:02:22.864948+00:00</updated><summary>Surveys multimodal memory using representation and management axes, distinguishing fixed-policy updates from policy evolution and comparing GUI memory evaluation with other modalities.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-19366/" /><author><name>AwesomeCUA</name></author></entry><entry><title>MMA-SafetyBench: A Benchmark for Multimodal Agent Safety Evaluation</title><id>https://awesomecua.github.io/resources/arxiv-2610-19384/</id><updated>2026-10-20T19:02:16.329923+00:00</updated><summary>Builds trajectory-guided visual-injection tests for web, desktop and mobile observations, separating target-matching action predictions from broader semantic compromise.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-19384/" /><author><name>AwesomeCUA</name></author></entry><entry><title>Teaching Agents in their Own Style: Blackbox Teacher Distillation for Web Agents</title><id>https://awesomecua.github.io/resources/arxiv-2610-19834/</id><updated>2026-10-16T06:36:29Z</updated><summary>Introduces WebKD, which repairs failed student web-agent trajectories with minimal teacher edits and trains on corrections that preserve the student's reasoning style.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-19834/" /><author><name>AwesomeCUA</name></author></entry><entry><title>How GUI Agents Fail: GraceBench for Execution Stability Diagnosis</title><id>https://awesomecua.github.io/resources/arxiv-2610-19900/</id><updated>2026-10-16T06:36:29Z</updated><summary>Introduces GraceBench, using application transition graphs and recorded interaction evidence to diagnose deviations, loops, and recovery that final task-success scores can hide.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-19900/" /><author><name>AwesomeCUA</name></author></entry><entry><title>Task-State Governance: A Virtual Machine for Verifiable and Recoverable GUI Agent Execution</title><id>https://awesomecua.github.io/resources/arxiv-2610-20100/</id><updated>2026-10-16T06:36:29Z</updated><summary>Presents TaskVM, an interface for specifying desired and preserved application state, checking agent actions, and exposing whether changes can be reversed or compensated.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-20100/" /><author><name>AwesomeCUA</name></author></entry><entry><title>Why Generate a Click? Plug-in Decision Heads for Web Agents</title><id>https://awesomecua.github.io/resources/arxiv-2610-20107/</id><updated>2026-10-16T06:36:29Z</updated><summary>Adds decision heads to a frozen vision-language generator for selecting web actions and targets, with a confidence gate that falls back to text generation.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-20107/" /><author><name>AwesomeCUA</name></author></entry><entry><title>STP-GUI: Spatially-Aware Token Pruning for Efficient Web-GUI Agents</title><id>https://awesomecua.github.io/resources/arxiv-2610-20390/</id><updated>2026-10-16T06:36:29Z</updated><summary>Introduces STP-GUI, which selects spatially coherent screenshot windows conditioned on the instruction to reduce visual tokens while retaining useful interface structure.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-20390/" /><author><name>AwesomeCUA</name></author></entry><entry><title>Player-1: Learning to Play from Synthetic Experience</title><id>https://awesomecua.github.io/resources/arxiv-2610-20584/</id><updated>2026-10-16T06:33:24Z</updated><summary>Extends computer-use policies to game control through synthetic training environments and richer keyboard and pointer actions. Its evaluation concerns games rather than ordinary productivity workflows.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-20584/" /><author><name>AwesomeCUA</name></author></entry><entry><title>MAI-Gym: An Open All-in-One Platform for GUI Agent Evaluation and RL Training across Mobile and Computer Environments</title><id>https://awesomecua.github.io/resources/arxiv-2610-20939/</id><updated>2026-10-16T06:36:29Z</updated><summary>Unifies GUI evaluation, trajectory collection, environment synthesis, and online reinforcement learning across mobile, computer, and web tasks.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-20939/" /><author><name>AwesomeCUA</name></author></entry><entry><title>ECHOES: Seeing Beyond the Current Image via Recursive History Compression and Privileged On-Policy Distillation</title><id>https://awesomecua.github.io/resources/arxiv-2610-22408/</id><updated>2026-10-20T13:12:54.814500Z</updated><summary>ECHOES learns recursive textual task memory through privileged screenshot-history distillation and GRPO, then predicts GUI actions from the current screenshot and memory.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-22408/" /><author><name>AwesomeCUA</name></author></entry><entry><title>BlenderWorld: Benchmarking Visual Agents for 3D Creation from Real-World References</title><id>https://awesomecua.github.io/resources/arxiv-2610-23986/</id><updated>2026-10-20T15:09:58.148629Z</updated><summary>Benchmarks agents creating editable Blender projects through shell, Python and MCP tools, judging delivered scenes with multi-view renders, task-specific rubrics and visual-quality ratings.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-23986/" /><author><name>AwesomeCUA</name></author></entry><entry><title>Adaptive-Group Process Rewards for GUI Agents</title><id>https://awesomecua.github.io/resources/arxiv-2610-17710/</id><updated>2026-10-16T06:36:29Z</updated><summary>Groups GUI trajectories by subgoal and combines action-level and group-level assessments into intermediate rewards for training agents with sparse task outcomes.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-17710/" /><author><name>AwesomeCUA</name></author></entry><entry><title>MHVF: Training-Free GUI Grounding via Verification-Guided Multi-Hypothesis Search</title><id>https://awesomecua.github.io/resources/arxiv-2610-17792/</id><updated>2026-10-16T06:36:29Z</updated><summary>Introduces MHVF, a training-free grounding method that explores several candidate screen regions, verifies them in local views, and uses those checks to guide further search.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-17792/" /><author><name>AwesomeCUA</name></author></entry><entry><title>Interaction-as-a-Judge</title><id>https://awesomecua.github.io/resources/arxiv-2610-17895/</id><updated>2026-10-16T06:33:24Z</updated><summary>Uses computer-use agents to interact with generated applications, studying whether interaction improves preference judging, requirement checks, and feedback for application generation.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-17895/" /><author><name>AwesomeCUA</name></author></entry><entry><title>Learning How to Remember: Memory Modality Selection for GUI Agents</title><id>https://awesomecua.github.io/resources/arxiv-2610-17928/</id><updated>2026-10-16T06:36:29Z</updated><summary>Introduces SwitchMem, which chooses a textual or visual representation of retrieved experience at each GUI interaction step instead of fixing one memory modality for a task.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-17928/" /><author><name>AwesomeCUA</name></author></entry><entry><title>WorkRover: Scaling Long-Horizon Cowork Agent Training Via Recursive Environment Evolution</title><id>https://awesomecua.github.io/resources/arxiv-2610-18067/</id><updated>2026-10-20T19:02:20Z</updated><summary>Synthesizes resettable workspaces with files, application observations and skills; repairs environment incompatibilities and trains long-task agents using verifier-linked turn credit.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-18067/" /><author><name>AwesomeCUA</name></author></entry><entry><title>Towards Safe Autonomy for Computer Use</title><id>https://awesomecua.github.io/resources/arxiv-2610-18508/</id><updated>2026-10-16T06:36:29Z</updated><summary>Presents SA-CUA, separating trusted and untrusted visual content using accessibility-derived masking rules and a controlled channel for verifying information before endorsement.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-18508/" /><author><name>AwesomeCUA</name></author></entry><entry><title>Reading Right, Acting Wrong: Diagnosing Decision Failures of System One Models in Agent Loops</title><id>https://awesomecua.github.io/resources/arxiv-2610-18579/</id><updated>2026-10-20T15:08:55Z</updated><summary>Pairs factual probes with next-action choices on frozen agent traces, including Mind2Web, to diagnose reading-decision gaps without closed-loop execution.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-18579/" /><author><name>AwesomeCUA</name></author></entry><entry><title>Pack Light, CarryOn: Building Object-Oriented Context for Long-Horizon Agents</title><id>https://awesomecua.github.io/resources/arxiv-2610-18784/</id><updated>2026-10-16T06:33:24Z</updated><summary>Introduces CarryOn, which maintains evidence-linked task objects and remaining-work context across history compression, with evaluations on desktop tasks and web research.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-18784/" /><author><name>AwesomeCUA</name></author></entry><entry><title>GroundGUI: GUI Grounding by High-Quality Data and Distillation-to-Reinforcement Learning</title><id>https://awesomecua.github.io/resources/arxiv-2610-19100/</id><updated>2026-10-16T06:36:29Z</updated><summary>Introduces ScreenRef screenshot grounding data and a training sequence from supervised learning through teacher-guided distillation to reinforcement learning for GroundGUI-8B.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-19100/" /><author><name>AwesomeCUA</name></author></entry><entry><title>CLASHarness: Benchmarking Multi-Agent Conflict in Computer Use via a Controllable and Verifiable Generation Pipeline</title><id>https://awesomecua.github.io/resources/arxiv-2610-19128/</id><updated>2026-10-16T06:36:29Z</updated><summary>Introduces CLASHarness, generating verifiable computer-use tasks with conflicting agent reports, shared-state constraints, and coordination requirements to evaluate conflict detection and resolution.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-19128/" /><author><name>AwesomeCUA</name></author></entry><entry><title>Seg2Click: Learning Pixel-Level Action Masks for GUI Visual Grounding</title><id>https://awesomecua.github.io/resources/arxiv-2610-16234/</id><updated>2026-10-16T06:33:24Z</updated><summary>Recasts GUI grounding as predicting a mask of valid click locations from bounding-box supervision, then derives a click point with a deterministic selection rule.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-16234/" /><author><name>AwesomeCUA</name></author></entry><entry><title>HyWe: Unifying Search and Operation for Real-World Hybrid Web Tasks</title><id>https://awesomecua.github.io/resources/arxiv-2610-16319/</id><updated>2026-10-16T06:33:24Z</updated><summary>Introduces HyWe, which switches between information search and browser operation within one trajectory, alongside a demonstration pipeline and a benchmark of hybrid web tasks.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-16319/" /><author><name>AwesomeCUA</name></author></entry><entry><title>Learn from Move: the Next Step for GUI Agents</title><id>https://awesomecua.github.io/resources/arxiv-2610-16720/</id><updated>2026-10-16T06:36:29Z</updated><summary>Introduces LatentGUIWorld to test learning interface semantics and dynamics through interaction, and studies finer movement actions with intermediate visual feedback and exploration demonstrations.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-16720/" /><author><name>AwesomeCUA</name></author></entry><entry><title>PrivacyGuard: Source-Linked Sanitization and Locally Resolvable PII References for Cloud GUI Agents</title><id>https://awesomecua.github.io/resources/arxiv-2610-16778/</id><updated>2026-10-16T06:36:29Z</updated><summary>Introduces PrivacyGuard, which sanitizes source-linked personal information and maintains locally resolvable references across mobile-agent turns to reduce exposure to remote planners.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-16778/" /><author><name>AwesomeCUA</name></author></entry><entry><title>BrowseSafe++: Benchmarking Prompt Injection Detection Across Web Contexts, Languages, and Browser Views</title><id>https://awesomecua.github.io/resources/arxiv-2610-17457/</id><updated>2026-10-16T06:33:24Z</updated><summary>Extends BrowseSafe with paired attacked and clean webpages in several representations, and studies text and screenshot detectors plus feedback-adapted prompt injections.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-17457/" /><author><name>AwesomeCUA</name></author></entry><entry><title>From Observations to Authorized Actions: Measuring Source Information in Android Agents</title><id>https://awesomecua.github.io/resources/arxiv-2610-15502/</id><updated>2026-10-20T13:12:58.069698Z</updated><summary>Measures source-attribution limits in Android accessibility and separately tests application-history and selected-WebView-object checks for authorizing AppFunctions actions.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-15502/" /><author><name>AwesomeCUA</name></author></entry><entry><title>Visible but Not Avoided: State-Dependent Re-Proposal of Rejected Candidates in Catalog-Based LLM Optimization Loops</title><id>https://awesomecua.github.io/resources/arxiv-2610-15738/</id><updated>2026-10-20T15:31:34.620763Z</updated><summary>Studies repeated rejected edits while optimizing a screenshot-only GUI agent, contrasting static probes with reached loop states and testing how rejection wording changes subsequent edit proposals.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-15738/" /><author><name>AwesomeCUA</name></author></entry><entry><title>The Agent Clicks Approve: Injected Page Text Makes Browser Agents Authorize Access the Task Never Named</title><id>https://awesomecua.github.io/resources/arxiv-2610-15138/</id><updated>2026-10-16T06:36:29Z</updated><summary>Studies prompt-injected account-access approvals in browser agents and proposes a service-side authority envelope that checks authorization requests against the user task before allowing them to complete.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-15138/" /><author><name>AwesomeCUA</name></author></entry><entry><title>When Charts Deceive Web Agents: A Paired Benchmark for Misleading Visualization-Grounded Tasks</title><id>https://awesomecua.github.io/resources/arxiv-2610-12823/</id><updated>2026-10-16T06:36:29Z</updated><summary>Introduces MisVisAgentBench, a paired executable benchmark that changes chart evidence while holding web tasks fixed, to trace how misleading visualizations affect agent decisions and downstream actions.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-12823/" /><author><name>AwesomeCUA</name></author></entry><entry><title>CaptchaAgent: Verifiable Visual Reasoning for CAPTCHA Solving</title><id>https://awesomecua.github.io/resources/arxiv-2610-12866/</id><updated>2026-10-16T06:33:24Z</updated><summary>Presents CaptchaAgent, which builds an explicit visual representation of objects and relations, refines ambiguous regions, and checks counterfactual consistency before acting on interactive CAPTCHAs.</summary><link href="https://awesomecua.github.io/resources/arxiv-2610-12866/" /><author><name>AwesomeCUA</name></author></entry></feed>