Working manuscript

Computer-Use Agents: Methods, Evaluation, Human Agency, and Research Assets

An evidence-led review of the mechanisms, evaluation practices, and human decisions behind agents that operate digital interfaces.

References
89
Sources read in selected sections
87

Abstract

Computer-use agents translate human goals into actions across browsers, desktop applications, and mobile interfaces. Their progress is difficult to compare because systems differ in what they observe, how they act, what experience they learn from, and how completion is judged. This survey organizes the field around four questions: how interface choices constrain agent design; what demonstrations, synthetic trajectories, and reinforcement learning teach; which capabilities evaluation protocols establish; and how research assets can remain reusable by people and software agents. We connect historical interface automation with visual grounding, modular and native policies, memory, verification, recovery, and runtime systems. Comparisons retain the distinction between local action prediction, interactive task completion, safety, and acceptable assistance to a person. The evidence base combines selected full-text sections from 87 unique works with a pinned inventory of 1,123 editorially reviewed papers and surveys, supplemented by a reproducible title search and bounded abstract screening. Inventory review is not full-paper review, and no cited experiment is independently reproduced here. We provide an inspectable reading register and versioned bibliography, and identify opportunities for clearer generalization tests, evaluator validation, human control, and maintenance of connected research artifacts.

Scope, historical foundations, and relation to prior surveys

Computer use as interaction with software

Computer-use agents connect a user's goal to changes in software. Their distinguishing problem is not simply producing an answer about an interface: they must select and execute actions, observe what happened, and continue toward the goal. We use computer-use agent for a system that carries out tasks in a software environment through an observation–action loop. Within that broader category, this survey centers on graphical user interfaces (GUIs) on web, desktop, and mobile platforms, together with the representations and infrastructure that make those interactions possible. This operational definition follows the agent–environment perspective developed by Sager et al. and the environment, observation, and action distinctions used in the OS-agent survey. It does not require a particular model architecture or unrestricted autonomy. [1, 2]

An interface is more than its pixels. A browser agent may observe a screenshot, the document object model (DOM), an accessibility tree, or a combination of these. A desktop agent may also need information about open windows and files; a mobile agent must translate decisions into touches, gestures, and navigation operations. Consequently, a screenshot-only definition would exclude substantial interface research. Conversely, generic tool calling is not sufficient evidence of computer use within our scope. A method belongs in the central discussion when it performs software-interface actions or provides a concrete component for understanding, grounding, or evaluating those actions. Hybrid systems that combine interface operations with code or application programming interfaces (APIs) are relevant when that relationship is documented. Zhang et al. explicitly discuss this combination, rather than treating GUI and API execution as mutually exclusive designs. [3, 2]

This boundary also separates an enabling capability from a complete agent. Recognizing a button, describing a screen, predicting a demonstrated next action, and accomplishing a task in a changing application are related but distinct achievements. Pix2Struct, for example, evaluates interface understanding through referring-expression selection and screen or widget captioning; those experiments support its relevance to perception, without establishing autonomous task completion. A paper about physical navigation, a generic language-only planner, or a document question-answering model is not brought into the core merely because its techniques might transfer. The same distinction applies to autonomy: asking for clarification, yielding control, or requiring confirmation can be part of a useful agent's behavior. [4, 3]

Several historical threads, rather than one succession

The motivation to automate interfaces predates foundation models. Koala, published in 2007, recorded browser interactions as editable, approximately natural-language instructions and shared them through a wiki. It combined demonstration, contextual interpretation of page elements, and personalization through user data. Its worked example also included steps left to the user and mechanisms for correcting an interpretation. Sikuli's 2009 institutional abstract describes a complementary approach: screenshots could identify interface elements for search and serve as patterns in scripts that direct mouse and keyboard events. These works established different ways to connect a user's recognizable interface to executable behavior. They should not be retrospectively described as general-purpose language-model agents. [5, 6]

Mobile research developed both task automation and reusable interface corpora. SUGILITE combined verbal commands, user demonstrations, and Android accessibility hierarchies to generalize recorded procedures, including procedures spanning applications. The paper describes context checks and error handling, but also limitations of its string-based generalization and accessibility-dependent implementation. Rico addressed a different need: it combined human and automated exploration of Android applications to collect screenshots, view hierarchies, interaction traces, and interface representations for data-driven design applications. Rico is therefore an important interface-data resource, not evidence that an autonomous agent had mastered those applications. Keeping the original paper, its collected data, and later distributions distinct avoids transferring claims between different releases. [7, 8]

A parallel thread made web interaction an environment for learning. World of Bits exposed rendered pixels and DOM information, accepted keyboard and mouse operations, and addressed the difficulty of obtaining rewards while reproducing changing websites. Its settings included small controlled tasks in MiniWoB and approximations of websites reconstructed from recorded HTTP traffic. Workflow-Guided Exploration subsequently used demonstrations to constrain exploration and trained a separate policy from successful experience. That work also introduced MiniWoB++ tasks involving additional language, layout, and horizon challenges. MiniWoB and MiniWoB++ are related contributions, but the later extension should not be silently attributed to the original platform paper. [9, 10]

Interface representation and behavioral data remained distinct routes toward broader capability. Pix2Struct pretrained an image-to-text model to recover simplified HTML from masked webpage screenshots, then adapted it to visually situated language tasks, including mobile-interface understanding. Android in the Wild collected natural-language goals and demonstrations containing screenshots, typed text, navigation actions, and coordinate-based gestures across Android versions and device configurations. The former supplies a representation-learning approach; the latter supplies demonstrated behavior and generalization settings. Neither resource alone establishes how reliably an agent will recover after its own erroneous action. Android in the Wild explicitly distinguishes its reproducible offline action-matching evaluation from more costly online validation. [4, 11]

Language-conditioned web tasks broadened the relationship between instructions and software state. WebShop introduced a simulated shopping environment built from real product information, with search and selection actions and a reward tied to the requested product properties. Its reported model experiments used a simplified observation mode; its preliminary transfer experiment permitted real-site navigation while retaining consequential form actions inside the evaluation interface. Mind2Web instead recorded tasks and interaction traces from real websites, including webpage snapshots, to study generalization across tasks, websites, and domains. Its authors acknowledge that evaluation against cached actions can reject valid alternative paths. These are different experimental contracts, even when both are described as web-agent research. [12, 13]

Interactive environments then made task outcomes a more direct object of study. WebArena supplied standalone, functional websites and task-specific checks, allowing agents to produce states beyond a single recorded trajectory. OSWorld extended this emphasis to real desktop applications, files, and workflows involving multiple applications within controlled operating-system environments. AndroidWorld constructed parameterized tasks in an Android emulator, with initialization, success checking, and cleanup tied to application or system state. These environments support different forms of repeatable interaction; they do not make every deployment condition identical. WebArena deliberately controls its websites, OSWorld's benchmark and infrastructure have distinct platform coverage, and AndroidWorld fixes operating-system and application versions for reproducibility. [14, 15, 16]

The history thus contains overlapping lines of work: end-user automation, interface representation, demonstration collection, policy learning, and executable evaluation. Foundation models connect these lines through flexible language and visual processing, but the earlier questions remain recognizable: what does an instruction mean in the current interface, which information is observable, when should a procedure adapt, and what counts as completion? Shared scripts and demonstrations remain useful even when an agent can plan; structured interface access remains useful even when it can see. This continuity motivates a survey organized around relationships among capabilities and evidence, rather than a chronology that assumes each new method replaces its predecessors. [5, 10, 1]

What existing surveys already organize

Recent surveys provide several useful organizing perspectives. Broad GUI surveys cover data, architectures, training, evaluation, and applications; platform-focused reviews explain the constraints of browser or phone interaction; specialized reviews examine trust and efficiency. Table 1 compares the documented emphasis of eight surveys whose relevant full-text sections were inspected for this discussion. The entries describe their organizing choices, not exclusive coverage boundaries. A topic not named in a cell should not be interpreted as absent from that survey. The versions matter: several first appeared in 2024 or 2025 and were subsequently revised, so the comparison refers to the identified revision rather than assuming a fixed publication-year snapshot.

Table 1. Complementary perspectives in selected prior surveys. “Read basis” identifies the sections used to establish each emphasis; it does not claim that every page or cited experiment was independently audited.
Survey and inspected revisionDocumented emphasisRead basis and relevance here
Wang et al., GUI Agents with Foundation Models, v2 [17]Data resources, a generalized agent framework, input modalities and learning approaches, and industrial applications.Sections 1–3 distinguish data, environments, and evaluation and describe perception, planning, decisions, memory, and execution. This supplies a broad component-oriented reference.
Zhang et al., Large Language Model-Brained GUI Agents, v12 [3]Historical development and a practical construction-oriented account, spanning frameworks, data, models, evaluation, and applications.Sections I-B, IV-D, V-A, and XI-C–D establish its research questions, hybrid GUI/API perspective, workflow, and shared-control challenges.
Sager et al., A Comprehensive Survey of Agents for Computer Use, v3 [1]A technology-agnostic taxonomy separating domain, interaction, and agent perspectives, including classical and foundation-model approaches.Sections 1–2, 7, and 8 define the taxonomy and discuss comparability and deployment assumptions. We adopt the separation of environment, interface, and policy.
Ning et al., A Survey of WebAgents, v4 [18]Web automation organized through architectures, training, and trustworthiness.Sections 1–2 and 5 describe browser task execution and review safety, robustness, privacy, and generalization. The platform focus exposes web-specific assumptions.
Liu et al., LLM-Powered GUI Agents in Phone Automation, v3 [19]Phone-agent frameworks, prompting and training approaches, datasets and evaluation, with deployment and personalization concerns.Sections 1, 4, and 7 motivate the phone focus and its resource and interaction constraints while explicitly recognizing relevant cross-platform work.
Hu et al., OS Agents, v1 [2]Computing-device environments, observations, actions, capabilities, domain-specific foundation models, and agent frameworks.Sections 1–2 and 5–7 connect construction and evaluation with safety, privacy, personalization, and self-evolution across computing devices.
Shi et al., Towards Trustworthy GUI Agents, v2 [20]Trust along perception, reasoning, and interaction, emphasizing failures that propagate through the execution loop.Sections 1–2 and 6–7 connect stage-specific failures with trust-aware evaluation. The limitations section qualifies coverage and partly qualitative conclusions.
Bai et al., Efficient GUI Agents, v1 [21]Observation, context and memory, action, and planner/runtime efficiency as a connected system.Sections 1–2 and 6–7, plus Appendix B, explain the efficiency taxonomy and literature expansion. Its accounting of added parser or verifier costs informs our interpretation of deployment claims.

These perspectives overlap productively. Data and benchmarks are already central to broad GUI reviews, while operational concerns also appear in platform surveys. Trust and efficiency are not independent afterthoughts: verification can introduce runtime cost, and a successful sequence may still have unacceptable side effects. The trustworthy-GUI survey examines this through the relationship between perception, reasoning, and interaction; the efficiency survey follows resource use across the same loop. We therefore do not present the inclusion of assets, safety, or systems concerns as an unprecedented feature. Our emphasis is to make the connection from a research statement to its supporting artifact and evaluation setting explicit. [17, 20, 21]

That emphasis changes the questions asked of a contribution. A released repository may contain an agent, a dataset, an evaluator, or several components with different versions and permissions. A dataset paper and a later distribution can describe the same research lineage without identifying the same bytes. An environment may support multiple operating systems while a particular experiment covers only one. Accordingly, the later sections distinguish paper-level contributions from artifact-level properties and attach claims to the relevant setting. This is a complementary reading of the literature, intended to help readers identify what can be learned, tested, or reused from a work without inferring guarantees from its name or its presence in a catalog.

Boundary of this contextual reading

This section is an evidence-traced narrative synthesis, not an exhaustive or systematic review. All 15 survey records in the frozen inventory received primary-page metadata and abstract checks; eight were selected for deeper comparison. Relevant sections of those eight surveys and 12 foundational papers were read in retained primary HTML or PDF. Sikuli's narrower historical description uses its complete institutional abstract and author project page; the linked full paper was unavailable during retrieval. These reading statuses are recorded separately from catalog inclusion. The inventory is a discovery aid, not a claim that every listed paper's full text or every reported experiment has been verified. The search and evidence protocol elsewhere in this article describes the broader retrieval process and its limits.

Review design and evidence base

This article is a structured narrative survey with a reproducible search trace and a deliberately selected primary-reading set. Its organizing questions are: RQ1, how do observation and action interfaces constrain agent design; RQ2, what do demonstrations, synthetic data, and reinforcement learning teach; RQ3, which capabilities do current evaluations actually measure; and RQ4, how can research assets remain useful to both people and software agents? The aim is to connect methods, measurement, and reuse. It is not to estimate a field-wide effect size or to identify a single best system.

A frozen inventory and a supplementary search

The starting inventory is the AwesomeCUA v2026.10.18 data release. It contains 3,048 active resource identities, of which 2,599 are papers or surveys. Of these bibliographic records, 1,123 have catalog editorial review and 1,476 retain a metadata-only state. The remaining 449 active resources describe implementations, models, datasets, benchmarks, tools, infrastructure, products, or publishers. A paper and its implementation are different resources. The 1,572 reviewed-resource total therefore cannot be interpreted as a number of papers. Editorial review establishes the scope and source of a catalog annotation; it does not imply full-paper review or experimental reproduction. [22]

Table 2. Populations used in this review. Counts refer to the frozen release or the explicitly bounded supplementary search; the rows overlap and should not be added.
PopulationCountWhat the count establishes
Active catalog resources3,048Resource identities across 11 kinds, including bibliographic and engineering assets.
Active papers and surveys2,599Bibliographic discovery coverage within this inventory.
Editorially reviewed papers and surveys1,1231,108 papers and 15 surveys, including 1,071 core and 52 adjacent records.
Metadata-only bibliography1,476Verified bibliographic fields; relevance and research claims remain unapproved.
Supplementary arXiv title-query results1,452Unique identifiers returned by 15 pages of one query ending at 2026-10-18 00:00 UTC.
Query results absent from the active inventory303Includes 100 records already excluded in the frozen scope ledger; absence does not establish a new relevant paper.
Additional abstract screening26Potentially relevant or ambiguous titles selected from those 303; 15 sent for further interface-specific reading.

The supplementary query broadened the catalog's existing terminology with mobile-agent, UI-agent, desktop-agent, and screen-grounding phrases. It was executed on 18 October 2026, sorted by first submission, with 100 entries per page. The service reported 1,452 matches, and the retrieved union contained exactly 1,452 unique identifiers. This establishes pagination coverage for that query. It does not establish recall across arXiv, other publishers, or the whole field. In particular, phrase matching returned unrelated work on quantum computation and physical or network-mobile agents. The exact expression, timestamps, response hashes, returned identifiers, and deduplication outcome are supplied in the search ledger.

All 303 titles absent from the active inventory were inspected for this supplementary selection. Twenty-six ambiguous or potentially relevant abstracts received a complete abstract read; 15 concerned interface agents, their evaluation, or an adjacent interface-testing application. Eleven were not selected because the abstract described a different domain or did not establish material software-interface interaction. These are manuscript selection decisions, not new production-catalog exclusions. The other 277 results were not advanced beyond title screening. Additional targeted searches and reference following supplied historical, platform-specific, and method-specific primary sources. Their query and reading records are retained separately, rather than being merged into an artificial single screening denominator.

Through 2022 2023 2024 2025 2026* 0 100 200 300 400 500 Reviewed papers and surveys 41 41 180 355 506 A. First-publication year 0 100 200 300 400 500 600 Reviewed paper/survey memberships (overlapping) Safety and security Reinforcement learning Mobile navigation Web navigation Planning GUI grounding Data generation Evaluation 158 180 181 198 206 244 258 548 B. Selected topic memberships

Scroll horizontally to view both panels.

Figure 1. Descriptive characteristics of the 1,123 reviewed papers and surveys in the frozen inventory. The year uses first arXiv submission or the supplied publisher-only publication year. The 2026 column covers only the release's observation window. Topic memberships overlap and depend on editorial annotation; these distributions do not estimate total research activity or comparative scientific importance.

Selection and extraction

Representative primary reading was selected for coverage of interface families, observation modalities, action abstractions, training procedures, evaluation settings, and documented failure modes. Earlier work was retained when it introduced a still-relevant representation or evaluation contract. Newer work was used to examine developments such as runtime optimization, online learning, proactive assistance, and typed action selection. Selection did not use citation counts, repository stars, or reported leaderboard position as a quality threshold. The prior-survey comparison inspected all 15 survey abstracts and selected eight for relevant full-text sections. Bibliographic identity, research contribution, and artifact availability were extracted as separate fields.

For each source used in a substantive comparison, the reading ledger identifies the primary URL, retrieved or retained version, response fingerprint, sections or pages actually read, supported claims, and qualifications. A full-text section read is not a claim that every page, appendix, or cited experiment was audited. An abstract-only record is labeled accordingly. The original source remains the authority for its reported results; this article contributes a synthesis and a descriptive inventory analysis, without rerunning those experiments. AI assistance was used for retrieval, extraction, drafting, and cross-checking. The parallel readers are AI agents, not independent human reviewers; no human inter-rater agreement or peer-review status is claimed.

Version handling is part of the method. A repository's current default branch may differ from the implementation evaluated in a paper. A revised preprint may change the task set, protocol, or conclusions. A proceedings edition may have a different author list or title from its retained preprint. Citations therefore identify the source edition actually used, and extraction notes preserve distinctions between paper versions, software releases, and dataset distributions. When a full text was unavailable, the claim was narrowed to what the accessible primary source supported. No publication venue, date precision, model version, or missing experimental condition was supplied by inference.

Methods: from interface grounding to learning through interaction

The central methodological question is how an agent's observation, action interface, training data, and learning objective determine what transfers to a new task. Generalization has several meanings here: locating unfamiliar controls, composing familiar operations into a new workflow, recovering from an unexpected state, or moving between operating systems. A method can improve one without establishing the others. We therefore compare systems by the information and control they receive, the experience they reuse, and the feedback that changes their behavior. This separates architectural mechanisms from reported benchmark outcomes, which often use different histories, tools, evaluators, and interaction budgets. [13, 23, 24]

Observation and grounding define the control problem

Structured interface representations make some decisions easier by exposing labels, hierarchy, and actionable objects directly. Mind2Web's baseline first ranks DOM elements, then selects an element and operation from reduced candidate groups. This makes large pages manageable, but the pruning stage creates a recall boundary: downstream reasoning cannot select a target that was removed. SeeAct separates screenshot-based action description from grounding that description to an executable element. Its experiments distinguish textual choices, visual marks, and human oracle grounding. That separation is diagnostically useful: knowing what should happen and identifying where to act are different capabilities, and oracle grounding does not demonstrate autonomous execution. [13, 25]

The label “visual agent” does not uniquely specify the observation contract. WebVoyager uses screenshots annotated with interactive elements obtained through JavaScript, together with auxiliary element text. AppAgent's Android implementation uses XML-derived identifiers and numbered screenshot overlays. Mobile-Agent instead combines optical character recognition (OCR), icon detection, and visual matching to localize actions without XML. These choices exchange structural coverage for perceptual estimation: a missing accessibility node and a misrecognized icon fail differently. Mobile-Agent's experiments are on Android even though the interface motivates broader portability. Cross-platform intent should therefore be distinguished from platforms actually evaluated. [26, 27, 28]

Coordinate-based grounding models predict locations directly, but they still make representation choices. SeeClick trains coordinate-text prediction using GUI grounding and inverse OCR tasks. CogAgent supplements a conventional visual path with a higher-resolution cross-attention module, addressing small text and controls without placing all high-resolution features in one self-attention sequence. UGround separates a screenshot planner from a specialized visual grounder and adapts image resolution for interface localization. These approaches make coordinate prediction trainable, while retaining a practical trade-off between spatial detail and processing cost. Better localization alone does not resolve an incorrect instruction from the planner; Aria-UI explicitly identifies that dependency as a limitation. [29, 30, 23, 31]

Visual deployment also should not be confused with structure-free training. CogAgent, SeeClick, and UGround use structured web information to construct visual supervision. OS-ATLAS extends collection through platform-specific accessibility APIs and exploration, then separates grounding pretraining from action fine-tuning. Thus, structure can serve as a training instrument even when it is absent at inference. The transfer question becomes whether the resulting visual representations cover unfamiliar controls and referring expressions, rather than whether HTML was ever used. Conversely, a shared action schema is an interface convention: standardizing click, tap, and scroll labels does not make their platform-specific effects identical. [30, 29, 23, 32]

ShowUI treats visual efficiency as part of grounding. It groups neighboring patches with similar pixel values and skips selected redundant tokens while preserving the positions of retained tokens. It also interleaves screenshots and actions for navigation, and packs multiple grounding queries against one screenshot during training. Aria-UI adds task and action history to grounding examples, including interleaved visual context. Together, these designs show why neither resolution nor context length is a sufficient description of perception: the agent must retain the small spatial cues and earlier states that matter to the current decision. Compression quality should be evaluated against that decision, not only token savings. [33, 31]

Modular control, native policies, and hybrid execution

Modular systems allocate different responsibilities to different components. UFO's HostAgent selects applications and coordinates work, while an AppAgent operates application controls through Windows automation. Agent S separates a manager's task decomposition from workers' grounded execution and reflection. Its interface augments an accessibility tree with OCR and restricts execution to discrete actions with feedback after each step. These decompositions provide explicit places to diagnose planning, grounding, and execution failures. They also introduce dependencies: UFO cannot operate controls unsupported by its backend, and Agent S's original interface requires more than pixels. Hierarchy organizes those dependencies; it does not eliminate them. [34, 35]

Native policies move more of this coordination into a trained model. Aguvis trains grounding before planning and reasoning, representing actions through PyAutoGUI-style commands plus platform-specific extensions. UI-TARS predicts reasoning and actions from screenshots and interaction history, with shared and device-specific actions and an explicit request for user intervention. This reduces the need to hand-specify every intermediate module, but execution still depends on an external action interpreter and environment. A unified output format also cannot guarantee semantic compatibility: typing into a focused field, selecting an object, and terminating a task require different state conditions even when their commands share one syntax. [36, 24]

The practical boundary is increasingly hybrid. Agent S2 routes actions to visual, OCR-based text-span, or structural specialists; its spreadsheet specialist can update cells programmatically. UFO2 combines Windows UI Automation and visual detections, then prefers registered native application APIs with GUI fallback. UI-TARS-2 extends GUI control with terminal and other tool operations in shared stateful environments. These are substantive changes to the available action space, not interchangeable implementations of a pointer-only agent. They can shorten workflows by expressing structured operations directly, while introducing application bindings, tool permissions, and backend-specific failure modes. Comparisons should state which routes were available and which actually executed. [37, 38, 39]

Jev-Mobile examines a different division of labor: a vision-language model (VLM) sets a local goal and exact input text, while a typed decision service chooses from actions enumerated from the current Android accessibility tree. Candidates are rebuilt after each action, so delegated execution retains feedback rather than replaying an unobserved batch. Typed output constrains the available choices but does not establish that a chosen action is correct. Tree-missing visual targets remain inaccessible, and “local” denotes decision scope rather than on-device inference. Its comparison evaluates complete systems with different executors; it does not isolate a causal advantage of the decision model over a small VLM in the same controller. [40]

Table 3. Design choices change the information and guarantees available to an agent. The failure column identifies a boundary to test, not a measured ranking.
Design choiceUseful capabilityBoundary to test
DOM or accessibility candidatesNamed, structured targetsMissing controls and candidate-pruning errors
Screenshot-to-coordinate groundingOperation without exposed element structureSmall targets, visual ambiguity, and wrong planner descriptions
Retrieved workflows or application graphsReuse beyond the current promptStale knowledge, incomplete coverage, and incorrect state matching
GUI plus APIs or a command-line interface (CLI)Direct manipulation of structured stateBackend availability, permissions, and different evaluation access
Action batches or speculative branchesFewer inference pauses or parallel alternativesReduced feedback within a batch and irreversible external effects

Planning, memory, verification, and recovery

A history is not yet a useful state representation. AppAgent turns exploration or demonstrations into documents about application behavior. Agent Workflow Memory extracts reusable subroutines and replaces example-specific values with variables; its offline and online variants differ in when those workflows are acquired. Agent S retrieves high-level narrative experience for planning and more concrete episodic experience for workers. These mechanisms reuse experience without necessarily updating model weights. Their evaluation must specify what memory exists initially, whether it grows across test tasks, and how experiences are admitted. In the online variants, model-based success judgments can propagate mistakes into later retrieval. [27, 41, 35]

Memory can also be learned as a control policy. MementoGUI trains operators for selecting salient events, compressing working memory, writing episodes, and filtering retrieval results. It preserves selected image regions alongside textual summaries and augments a frozen GUI action model. This distinguishes learning what to remember from fine-tuning how to act. However, its reported evaluations use offline GUI benchmarks and model-judged action or memory measures; they should not be read as proof of live task completion. The broader design issue is evidence preservation: compression can discard a transient selection or dialog state that is unavailable in the current screenshot. [42]

Structured planning introduces stronger internal constraints, with correspondingly stronger modeling assumptions. Agent+P builds a UI transition graph using static program analysis and dynamic refinement, translates navigation into a symbolic planning problem, and sends the plan to a UI executor. Its formal guarantees apply to the represented graph and chosen target, not automatically to the real application or the interpretation of user intent. ActionEngine instead learns application states and reusable operations through offline exploration, then compiles a generated program into browser actions and data operations. Both shift work from repeated local deliberation to reusable application knowledge; incomplete graphs, changed controls, and mistaken state identification remain operational concerns. [43, 44]

Verification operates at several levels that should remain separate. Mobile-Agent reflects on unchanged or unexpected screens. Agent S can return failure to its manager, and Agent S2 revises the remaining plan after subgoals. Such checks can guide recovery without independently proving that the user's goal was achieved. A visible draft is not necessarily a saved document, and a model's completion token is not an external state check. Likewise, success judgments used to filter training trajectories need their own validation. The methodological distinction is between detecting a suspicious transition, choosing a corrective action, and establishing the final postcondition. [28, 35, 37, 45]

Recovery becomes more concrete when training includes states reached after mistakes. UI-TARS annotates both a corrected action at the error point and a subsequent correction after the wrong action has already changed the environment. OpenCUA allows imperfect human demonstrations, uses a reflector to identify incorrect or redundant steps, and constructs reasoning around state transitions while excluding unsuitable action targets from training. These recipes address a gap in clean demonstrations: an agent deployed on its own predictions visits states that an expert path may never contain. Reflection text is useful supervision, but its presence does not establish that the generated explanation faithfully causes the action. [24, 46]

What the data teaches, and what collection leaves out

Grounding data and trajectory data supervise different problems. Element descriptions paired with coordinates teach localization; a sequence conditioned on a user goal teaches when and why an action is useful. OS-ATLAS and Aguvis make this distinction explicit through staged training. The referring-expression distribution matters too: functional descriptions, spatial relationships, and visual appearance ask different questions of the same control. UGround and Aria-UI synthesize such variation instead of relying only on literal element text. Scaling annotation count can therefore leave important gaps if most examples repeat easy labels, shallow pages, or one interaction style. [32, 36, 23, 31]

Human demonstration pipelines must reconstruct decision-time information carefully. OpenCUA records screen video and input signals, compresses low-level events into meaningful actions, and aligns actions to prior screen states. For clicks, it searches before cursor movement to reduce leakage from a pointer already indicating the target. This illustrates a general issue in offline training: the recorded observation must contain information available before the decision. Action reduction also chooses the temporal unit of learning. A merged scroll or text insertion is easier to model than thousands of device events, but exposes different opportunities for intermediate feedback. [46]

Synthetic trajectories differ mainly in where their goals come from. AgentTrek filters and standardizes tutorials, then uses a browser agent to replay their instructions and a model to judge the resulting trajectories. Explorer refines a task while navigating, allowing the eventual instruction to reflect what is actually available. OS-Genesis starts from observed action transitions, infers plausible low- and high-level tasks, and subsequently executes those tasks. These approaches reduce dependence on manually recorded demonstrations, but select different experience distributions: published procedures, goals consistent with an exploration path, or functions discovered through traversal. None establishes exhaustive coverage of realistic user intentions. [45, 47, 48]

Filtering determines what the model is allowed to learn from. Explorer halts collection at login, CAPTCHA, and payment boundaries, which limits the resulting workflows. AgentTrek's replay uses structured browser observations even when the resulting data later trains a visual policy. OS-Genesis uses graded trajectory scores to sample some incomplete but informative executions rather than keeping only binary successes. These choices should be reported alongside dataset size. Our synthesis is that diversity has at least three dimensions: interface coverage, goal coverage, and state coverage after errors. A large corpus can be broad in one dimension while remaining narrow in the others. [47, 45, 48]

Generated reasoning adds another supervisory layer. Aguvis constructs inner monologue using the goal, observation, history, and known action. UI-TARS explicitly recognizes the risk of explanations that merely fit a supplied answer and also samples thought–action pairs before selecting those that match the target. OpenCUA adds reflection, memory, and planning information through a multi-stage synthesis pipeline. These are methods for constructing useful training targets, not direct recordings of human reasoning or demonstrations of causal faithfulness. Their value should be assessed through controlled ablations and behavior on unfamiliar states, with the generator and filtering policy treated as part of the data recipe. [36, 24, 46]

Objectives determine which errors receive feedback

Supervised fine-tuning, preference optimization, and reinforcement learning should not be grouped solely by whether a paper uses the word “reasoning.” Supervised learning increases the likelihood of demonstrated outputs. UI-TARS's preference stage additionally contrasts corrected and erroneous actions. GUI-R1 applies group-relative optimization to candidate responses using format, action-type, point-in-box, and input-text rewards. These rewards verify an annotated local prediction; they do not by themselves measure whether a freely executed multi-step task succeeds. Local action accuracy can improve while delayed consequences and recovery remain outside the training signal. [24, 49]

Reward granularity determines which mistakes the learner can distinguish. A point inside the annotated box establishes a localization match, but does not check whether the application accepted the operation or retained the intended change. Conversely, a final success label does not identify which intermediate actions were necessary. In successful-rollout filtering, actions along a retained path receive imitation supervision even when some were redundant. Preference pairs can target a known mistake more precisely, but their coverage is limited to the states and alternatives collected. These are complementary sources of information rather than a universal ordering of objectives. A transfer claim is stronger when evaluation tests both unfamiliar successful paths and the error states that the chosen supervision leaves weakly constrained. [49, 50, 24]

Environment-interacting RL exposes those consequences but must solve reward and credit-assignment problems. WebRL generates curriculum tasks from failed attempts, evaluates outcomes with a learned reward model, and constrains policy updates while retaining replay experience. Its policy observes HTML and history, and its outcome model uses the final page plus actions. UI-TARS-2 trains multi-turn policies with stateful rollouts, using different reward mechanisms for different domains: executable checks, answer judges, or generative outcome scoring. A result described as “verifiable” must therefore specify what is checked and by whom. A learned judge is a useful source of supervision, not an automatic guarantee of goal correctness. [51, 39]

The interaction horizon changes both learning difficulty and the behaviors an agent can express. Test-Time Interaction (TTI) studies a curriculum that progressively permits longer rollouts, using successful trajectories for updates. Short budgets favor tasks solved quickly; longer budgets permit exploration and recovery but make outcome credit harder to assign. Its prompting experiments also show that repeated rechecking can replace a correct answer with an incorrect one. The useful question is consequently not whether longer thinking or more actions always wins, but which additional computation supplies relevant evidence under a fixed task, observation contract, and budget. [50]

Systems choices can change the effective learning objective. AsyncWebRL overlaps rollout, training, and policy refresh through persistent workers and lightweight screenshot references. It separately corrects for stale rollout policies and studies how per-trajectory length normalization underweights tokens in long failed episodes. Replacing that normalization changes the relative influence of those failures. The reported diagnosis is tied to its WebGym setup, memory prompt, and model variants; it should not be generalized into a universal claim about all policy optimization. It nevertheless shows why efficiency analysis must inspect both wall-clock scheduling and the weighting of experience consumed by the learner. [52]

Interaction cost and the execution environment

Fewer model calls can arise through different mechanisms. ActionEngine amortizes exploration into reusable operations and compiles a task program; its design still allows state filtering, repair, and explicit semantic helper calls. Qwen-UI-Agent can emit ordered action batches and combine GUI operations with CLI or service calls. Batching reduces observation and inference boundaries, whereas compilation reuses application knowledge. Both require care when later actions depend on an intermediate result. Reporting only action counts can obscure that difference: one model turn may contain several operations, and a programmatic action may perform work that would require many pointer events. [44, 53]

Branching adds another axis of computation: trying alternatives from the same workspace state. TClone provides local workspace versions using containers, copy-on-write sharing, and asynchronous checkpointing, including GUI state rather than only files. This supports rollback and speculative branches with an explicit commit boundary. Its network design also makes the limit clear: external connections must be re-established, and effects on remote services generally cannot be undone by restoring local state. Thus, cheaper search is not equivalent to harmless exploration. Any use of branching for computer control must distinguish reversible local operations from actions that affect other systems. [54]

Mobile execution brings reset and failure accounting into the training design. Darwin Mobile Agent uses asynchronous cloud Android instances and a setup–execution–teardown lifecycle; minimal cleanup preserves some state between episodes, while infrastructure failures are distinguished from task termination. Its implemented system uses manually selected tasks, an external judge, and a configured history window. Internally learned curricula, verification, and memory remain roadmap goals. Qwen-UI-Agent similarly describes device-health scheduling and separate review of model and environment failures. Treating an unavailable service as an agent error, or silently removing such episodes, would change the learning and evaluation distribution. [55, 53]

Recent mobile work asks when an agent should acquire application knowledge rather than repeatedly improvise. Curiosity Driven Knowledge Retrieval compares predicted and observed interface descriptions, triggering retrieval into structured AppCards when its uncertainty signal rises. The cards summarize functions, parameters, interface mappings, and interaction patterns from documentation, code, and earlier trajectories. X-OmniClaw takes a complementary route: it combines Android XML, OCR, visual grounding, and multimodal context, then captures user behavior as reusable skill cards and activity or deeplink entry routes. Its “behavior cloning” describes skill capture at runtime, not demonstrated policy-weight training, and literal trace replay is presented as a future extension. [56, 57]

Adaptation also concerns the user and the stability of repeated workflows. PerPilot identifies missing personal information, retrieves it from accumulated memory, or explores a likely application before requesting clarification if information remains unavailable. This makes instruction interpretation part of control rather than assuming every goal is fully specified. AppCopilot describes a different reuse mechanism: semantic matching selects successful historical logs for direct replay under stable layouts and task structures. Its coordinate calibration moves out-of-region clicks toward detected widgets while remembering ineffective corrections. These mechanisms depend on the validity of stored information and detected regions. Reusing a preference, replaying a path, and correcting a coordinate therefore require different checks; none follows automatically from a high retrieval match. [58, 59]

Across these methods, generalization depends on what is retained and what can be checked. Visual grounding broadens interface access; application knowledge reduces repeated discovery; demonstrations and synthetic rollouts expand experience; outcome learning changes behavior under feedback. Each can also introduce a new dependency: perceptual errors, stale memory, collection bias, or an imperfect verifier. The strongest methodological reports expose those dependencies and distinguish local prediction, offline trajectory scoring, live completion, and infrastructure reliability. This makes progress interpretable without assuming that a larger model, a longer reasoning trace, or a higher score under a different protocol resolves the entire computer-use problem. [13, 31, 42, 53]

Evaluation, interaction data, and safety

A computer-use benchmark measures an agent under a particular observation interface, action interface, task population, initial state, execution budget, and scoring procedure. A screenshot-to-coordinate test measures something different from selecting an element already identified in an accessibility tree. Likewise, predicting the next recorded action differs from completing a task after the agent has changed the environment. Here, interactive evaluation means that executed actions produce subsequent observations; it does not require a live Internet connection or a conversation with a human. A locally hosted website can support interactive evaluation, whereas a Gym-compatible wrapper can expose a single offline prediction problem. BrowserGym makes this distinction concrete by accommodating both executable web tasks and recorded WebLINX action prediction. [60]

These distinctions prevent a defensible universal leaderboard across the resources below. Even within a named benchmark, a changed evaluator, task subset, action budget, or permitted interface changes the experiment. The original World of Bits describes 100 authored MiniWoB environments, while the workflow-guided exploration study selects 40 of 80 then-public tasks for its action space and disables partial rewards. These are different historical populations and protocols, rather than inconsistent measurements of one immutable test set. [9, 10]

Environments and scoring contracts

Executable environments move evaluation beyond matching a demonstration. WebArena checks answers, navigation, and changes to website state; OSWorld checks artifacts, settings, and other task-specific outputs after execution. This allows different successful trajectories to receive credit. However, “functional evaluation” does not imply that every verdict is an exact, deterministic comparison. WebArena includes language-model semantic matching; VisualWebArena adds visual question answering (VQA) and image-similarity checks. Evaluator implementation and judge versions therefore belong in the experimental specification alongside the policy model. [14, 61, 15]

The interface also supplies information and authority. WorkArena can expose element identifiers, coordinates and action-error messages; Windows Agent Arena supports clipboard and window metadata as well as screenshots. AndroidWorld includes limited function-calling options beyond gestures. These are legitimate experimental configurations, but each changes what the agent must infer or execute. A comparison between backbones is therefore interpretable only after aligning the surrounding agent configuration. Conversely, an interface ablation can deliberately vary those capabilities, provided the change is identified as part of the intervention rather than attributed entirely to the underlying model. [62, 63, 16]

Table 4. Representative evaluation contracts. Versions identify the inspected paper editions, except where a software release is explicitly named. Counts use the stated unit and are not additive across overlapping or derived benchmarks. Interfaces listed are supported options, not a claim that every evaluated agent used all of them.
Resource and editionEnvironment and interfaceUnit and populationMetric and evaluatorReset or state control
MiniWoB / WGE, v1 [10, 60]Interactive synthetic web; DOM-element clicking and typing in WGE40 selected original task types, plus MiniWoB++ extensionsEpisode success; reward +1, partial rewards disabledSingle-page task logic; generated task instances
Mind2Web, v3 [13]Offline web snapshots; target element and operation2,350 demonstrated tasks across the collectionElement accuracy, operation F1, step success, all-steps-correct task scoreRecorded states and ground-truth action history
WebArena, v4 [14]Interactive self-hosted web; DOM, accessibility tree or screenshots; IDs or coordinates812 instances from 241 intent templatesAnswer and state checks; semantic matching for selected answersDocker services and deterministic reset scripts
VisualWebArena, v2 [61, 60]Interactive visual web; screenshots, accessibility or set-of-marks representations910 instances from 314 templatesGoal reward; text, state, VQA and image checksSelf-hosted services; backend restoration
WorkArena, v5 [62]Interactive ServiceNow; BrowserGym observation/action options33 types; 19,912 instancesDatabase, UI and response validatorsTask setup/teardown; cloud developer instance; experiments use WorkArena 0.3.0 and BrowserGym 0.3.5
WorkArena++, v2 [64]Interactive composed enterprise workflows341 workflows presented at two instruction levels: 682 tasksComposed task validators; feasibility handlingSeeded curricula and task-specific user accounts
BrowserGym, v4 [60]Harness for executable and offline web benchmarks; configurable interfacesInherited from each benchmark; no new pooled sample populationBenchmark-specific validationBackend preparation and dependency scheduling where required
AssistantBench, v2 [65]Open-web information seeking214 tasks, including 33 development tasksString/list F1, numeric partial credit and structured-answer matchingLive websites are not globally resettable; temporal assumptions matter
OSWorld, v2 [15]Interactive Ubuntu desktop; screenshots, optional accessibility; mouse/keyboard code369 primary Ubuntu tasksTask-specific execution checks on artifacts and stateVM snapshots plus files, initialization commands and post-processing
Windows Agent Arena, v2 [63]Interactive Windows 11; screen/UI metadata; Python or action wrappers154 initial-release tasksBinary or fractional execution reward, depending on taskVM deployment and deterministic task setup
AndroidWorld, v5 [16]Interactive Android; screenshots/UI tree; gestures, text and optional APIs116 parameterized definitions across 20 appsDevice/app-state and selected UI checksFixed Android 13, app versions and clock; seeded setup/teardown
OSWorld-Pro, v1 [66]Desktop trajectories across varied Linux environments305 tasks; 2,814 progressive subgoalsSubgoal progress; LLM judges compared with human labelsTask/environment-specific; a universal reset recipe was not established in the inspected sections

State control is part of the measurement, not merely deployment plumbing. BrowserGym documents backend restoration and dependencies that prevent one agent’s modifications from corrupting another run. WorkArena++ uses separate task accounts to isolate state changes. AndroidWorld fixes application versions and the device clock as well as task parameters. In contrast, AssistantBench deliberately uses the open web, selecting comparatively stable answers without eliminating future content changes. These choices trade environmental breadth against control; neither setting alone establishes performance across the other. [60, 64, 16, 65]

Stopping has its own semantics. WebArena includes requests that cannot be fulfilled because necessary evidence, permissions or functionality are absent; VisualWebArena evaluates explanations of unachievable tasks. WorkArena++ also distinguishes declaring infeasibility from justifying it. Thus a successful episode need not end in the requested state change: correctly recognizing an impossible request can itself be the desired outcome. This differs from refusing a feasible but unsafe request. Aggregate results should preserve that distinction, since an agent that stops, answers, requests clarification or changes state may receive superficially similar labels for substantially different reasons. [14, 61, 64]

Interaction data and the limits of offline proxies

Offline corpora provide reproducible observations and labels at a much lower execution cost, but their scores answer narrower questions. Mind2Web supplies the correct action history when scoring each step; its task score requires all recorded steps to match. AITW explicitly compares action matching with human online judgments and notes that alternative successful actions can be rejected by the offline matcher. AndroidControl likewise acknowledges that offline evaluation does not reward alternative routes or corrective behavior. Consequently, an all-steps-correct trace score should not be relabeled as independently observed end-to-end task completion. [13, 11, 67]

Table 5. Selected data populations and their measurement boundaries. Sizes are reported in the inspected papers, not independently counted downloads. A paper’s collection, its public release and the complete training mixture need not contain the same records.
Resource and paper versionReported unit and sizeObservation and supervisionEvaluation boundary
AITW, v2 [11]715,142 episodes; 30,378 unique promptsAndroid screenshots and actionsOffline partial/complete action matching; repeated demonstrations are not unique intentions
AndroidControl, v6 [67]15,283 demonstrations; 833 appsScreenshots/UI trees; high- and low-level instructionsStep accuracy with action equivalence; held-out test subsets overlap
GUIOdyssey, v2 [68]8,334 episodes; mean 15.3 stepsCross-app mobile screenshots/actions; additional synthesized annotationsOffline action matching and all-actions-correct score; app/task/device splits
AgentNet / OpenCUA, v3 [46]22,625 tasks in the described public corpusDesktop demonstrations converted to screenshot/action trajectoriesPublic corpus is distinct from larger reported training pools
ScreenSpot / SeeClick, v2 [29]Over 600 screenshots; 1,200+ instruction–target pairsScreenshot, instruction and target boxSingle-step point-in-box accuracy; no autonomous rollout
ScreenSpot-Pro, v1 [69]1,581 instruction/screenshot instances; 23 applicationsExpert-annotated professional desktop targetsHigh-resolution grounding; planning and execution explicitly excluded

Instruction granularity also changes the inference problem. AndroidControl distinguishes high-level goals from prompts that additionally supply the next low-level instruction. GUIOdyssey separately evaluates these settings and tests cross-app histories. Supplying the next instruction removes part of the planning burden, so the resulting score cannot be interpreted as equivalent autonomous competence. Grounding-only sets provide a useful complementary diagnosis: ScreenSpot isolates target localization, while ScreenSpot-Pro stresses small targets in professional high-resolution interfaces. Strong localization is relevant to successful control, but neither benchmark directly tests recovery, stopping, or side effects. [67, 68, 29, 69]

GUIOdyssey pairs human demonstrations with model-generated low-level instructions and semantic annotations. These annotations are training products rather than observations of a demonstrator’s internal reasoning. The methods section discusses the analogous distinction for OpenCUA. [68]

Reference traces and recovery data answer different questions. As discussed under memory and recovery, a useful recovery example must identify the mistaken state, corrective action and observed result. A clean all-correct sequence cannot by itself establish competence on those off-path states.

Generalization, efficiency, and uncertainty

Generalization needs a declared axis. Mind2Web separates unseen tasks, websites and domains; AndroidControl tests unseen apps, tasks and categories; GUIOdyssey adds device transfer. These partitions probe different shifts and should retain their original membership rules. In particular, AndroidControl explicitly allows overlapping held-out subsets. AITW’s limitations further identify English-only prompts, a restricted annotator population, and mouse/keyboard interaction with emulated phones. More recorded episodes therefore do not, by themselves, establish broader linguistic, demographic or physical-interaction coverage. [13, 67, 68, 11]

Train/test separation is necessary but does not certify independence from all earlier training. OpenCUA reports avoiding OSWorld task overlap; OS-Harm requests exclusion from training and supplies a canary marker. These are documented safeguards, not an independent audit of every foundation model’s pretraining corpus. We therefore distinguish known task overlap, benchmark-specific tuning, and unknown pretraining exposure. A related issue is environmental overfitting: AndroidReality perturbs AndroidWorld’s observations, transitions and action execution while preserving task goals and rewards. Its predominantly single-perturbation protocol tests controlled robustness, rather than arbitrary combinations of deployment failures. [46, 70, 71]

Uncertainty also depends on the sampling unit. Steps within a demonstration, variants of an instruction template, and repeated seeds of the same task should not be described as unrelated tasks. WorkArena++ deliberately reuses workflows under different instruction levels, while AndroidWorld’s robustness analysis observes variation across parameter seeds. DIBench explicitly pairs benign and injected runs using matched seeds. These designs support different comparisons: transfer across task families, sensitivity to initial conditions, or a controlled change at a decision point. Reports should identify which population an average describes before attaching an uncertainty interval or claiming a general improvement. [64, 16, 72]

Efficiency cannot be reduced to a step count without defining a step. A single call may issue several operations, and a grouped action may avoid another screenshot or model request. OSWorld-Human provides both single-action and grouped human reference trajectories and proposes success-weighted efficiency with a failure-budget penalty. That metric complements, rather than replaces, elapsed time, model calls, tokens and monetary cost. Comparisons should disclose what is charged for retries, failed attempts, parsing repair and environment recovery; otherwise two agents with the same success score may have substantially different operational costs. [73, 60]

Human reference trajectories also encode choices about permitted tools. OSWorld-Human generally excludes programmatic application-specific solutions unless the task source calls for them, while allowing familiar keyboard shortcuts. Its reference is consequently a documented human interaction procedure, not a proven shortest path through every possible computer interface. Normalization against that reference should retain these assumptions, especially when an agent is allowed code, macros or multiple actions per observation. [73]

Evaluators require their own validation. OSWorld-Pro compares step-, subgoal- and task-level model judgments with human trajectory labels. A recent WebArena-Lite audit retains original and human-corrected outcomes, while explicitly limiting its conclusions because it uses one rollout per task and identifies possible state carryover and guidance leakage. These studies motivate trace inspection and human-checked judges, not treating human correction as infallible. AndroidControl-Curated proposes revised grounding and task annotations, but its exact-point comparison should not be generalized to the original AndroidControl paper, which already describes relaxed action equivalence. Improvements under changed scoring rules must be separated from policy improvements. [66, 74, 75, 67]

Safety beyond nominal task completion

A correctly completed task can still be unsafe. OSWorld’s original discussion acknowledges that its completion checks do not comprehensively detect unnecessary harmful side effects. OS-Harm separates deliberate user misuse, indirect prompt injection and harmful model behavior during otherwise benign tasks. MobileSafetyBench instead makes the utility–safety distinction visible through low-risk completion and high-risk refusal or consent requests. Refusing every request can suppress realized harm while providing little useful assistance; failing to carry out a harmful instruction can also reflect insufficient capability rather than a reliable boundary. [15, 70, 76]

Indirect-injection results are meaningful only relative to attacker control. WASP restricts the adversary to user-editable website content. The VisualWebArena adversarial-robustness study considers restricted text or image modifications and analyzes how compromised observations propagate through agent components. RedTeamCUA extends testing into a hybrid web–desktop sandbox while retaining explicit restrictions on what the attacker may change. These differ from malicious-user requests and from attacks that assume control of the policy itself. Their rates should not be pooled into a single measure of “agent security.” [77, 78, 79]

Exposure and completion are separate denominators. VWA-Adv starts agents at an attack encounter; RedTeamCUA distinguishes this decoupled setting from end-to-end navigation. Such trials isolate susceptibility after exposure, whereas end-to-end trials additionally depend on reaching the relevant state. WASP reports intermediate diversion separately from completed attacker goals, and RedTeamCUA distinguishes attempted from executed harmful behavior. Together, these designs show why evaluation should retain benign utility, exposure, deviation and completed harm as separate outcomes. A navigation failure is not evidence that encountered malicious content would be resisted. [78, 79, 77]

Decision integrity adds another boundary. DIBench holds the instruction and candidate set fixed while comparing benign and injected selection states. Its completion metric means committing to a candidate; correctness means selecting an acceptable candidate; targeted steering is measured through paired choices. Commercial-app tests use fixed screenshots and context, rather than publishing malicious content or executing transactions. The study therefore supports analysis of manipulated choices even when the interaction appears orderly, but does not establish end-to-end transaction safety or the behavior of production phone assistants. [72]

Other threats enter at different stages. The third-party mobile-agent study (A)I Sees What You Don’t assumes an installed malicious Android application and examines perception and automation-channel boundaries, with permission requirements varying by vector. Its controlled feasibility demonstrations do not estimate attack prevalence or directly transfer to first-party and iOS assistants. Poison Once, Control Anywhere instead assumes compromised visual fine-tuning data. Its target-action and contextual-output measurements concern a training-time backdoor, not the same runtime-injection experiment. Distinguishing these assumptions identifies which component, interface or data pipeline a defense must protect. [80, 81]

Safety judges are themselves part of the evaluated system. OS-Harm uses semantic trajectory judgments and explicitly assumes the adversary targets the agent rather than the judge. SafeMobile combines a trajectory-aware guard with automated scoring and human comparisons; its score threshold is a particular judging rule, not a universal scale of risk. Reporting human agreement, disagreements, the evidence available to the judge and changes in benign task completion is therefore essential when interpreting a defense. No result here demonstrates a universally secure computer-use agent. [70, 82]

Reporting recommendations

The following are recommendations from this synthesis, rather than additional experimental findings. First, publish an evaluation contract: task IDs and version; split and sampling unit; observation/action restrictions; environment image, app versions and reset procedure; model snapshot; step and time budgets; seeds; retry policy; and evaluator code or judge configuration. Preserve raw outcomes alongside corrected outcomes and state the correction rules. Report repeated trials where feasible and identify infrastructure failures separately, without silently deleting them from the denominator.

Second, retain enough execution evidence to inspect the conclusion: task instruction, observations, actions, action results, relevant final artifacts and termination reason. Separate grounding, planning, execution, recovery and stopping failures. Report success together with latency and resource consumption, then stratify by meaningful shifts such as unseen applications, task families and devices. For security evaluation, additionally declare attacker permissions, exposure conditions, allowed channels and the definitions of attempted and completed harm.

Finally, document access and licensing by component. Benchmark code, task instructions and screenshots, model weights, and the applications needed for execution can have different terms. Windows Agent Arena explicitly distinguishes its open implementation from the Windows image it cannot redistribute; ScreenSpot-Pro cites professional-software licensing constraints when limiting its scope to grounding. A public repository is consequently not evidence of unrestricted rights to every associated artifact. Report verified terms separately, leave unknown terms unresolved, and distinguish paper-reported collection sizes from the actual version of data made available. [63, 69]

Human agency, personalization, and proactive assistance

Computer use becomes a human–agent interaction problem when a system chooses when to intervene, interprets personal context, or changes information on a user's behalf. A useful distinction is between recognizing a likely intention, obtaining authority to act on it, executing the operation correctly, and explaining the resulting state. These requirements can vary independently. We use recent interface-specific studies to clarify the distinction, rather than treating more autonomous behavior as a universally better outcome.

Act2Intention separates intention understanding, prediction, and execution. Its primary text specifies user-confirmed execution, and its data construction separates observed trajectories from trajectories generated using behavior-derived or generated personas. The limitations explicitly distinguish predicting an intention from choosing an appropriate moment to interrupt. They also state that real-user acceptance of proactive suggestions was not evaluated. Thus, its intention metrics support the proposed modeling tasks; they do not establish that unsolicited assistance is welcome or that synthetic personas represent a deployment population. [83]

ProactiveVA studies assistance inside visual-analytics workflows. It combines interaction-log interpretation with suggestions, previews, and interface operations. Its in-lab evaluation involved ten users and reported feedback on assistance and control; the discussion records requests for finer intervention during the agent's process. These observations motivate studying the timing and controllability of assistance. They should be read as evidence from the reported visual-analytics setting, not as a population-wide estimate of the benefit of proactive agents. [84]

NeXUI makes explanation and user oversight part of an assistive-interface evaluation. Its packaged tasks use recorded linear transition graphs; unsupported actions do not create alternative paths. The reported model experiments used a 25-task validation split and a text-based baseline, without screenshots supplied to the model. This is a controlled setting for studying action–explanation alignment and confirmation boundaries. Its result should not be interpreted as a measurement of live open-web performance or a user study demonstrating accessibility benefits. [85]

Table 6. Three cases that separate useful assistance from autonomous execution. The interpretation column is this survey's synthesis.
CaseWhat is studiedBoundary that mattersInterpretation for agent design
Act2Intention [83]Understanding, predicting, and executing mobile intentions.Execution requires confirmation; acceptance and intervention timing remain unmeasured.Keep predicted intent and permission to execute separate.
ProactiveVA [84]Proactive support in visual analytics.A ten-user in-lab setting; users requested finer control.Evaluate interruption and steering costs alongside task assistance.
NeXUI [85]Navigation with state-grounded explanations and safety rules.Recorded linear transitions; reported experiments used text-based observations.Specify whether an explanation score comes from a controlled trace or live interaction.

A research agenda follows from these distinctions. Personalization experiments should separate recall of an explicit preference from inference about an unspoken preference, and should report what happens when the two conflict. Proactive systems should expose how users reject, correct, or revoke a proposal. Explanations should be checked against observable state changes rather than judged only for fluency. These are evaluation recommendations of this survey. A suitable study would measure task success, correction effort, unwanted actions, interruption burden, and perceived control together, with consent and data minimization appropriate to the setting.

From literature lists to reusable research assets

A survey becomes more useful when a reader can move from an argument to the precise resource needed to investigate it. A paper may document several checkpoints, datasets, evaluators, or implementation components. Each can change independently. Accordingly, an actionable research collection needs identities, explicit relationships, source evidence, and a way to preserve uncertainty. Its design must serve researchers reading a comparison and software agents retrieving records for a later decision.

Documentation precedes aggregation

The FAIR principles connect discovery and reuse with persistent identifiers, rich metadata, standardized access, provenance, and explicit reuse terms. Their machine-oriented perspective is particularly relevant to retrieval systems that cannot safely reconstruct missing context from a title. FAIR4RS extends the discussion to research software and explicitly distinguishes component and version identities. These principles motivate our separation of a research work, its released artifacts, and observations about those artifacts; they do not prescribe our particular schema or establish that this catalog satisfies every FAIR criterion. [86, 87]

Datasheets for Datasets organize documentation around a dataset's purpose, composition, collection, processing, uses, distribution, and maintenance, including cases where information remains unknown. Model Cards similarly connect a model's identity and intended use with evaluation data, relevant factors, metrics, and caveats. For computer-use research, these approaches encourage documenting the conditions behind a resource rather than treating an available download as a complete specification. [88, 89]

Table 7. A proposed record contract for reusable computer-use research. This is a design recommendation; presence of the fields does not certify the underlying claims.
LayerMinimum information to preserveQuestion it enables
Research identityCanonical work identifier, source edition, authors, title, and date at its supplied precision.Which work and revision support this statement?
Artifact identityResource kind, owner, exact distribution or repository, component path where needed, and revision.Which code, data, checkpoint, or evaluator can be used?
Semantic relationshipsTyped paper–asset or asset–asset relation with a primary source for that relation.Does the paper document this artifact, or merely mention it?
Evidence and reviewSource URL, retrieval time, content hash, supported fields, and a separate relevance or review state.What was checked, against which source snapshot?
Evaluation contractEnvironment version, split, observation and action interface, evaluator, budget, metric, and measurement provenance.Is a comparison or replication meaningful under these conditions?
Reuse conditionsSeparate code, data, weight, and document license declarations; access conditions and unresolved facts.Which resource terms have actually been documented?
Distribution integrityVersioned snapshot, artifact paths, sizes, hashes, count units, schemas, and stable record identifiers.Can a person or agent obtain and reconcile the same input?

The AwesomeCUA snapshot as a worked example

The frozen inventory records 220 reviewed papers with explicit connections to 311 paper–asset pairs. These connections require relation-specific source evidence; incidental README mentions and shared topic labels do not qualify. The ratio describes what this catalog has connected. It is not an estimate of how many papers released code, and an unlinked paper should not be described as unreproducible. The same distinction applies to specification coverage: the snapshot contains structured profiles for 60 of its 83 benchmark resources and 66 of its 85 dataset resources. A missing catalog profile means that this collection has not recorded the protocol in that form. [22]

The release illustrates why the unit of a claim matters. A repository can contain several components without making each component a new independent project. A model family can have several checkpoint releases with different availability or licensing. A paper can have both a preprint and a proceedings edition without becoming two studies. Keeping these identities separate permits a query about a training dataset or evaluation artifact to return a precise object, while relationships recover the broader research context. Identity resolution should therefore require affirmative evidence, rather than merge records solely because names resemble one another.

Evidence hashes are useful but have a limited role. They identify the bytes that were examined when those bytes are retained; they do not prove that an annotation is correct or that a mutable URL will still return the same response. A reliable update procedure must compare observations and reopen affected review decisions. Similarly, a successful HTTP request establishes accessibility of that response, not completeness of an implementation or permission to reuse every file. A paper's claims, the state of its code release, and reproduction by a third party should remain separately expressible.

A shared interface for people, RAG, and agents

Human navigation and machine retrieval should be generated from the same records. Human readers benefit from task-oriented paths, concise purpose statements, comparable specifications, and direct source links. Retrieval systems need stable identifiers, record boundaries, review states, citation URLs, and fingerprints. A useful retrieval-augmented generation (RAG) export carries the descriptive text together with the fields needed to qualify an answer. An agent can then retrieve a reviewed benchmark record, inspect its protocol, and cite the primary source instead of treating a search snippet as the complete evidence.

The frozen release packages 28 main exports and 105 exports across 35 overlapping topics, alongside manifests and guidance. Its reviewed and complete RAG exports have different populations; the complete export includes metadata-only records. Record identity, scope, and review state must survive indexing. Upserts should use canonical identifiers, and deletions should be reconciled against a complete snapshot rather than inferred from a partial search result. A retrieval experiment using this material should report its snapshot and selection policy so that a change in annotation coverage is not mistaken for a change in model quality. [22]

Related collections can extend discovery without collapsing their scope into computer use. For example, Awesome-Jev organizes Jev and System One research, models, evaluation resources, and integrations around typed decisions. It is a useful neighboring entry point for studying bounded decision components. Individual interface applications, such as Jev-Mobile in the methods section, require their own primary evidence. A catalog-to-catalog link is not a claim that every item in the neighboring collection is a GUI agent, or that its annotations independently validate a system's results.

This design also clarifies what an “awesome list” can and cannot contribute. Its scientific value lies in reducing ambiguity about resources and making discovery and verification easier. The number of entries alone does not demonstrate search recall, balanced coverage, or correctness. Progress should be measured through auditable additions, resolved identity conflicts, richer protocol descriptions, and successful reuse of a fixed snapshot. Those outcomes are suitable targets for future usability and retrieval studies; they are not results asserted by the present descriptive analysis.

Open problems and a research agenda

The preceding comparisons suggest a connected research agenda. Better grounding, stronger planning, larger training corpora, and faster inference can each improve part of a system, while changing the assumptions under which the whole system is evaluated. The following directions are proposals derived from the synthesis. They should be tested through controlled studies rather than treated as established consequences of the catalog statistics.

Table 8. Research questions with experiments that could resolve them. These are proposed studies, not new experimental results.
QuestionUseful experimental contrastWhat to report
Does an agent generalize beyond its interface representation?Hold tasks and model fixed while varying screenshot, DOM, accessibility, and hybrid access.Task outcomes, information exposed, parser failures, action availability, and resource cost.
Does a policy recover after its own error?Compare demonstration-conditioned prediction with rollouts from perturbed intermediate states.Recovery frequency, excess actions, unrecoverable transitions, and final state.
Does verification improve the complete workflow?Use a matched policy with and without a verifier under the same total budget.False acceptance, false rejection, corrected failures, latency, and cost per completed task.
Does memory transfer useful experience?Separate within-task history, cross-task retrieval, persistent user memory, and parameter updates.Memory origin, temporal separation, retrieval cost, stale facts, and negative transfer.
Does faster action selection preserve utility?Compare planner–executor and single-model systems with equivalent actions and escalation rules.End-to-end success, interventions, retries, total latency, and compute per useful outcome.
Does assistance preserve user control?Compare confirmation, correction, and proactive suggestion policies in representative user studies.Unwanted actions, interruption burden, correction effort, accessibility, and perceived control.
Does an artifact release support independent reuse?Ask external consumers to reconstruct a specified evaluation or retrieval snapshot from the release.Missing dependencies, ambiguous versions, unavailable data, identity mismatches, and achieved fidelity.

Generalization needs several axes

A useful next step is temporal transfer: freeze training and artifact versions, then test on documented interface changes. Combine this with the task-, site-, app- and device-level distinctions in the evaluation section. State whether failures arose from changed controls, unavailable functionality or mistaken intent. This would make the intended meaning of “generalist” explicit rather than treating a single aggregate score as evidence for every form of transfer.

Measure the system that actually runs

An action policy is embedded in a runtime that parses observations, handles waits and timeouts, invokes tools, maintains state, and decides when to stop. The efficiency survey's accounting across observation, memory, action, and runtime motivates measuring this complete path. Evaluation should distinguish time spent producing a decision from time spent reaching a correct application state. It should also record where failures arise: a model error, an invalid action contract, an unavailable application, or an evaluator that cannot recognize a valid outcome. These categories support diagnosis without automatically excusing any failed deployment run. [21]

There is also a need for calibrated uncertainty at several levels. A well-formed action can target the wrong object; a high-confidence decision can rely on an incomplete candidate set; a fluent completion report can contradict the environment. A research program should therefore examine the relationship between uncertainty in perception, action selection, outcome verification, and escalation. The relevant target is the quality of the resulting decisions under a declared cost and authority model, rather than an isolated confidence value. The trustworthy-GUI review's stage-based analysis provides a useful starting point for that decomposition. [20]

Make evidence maintenance part of research infrastructure

A rapidly changing field needs correction mechanisms as well as new entries. Useful infrastructure would retain the relationship between a paper revision, a dataset release, an evaluator revision, and a result observation. It would expose unresolved differences instead of silently selecting the most convenient value. Stable record identifiers and versioned exports make this tractable for people and retrieval agents, while documentation of intended uses and measurement conditions keeps those exports interpretable. This extends the practical motivation of data and model documentation to the interconnected artifacts of computer-use research. [86, 87, 88, 89]

Limitations

The review's selection is shaped by a public, predominantly English-language catalog, its discovery sources, and the terms used in supplementary searches. Closed deployments, regional products, unpublished systems, and work using different terminology may be missing. Metadata-only records are preserved as discovery evidence, but are not treated as reviewed findings. The catalog's year and topic distributions are affected by its selection and annotation process. They cannot establish global research trends, prevalence, or comparative quality.

Primary reading targeted relevant sections of representative works. It did not independently reproduce benchmark runs, inspect every released file, or adjudicate every claim in every cited paper. Some sources are preprints and may change. When a paper or repository reports a result, this article preserves that provenance rather than presenting it as our measurement. Comparisons emphasize experimental contracts and mechanisms; they do not combine heterogeneous success rates into a universal ranking.

AI assistance introduces additional risks in selection, extraction, and synthesis. Version checks, explicit source receipts, claim-level notes, and separate review states reduce ambiguity but do not eliminate mistakes. Parallel AI readers are not a substitute for independent human scholarly review. The machine-readable ledgers are provided to enable corrections and further verification. Catalog integrity and software checks establish consistency of the supplied artifacts, not the truth of every scientific statement.

Conclusion

Computer-use agents unite interface perception, action selection, learning, and runtime control. Progress is easiest to interpret when the available observations, permitted actions, learning signal, evaluation protocol, and artifact version are explicit. A grounding score, a demonstrated next-action prediction, a successful interactive task, and acceptable assistance to a person answer different questions. This survey connects those questions through representative primary reading, comparisons that retain experimental conditions, and a reproducible inventory of research assets.

The practical direction is to improve both capability and the evidence supporting its use. Research collections can help by connecting papers to precise artifacts, preserving review states and unknowns, and offering consistent interfaces for readers, retrieval systems, and agents. The resulting knowledge base is valuable when it makes a claim easier to inspect and a resource easier to reuse. Its breadth remains a continuing, auditable objective.

Evidence and search record

The cited set contains 87 works read in selected full-text sections, one source used at abstract/project-page level, and one versioned catalog dataset. These counts deduplicate works across chapters. They do not mean that every page or reported experiment was audited.

Bibliographic baseline: 87166fe8ad9c8e832f7a90ee84b2e93c6e0e40db. The frozen catalog SHA-256 is 7f71a1683ab013e587a20086c3e357956981f517a24ae8bc8e81791108c66e4f. Later production-catalog changes are outside this manuscript snapshot.

Download the compact reading index, complete title-search ledger, supplementary screening decisions, and inventory analysis. Chapter ledgers: context, methods, evaluation, and review design and human agency.

Exact supplementary query and screening boundary

Platform: arXiv API. Started 2026-10-18T10:00:31.519558+00:00; completed 2026-10-18T10:02:06.411020+00:00. Cutoff: 2026-10-18T00:00:00Z.

(ti:"computer use" OR ti:"computer-use" OR ti:"GUI agent" OR ti:"GUI agents" OR ti:"GUI grounding" OR ti:"web agents" OR ti:"browser agent" OR ti:"mobile agent" OR ti:"UI agent" OR ti:"desktop agent" OR ti:"screen grounding") AND submittedDate:[200001010000 TO 202610180000]

15 pages returned 1,452 unique identifiers, matching the service-reported query total of 1,452. The 303 absent-inventory titles received title screening; 26 received complete abstract screening and 15 advanced for further reading. Those populations overlap and do not measure recall for the whole field. Targeted searches are recorded in the individual chapter ledgers.

Source-by-source reading register

Open a source to inspect the actual sections and response fingerprints. The edition column identifies the citation used here; primary-source links retain the reading authority. Raw source documents are not redistributed in this artifact.

Table 9. Reading level and inspected sections for every cited source. Repeated readings of one work are grouped in one row.
SourceEdition and read levelSections and evidence
[1] A Comprehensive Survey of Agents for Computer Use: Foundations, Challenges, and Future DirectionsarXiv v3; first submitted 2025-01-27
Selected full-text sections
Sections and source receipts

context: 1 Introduction; 1.1 Relation to Other Surveys; 2.1 Definitions; 2.2 A Comprehensive Taxonomy; 7 Agent Evaluation; 8 Conclusions

Primary source · retrieved 2026-10-18T10:08:02Z
SHA-256: e9ca21daad357fee1442c6a83eecaa1c907255bdbd7fe4606c49d56281d94f44

Primary source · retrieved 2026-10-18T10:08:58Z
SHA-256: 2684d4124758b38973f20aa01aaee1040a03513f8cda2fe7cc8a8df1e9e200a1

[2] OS Agents: A Survey on MLLM-based Agents for General Computing Devices UsearXiv v1; first submitted 2025-08-06
Selected full-text sections
Sections and source receipts

context: 1 Introduction; 2 Fundamentals including 2.1–2.2; 5 Challenges and Future; 6 Related Work; 7 Conclusion

Primary source · retrieved 2026-10-18T10:08:28Z
SHA-256: dd508a6ad544585c40f2c84fe79257408d5a6299d5b5f656e787362f48c26265

Primary source · retrieved 2026-10-18T10:09:26Z
SHA-256: 03855e424943d708cd568e89b55873a4e6b19421f7395e4d2cc202c9fbfdfa65

[3] Large Language Model-Brained GUI Agents: A SurveyarXiv v12; first submitted 2024-11-27
Selected full-text sections
Sections and source receipts

context: I Introduction and I-B Scope; IV-D GUI Agent vs API-Based Agent; V-A Architecture and Workflow; XI-C Safety and Reliability; XI-D Human-Agent Interaction

Primary source · retrieved 2026-10-18T10:07:52Z
SHA-256: abf172a70f8d71624a484a27de7f18c74a4ab526df393f62ecaa8691502fe0dd

Primary source · retrieved 2026-10-18T10:08:43Z
SHA-256: e451504bec33942bcc232dc0879c44e5502158d53ae3040d5d20d85160f90a33

[4] Pix2Struct: Screenshot Parsing as Pretraining for Visual Language UnderstandingarXiv v2; first submitted 2022-10-07
Selected full-text sections
Sections and source receipts

context: Abstract; 1 Introduction; 2.2 Architecture; 2.3 Pretraining; 2.5 Finetuning; 3.1 Benchmarks; 4.2 UIs; 6 Discussion

Primary source · retrieved 2026-10-18T10:10:20Z
SHA-256: ab98a4f14402b4d2fbccfbfa052eb9a98f505e858f23f30eee97f943532fe688

Primary source · retrieved 2026-10-18T10:10:25Z
SHA-256: 2b36f4959ea6714746a4db8b8fc13a19d15b1365fc20481f870cd53eeec14bf0

[5] Koala: Capture, Share, Automate, Personalize Business Processes on the Web2007
Selected full-text sections
Sections and source receipts

context: PDF printed pp. 943–946: abstract, introduction, office-products use case, interpreter, personalization, wiki, conclusion

Primary source · retrieved 2026-10-17T09:53:23Z
SHA-256: ae61a94cca68e058858244b6ff54ed9409973a5cecaf25c0e325b27adaf0e3dd

Primary source · retrieved 2026-10-17T09:55:21Z
SHA-256: 944b6f74a6cdb88fc253009f364dcc71cc42186b4907e04720da128c5292e357

[6] Sikuli: Using GUI screenshots for search and automation2009-10
Abstract and author project only
Sections and source receipts

context: Complete MIT institutional abstract and issued-date/authors/published citation; Author project page: Sikuli Script and Sikuli Search

Primary source · retrieved 2026-10-17T09:53:21Z
SHA-256: dbaaf21982522b34857be014b39d6c43fedcda20f808efe40d04958c77243a5a

Primary source · retrieved 2026-10-18T10:11:51Z
SHA-256: 06c5dd8c68b6e1b4da97de0fabd575b94969dbfb7072626890e8a9718f489615

[7] SUGILITE: Creating Multimodal Smartphone Automation by Demonstration2017
Selected full-text sections
Sections and source receipts

context: PDF printed pp. 6038–6039: abstract, introduction and contributions; Execution Handler and Technical Limitations/Semantics discussion on p. 6044; Conclusion on p. 6047; CMU project 2017 publication entry

Primary source · retrieved 2026-10-17T09:53:22Z
SHA-256: 32ee05ff1a91ed4a22d4bc156a462872aa4e28f5c79abfbce5dbf3655f412033

Primary source · retrieved 2026-10-17T09:54:39Z
SHA-256: cc23c19284f0a558c4b99b8b051abca8ed61e274e9e1f1fed1ae91487f4368ad

[8] Rico: A Mobile App Dataset for Building Data-Driven Design Applications2017-10-20
Selected full-text sections
Sections and source receipts

context: Publisher PDF cover date and printed p. 845 title/ordered authors/abstract; Introduction and Android App Datasets; Design Data Organization on p. 850; Future Work on p. 851

Primary source · retrieved 2026-10-17T10:01:32Z
SHA-256: a1ec58c526b152c052c5c72f9a62725f1026b5f0e4f45c8fe85fce284295da84

Primary source · retrieved 2026-10-17T10:01:32Z
SHA-256: a1ec58c526b152c052c5c72f9a62725f1026b5f0e4f45c8fe85fce284295da84

[9] World of Bits: An Open-Domain Platform for Web-Based Agents2017-07-17
Selected full-text sections
Sections and source receipts

context: Publisher metadata; PDF abstract and 1 Introduction; 2.1 Web as an Environment; 2.2 MiniWoB; 2.3 FormWoB

Primary source · retrieved 2026-10-17T09:53:21Z
SHA-256: 749d2a150e4c2bcde1b219a0ecb86c95546134a057892544e8495b5e45323c44

Primary source · retrieved 2026-10-17T09:54:39Z
SHA-256: 087008efb9d056df5fd9fbc724413d6a3f20cb14c7f1597d00bacac53d8342d6

evaluation: 2.1 Web as an Environment; 2.2 Minimalistic Web Tasks: MiniWoB; 2.3 Live Web Tasks: FormWoB; 2.4 Crowdsourcing Web Tasks at Scale: QAWoB

PDF pages: 1, 2, 3, 4.

Primary source · retrieved 2026-10-18T10:00:29.002410+00:00
SHA-256: 087008efb9d056df5fd9fbc724413d6a3f20cb14c7f1597d00bacac53d8342d6

[10] Reinforcement Learning on Web Interfaces Using Workflow-Guided ExplorationarXiv v1; first submitted 2018-02-24
Selected full-text sections
Sections and source receipts

context: Abstract; 1 Introduction; 2 Setup; 3 Inducing workflows; 6.1 Task setups; 6.3.1 MiniWoB++

Primary source · retrieved 2026-10-18T10:10:05Z
SHA-256: df56095550e7d7560632209a4d86ce11e2e4e219df619c20239b739bd28484c7

Primary source · retrieved 2026-10-18T10:10:08Z
SHA-256: 0bd8bfa1d6c028648e975a20df037c74e10995e02b93aece0ef18f9e05d48e8d

evaluation: 6.1 Benchmarks: Environment and Evaluation metric; 6.3.1 MiniWoB++ benchmark

PDF pages: 6, 7.

Primary source · retrieved 2026-10-18T10:00:31.908500+00:00
SHA-256: 7a7ce9d5f8f31c7f7c01a35271c5bdfdf2697dfe17e72ff090a9465d55f7f60d

[11] Android in the Wild: A Large-Scale Dataset for Android Device ControlarXiv v2; first submitted 2023-07-19
Selected full-text sections
Sections and source receipts

context: Abstract; 1 Introduction; 3 Android in the Wild including 3.1–3.2; 5.2 Evaluation methodology and metrics; 6.1 Data Limitations; 6.2 Ethical considerations

Primary source · retrieved 2026-10-18T10:10:47Z
SHA-256: bcc253aebf71fb693401e78ccb26e8ffa1eca42d51840a1708d53c1e2a62d3ad

Primary source · retrieved 2026-10-18T10:10:51Z
SHA-256: d326d463c42951c379dd541534e6329f4a032e8b815486503b691caf84a963e2

evaluation: 3 Dataset collection; 3.1 Trajectories; 3.2 Hindsight language relabeling; 5.2 Evaluation methodology; 5.3 Human comparison; 6.1 Limitations

PDF pages: 4, 5, 8, 9.

Primary source · retrieved 2026-10-18T10:05:36.415524+00:00
SHA-256: 3e4ace8fe18dedc903144894cb69a57f5e0dfbb75f7f23de52bff91f08b11e5a

[12] WebShop: Towards Scalable Real-World Web Interaction with Grounded Language AgentsarXiv v4; first submitted 2022-07-04
Selected full-text sections
Sections and source receipts

context: Abstract; 1 Introduction; 3.1 Task Formulation; 3.2 Environment Implementation; Appendix E Potential Societal Impacts and Limitations

Primary source · retrieved 2026-10-18T10:10:13Z
SHA-256: 4df392cd073a841564fa30bc46bc1dfe9e0078b40bc2aebcc79982fcf682eda1

Primary source · retrieved 2026-10-18T10:10:17Z
SHA-256: 2c25234743e842bcc9686d61ef007f6ca26302bd5a7fc0321a97624425c75090

[13] Mind2Web: Towards a Generalist Agent for the WebarXiv v3; first submitted 2023-06-09
Selected full-text sections
Sections and source receipts

context: Abstract; 1 Introduction; 2.1 Task Definition; 2.2 Data Collection; 3 Method overview; 6 Limitations and Potential Societal Impact

Primary source · retrieved 2026-10-18T10:10:30Z
SHA-256: fe6248ffd11553e721f204cdf760e6b56362febcfe1e1cb26fcf1d5142ea2e8a

Primary source · retrieved 2026-10-18T10:10:34Z
SHA-256: 92f1e770ec28a36dd71a3381b67fc183efffb623d0803c5d7c11e298a6f2aeec

methods: 3.1 Candidate Generation; 3.2 Action Prediction; 4.1 Experimental Setup; 4.2 Evaluation; 6 Limitations

PDF pages: 1, 5, 6, 7, 9.

Primary source · retrieved 2026-10-18T10:00:08.226086+00:00
SHA-256: 75d8af953769a53bf75913908e2bb6185c6b338c8d89b7304e7fd8cfb79934e8

evaluation: 2.1 Task Definition; 2.2 Data Collection; 2.3 Comparison; 4.1 Experimental Setup; 4.2 Data Preprocessing and Evaluation; 4.3 Results

PDF pages: 3, 4, 5, 7, 8.

Primary source · retrieved 2026-10-18T10:00:52.831447+00:00
SHA-256: 75d8af953769a53bf75913908e2bb6185c6b338c8d89b7304e7fd8cfb79934e8

[14] WebArena: A Realistic Web Environment for Building Autonomous AgentsarXiv v4; first submitted 2023-07-25
Selected full-text sections
Sections and source receipts

context: Abstract; 1 Introduction; 2 Environment including 2.1–2.4; 3 benchmark overview; 3.2 Evaluation Annotation

Primary source · retrieved 2026-10-18T10:10:38Z
SHA-256: 2bdd9cdee9419df180a60202c335104a779d1b7229918f038f0e59780f8b4506

Primary source · retrieved 2026-10-18T10:10:42Z
SHA-256: 15c4dcd5968f24bf21f1bdc6696be4180bdeed58f2703345ed7e11da89cedd2d

evaluation: HTML §2.2–2.4 (#S2.SS2–S2.SS4); HTML §3.1 Intent Analysis (#S3.SS1.SSS0.Px1); HTML §3.2 Evaluation Annotation (#S3.SS2)

Primary source · retrieved 2026-10-18T10:10:22.276000+00:00
SHA-256: 15c4dcd5968f24bf21f1bdc6696be4180bdeed58f2703345ed7e11da89cedd2d

[15] OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer EnvironmentsarXiv v2; first submitted 2024-04-11
Selected full-text sections
Sections and source receipts

context: Abstract; 1 Introduction; 2.1 Task Definition; 2.2 environment infrastructure and evaluation; 2.3 Observation Space; 3.1–3.2 operating systems and tasks; 7 Conclusion and Future Work

Primary source · retrieved 2026-10-18T10:10:57Z
SHA-256: 7d2e5e48d63786bc29736a610e60a83b92ef07cd36424079496a60d7aedd685b

Primary source · retrieved 2026-10-18T10:11:00Z
SHA-256: fbd620dccd72032406ceb36d4d9e108292b1bc7fcbf4c3aee0c0b544601a05c2

evaluation: HTML §2.2 Infrastructure (#S2.SS2); HTML §2.3–2.4 Interfaces; HTML §3.1–3.2 Benchmark and tasks; HTML §7 Safety discussion (#S7.SS0.SSS0.Px3)

Primary source · retrieved 2026-10-18T10:10:29.042609+00:00
SHA-256: fbd620dccd72032406ceb36d4d9e108292b1bc7fcbf4c3aee0c0b544601a05c2

[16] AndroidWorld: A Dynamic Benchmarking Environment for Autonomous AgentsarXiv v5; first submitted 2024-05-23
Selected full-text sections
Sections and source receipts

context: Abstract; 1 Introduction; 3.1–3.5 AndroidWorld environment; Appendix A Limitations

Primary source · retrieved 2026-10-18T10:11:03Z
SHA-256: 84824419227fb39f3540bc7074b7b788aec0c241c6721b60e515ca2e41c60209

Primary source · retrieved 2026-10-18T10:11:07Z
SHA-256: d3bdc04b692f57e3a933d67ab955fae790c1fe5deb7b5bcb71d80d24b8d2cdf6

evaluation: 3.2 Observation/action; 3.3 Reproducible parameterized tasks; 3.4 State rewards; 5 Robustness analysis

PDF pages: 5, 6, 9.

Primary source · retrieved 2026-10-18T10:05:24.587650+00:00
SHA-256: 5673a60129459d8b8c0efbe3219ffc2ff2b311a3560e50cc488fa03eefcc35d1

[17] GUI Agents with Foundation Models: A Comprehensive SurveyarXiv v2; first submitted 2024-11-07
Selected full-text sections
Sections and source receipts

context: Abstract; 1 Introduction; 2 GUI Agent Data Resources; 3.1 GUI Agent Framework; 3.2 modality and learning taxonomy

Primary source · retrieved 2026-10-18T10:07:44Z
SHA-256: 422c0e849422eb2c974eb8df661ffdc3b64af141b07a92274605a1baa8ce84ae

Primary source · retrieved 2026-10-18T10:08:38Z
SHA-256: 8d5145cda2485311be2b6d937715efdc33df3d53bb0de995a6f411d1efd43da2

[18] A Survey of WebAgents: Towards Next-Generation AI Agents for Web Automation with Large Foundation ModelsarXiv v4; first submitted 2025-03-30
Selected full-text sections
Sections and source receipts

context: Abstract; 1 Introduction; 2.3 AI Agents for Web Automation; 5 Trustworthy WebAgents including 5.1–5.3

Primary source · retrieved 2026-10-18T10:08:06Z
SHA-256: 7952424ff757a731195e8633701da2befb7fe329b0765f2497e695168a597b17

Primary source · retrieved 2026-10-18T10:09:04Z
SHA-256: 56200d817811c55e8d49edfe6da671c24dda0965efe891bb8109fbff258cc729

[19] LLM-Powered GUI Agents in Phone Automation: Surveying Progress and ProspectsarXiv v3; first submitted 2025-04-28
Selected full-text sections
Sections and source receipts

context: 1 Introduction including scope paragraph; 4 introductory framework/POMDP description; 4.1.2 Phone State Perception; 7 Challenges and Future Directions; 8 Conclusion

Primary source · retrieved 2026-10-18T10:08:17Z
SHA-256: 5fc92d139141c12f25462b8b0ccb125d521e67c5b8b54873dfa16e633d732f6b

Primary source · retrieved 2026-10-18T10:09:10Z
SHA-256: a5d1d3f46469093b249db4a5af12a3ccb628b03348d43ef37f7d1254cbf6d476

[20] Towards Trustworthy GUI Agents: A SurveyarXiv v2; first submitted 2025-03-30
Selected full-text sections
Sections and source receipts

context: 1 Introduction; 2 Foundations including 2.1–2.3; 3 Perception Trust; 6 Evaluation Methodologies; 7 Conclusion; Limitations

Primary source · retrieved 2026-10-18T10:08:10Z
SHA-256: e2a4ec9fdc16c504818fdad8d6608c3c7668675b13529a7952650696fa607ced

Primary source · retrieved 2026-10-18T10:09:32Z
SHA-256: f5d92f991e1560995e2cd1a2ff6ad6bf0e62c55ff8d653b22f64f479236b1dd0

[21] Efficient GUI Agents: A Systems Survey of Observation, Memory, Action, and Runtime OptimizationarXiv v1; first submitted 2026-09-02
Selected full-text sections
Sections and source receipts

context: 1 Introduction; 2 Preliminaries including 2.1–2.4; 6 Planner-Side and System Efficiency; 7 Open Challenges; Appendix B Literature Expansion Protocol

Primary source · retrieved 2026-10-18T10:08:35Z
SHA-256: 64080b2f1f34edcac11eef55855e43e0175df31b2bbb14427a0b3d57ad4e8fca

Primary source · retrieved 2026-10-18T10:09:36Z
SHA-256: 09857589286579b14aeeee4a41653aa9e3b0f5b70f70e14f35cb2c1df4398a0a

[22] AwesomeCUA catalog: v2026.10.18v2026.10.18
Dataset snapshot inspection
Sections and source receipts

review design and research assets: Frozen catalog records, versioned release artifacts, source-record relationships and descriptive counts

Primary source
SHA-256: 7f71a1683ab013e587a20086c3e357956981f517a24ae8bc8e81791108c66e4f

[23] Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI AgentsarXiv v3; first submitted 2024-10-07
Selected full-text sections
Sections and source receipts

methods: 2.1 Overview; 2.2 Data Construction; 2.3 Model Design

PDF pages: 1, 3, 4, 5.

Primary source · retrieved 2026-10-18T10:08:19.268422+00:00
SHA-256: b166b8e09f604e64067d12ded4689e7582df106988b28f018651835843b04e68

[24] UI-TARS: Pioneering Automated GUI Interaction with Native AgentsarXiv v1; first submitted 2025-01-21
Selected full-text sections
Sections and source receipts

methods: Front matter and abstract; 4.1 Architecture Overview; 4.2 Enhancing GUI Perception; 4.3 Unified Action Modeling and Grounding; 4.4 Infusing System-2 Reasoning; 4.5 Learning from Prior Experience in Long-term Memory; 4.6 Training

PDF pages: 1, 2, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22.

Primary source · retrieved 2026-10-18T10:09:55.790354+00:00
SHA-256: 999d01bdd86eb39df1c322d7ab2a48f9f10d8f8a6cb2af913591612712b3964e

[25] GPT-4V(ision) is a Generalist Web Agent, if GroundedarXiv v2; first submitted 2024-01-03
Selected full-text sections
Sections and source receipts

methods: 2.1 Formulation; 2.2 Action Generation; 2.3 Action Grounding; 3.2 Methods; 4.3 Analysis

PDF pages: 1, 2, 3, 4, 7.

Primary source · retrieved 2026-10-18T10:00:23.715060+00:00
SHA-256: ac281a3c5cdbda428e14605e9d96035fd35af82073ce46117c27c34792eea041

[26] WebVoyager: Building an End-to-End Web Agent with Large Multimodal ModelsarXiv v4; first submitted 2024-01-25
Selected full-text sections
Sections and source receipts

methods: 3.1 Browsing Environment; 3.2 Interaction Formulation; 3.3 Observation Space; 3.4 Action Space; 4.1 Website Selection

PDF pages: 1, 3, 4.

Primary source · retrieved 2026-10-18T10:03:33.620761+00:00
SHA-256: 476ed4a064311f93414f5d5d17d90f10d07d2922bc05e09ee89cea26b617a2cb

[27] AppAgent: Multimodal Agents as Smartphone UsersarXiv v3; first submitted 2023-12-21
Selected full-text sections
Sections and source receipts

methods: 3.1 Environment and Action Space; 3.2 Exploration; 3.3 Deployment

PDF pages: 1, 4, 5.

Primary source · retrieved 2026-10-18T10:04:11.632637+00:00
SHA-256: 800ec0437da9183b77fb6fe3db7b4f64e2ff23b88efc887f6809cd00db0af4c8

[28] Mobile-Agent: Autonomous Multi-Modal Mobile Device Agent with Visual PerceptionarXiv v2; first submitted 2024-01-29
Selected full-text sections
Sections and source receipts

methods: 2.1 Visual Perception; 2.2 Instruction Execution; 3 Experiments

PDF pages: 1, 2, 4.

Primary source · retrieved 2026-10-18T10:04:23.217337+00:00
SHA-256: 6b511d598fa2f9bea3692d3acf028ebfe46b36b83181baab60a0152955ebec0d

[29] SeeClick: Harnessing GUI Grounding for Advanced Visual GUI AgentsarXiv v2; first submitted 2024-01-17
Selected full-text sections
Sections and source receipts

methods: 3.1 GUI Grounding; 3.2 Data Construction; 3.3 Training Details; Limitations

PDF pages: 1, 3, 4, 9.

Primary source · retrieved 2026-10-18T10:02:26.938817+00:00
SHA-256: b62bd796d8e6d45e13b41ed41a55d021a9df3329bf500d14efed129e8a1e04e2

evaluation: 3.2 Training data; 4 ScreenSpot; 5.1 Grounding metric; 5.2.1 MiniWoB experiment

PDF pages: 4, 5, 6.

Primary source · retrieved 2026-10-18T10:07:03.022590+00:00
SHA-256: b62bd796d8e6d45e13b41ed41a55d021a9df3329bf500d14efed129e8a1e04e2

[30] CogAgent: A Visual Language Model for GUI AgentsarXiv v3; first submitted 2023-12-14
Selected full-text sections
Sections and source receipts

methods: 2.1 Architecture; 2.2 High-Resolution Cross-Module; 2.3 Pre-training; 2.4 Multi-task Fine-tuning

PDF pages: 1, 3, 4, 5.

Primary source · retrieved 2026-10-18T10:00:43.171632+00:00
SHA-256: d9cb086d826eaee9f919e0cbf142193b77f476b0aef6260b34408abe142fe13b

[31] Aria-UI: Visual Grounding for GUI InstructionsarXiv v2; first submitted 2024-12-20
Selected full-text sections
Sections and source receipts

methods: Front matter and abstract; 2.1 Large-scale Diverse GUI Data Synthesizing; 2.1.2 Context-aware Data Extension from Trajectories; 6 Limitations

PDF pages: 1, 3, 4, 9.

Primary source · retrieved 2026-10-18T10:09:49.808316+00:00
SHA-256: 169bc7694b456530ce8a6f0336b7efc33a32a21a731e1656caf4934e83f59334

[32] OS-ATLAS: A Foundation Action Model for Generalist GUI AgentsarXiv v1; first submitted 2024-10-30
Selected full-text sections
Sections and source receipts

methods: 3.1 Task Formulation and Training; 3.2 Grounding Data Collection; 3.3 Unified Action Space; 4.1 Evaluation Details

PDF pages: 1, 3, 4, 5, 6.

Primary source · retrieved 2026-10-18T10:08:56.970087+00:00
SHA-256: ed7ba8eb36d50e36b14e480a3cb89ac9f8fe825d28f763acd8210dcb7ade8bd0

[33] ShowUI: One Vision-Language-Action Model for GUI Visual AgentarXiv v1; first submitted 2024-11-26
Selected full-text sections
Sections and source receipts

methods: 2.1 UI-Guided Visual Token Selection; 2.2 Interleaved VLA Streaming; 2.3 GUI Instructional Tuning

PDF pages: 1, 3, 4, 5, 6.

Primary source · retrieved 2026-10-18T10:07:06.161559+00:00
SHA-256: 8bc023be285e71dab992fb5aeffc2bcbcefe155a67b6ce5e6e7e3a3499bb5db5

[34] UFO: A UI-Focused Agent for Windows OS InteractionarXiv v5; first submitted 2024-02-08
Selected full-text sections
Sections and source receipts

methods: 3.1 Agent Framework; 3.4 Action Execution; 5 Limitations

PDF pages: 1, 4, 5, 6, 7, 14.

Primary source · retrieved 2026-10-18T10:05:18.193134+00:00
SHA-256: 55680fbdd9e98455e4b8c93474e3f367f76d86d170b722433ea2e298fd0a8acf

[35] Agent S: An Open Agentic Framework that Uses Computers Like a HumanarXiv v1; first submitted 2024-10-10
Selected full-text sections
Sections and source receipts

methods: 3.1 Experience-Augmented Hierarchical Planning; 3.2 Self-Supervised Memory Construction; 3.3 Agent-Computer Interface; 4.1 Experimental Setup

PDF pages: 1, 4, 5, 6, 7.

Primary source · retrieved 2026-10-18T10:05:49.111421+00:00
SHA-256: ee8c9b38e20b5f747bd78828d96beab0b266eb99baaafe44c3936ff0d89cb92b

[36] Aguvis: Unified Pure Vision Agents for Autonomous GUI InteractionarXiv v2; first submitted 2024-12-05
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Sections and source receipts

methods: 2.2 Agent Framework (continued); 2.3 AGUVIS DATA COLLECTION; 2.4 Model Architecture; 2.5 Training Paradigm; 3.2 Offline GUI Agent Evaluation; 3.3 Online GUI Agent Evaluation; 4.2 Role of Inner Monologue

PDF pages: 1, 3, 4, 5, 6.

Primary source · retrieved 2026-10-18T10:09:02.407376+00:00
SHA-256: d9f0c31bdae82ae2be8ce1921ba5b23b3898cb61f14ad7755ff8290e7d877a6c

[37] Agent S2: A Compositional Generalist-Specialist Framework for Computer Use AgentsarXiv v1; first submitted 2025-04-01
Selected full-text sections
Sections and source receipts

methods: 3 Agent S2; 3.1 Mixture of Grounding; 3.2 Proactive Hierarchical Planning

PDF pages: 1, 3, 4, 5.

Primary source · retrieved 2026-10-18T10:10:44.157220+00:00
SHA-256: b87310f7b40407c9413d99bbd6cd027bac381cae77ef4d116dc3070012aa3ae5

[38] UFO2: The Desktop AgentOSarXiv v2; first submitted 2025-04-20
Selected full-text sections
Sections and source receipts

methods: 3.1 UFO2 as a System Substrate; 3.2 HostAgent; 3.3 AppAgent; 3.4 Hybrid Control Detection; 3.5 Unified GUI–API Action Orchestrator

PDF pages: 1, 3, 4, 5, 6, 7, 8.

Primary source · retrieved 2026-10-18T10:11:01.554138+00:00
SHA-256: ceecfb496791b8b101275520066eb69c3289c7c727a9e69cc844219598acece5

[39] UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement LearningarXiv v2; first submitted 2025-09-02
Selected full-text sections
Sections and source receipts

methods: 2.1 Formulation; 2.2 All-in-One GUI Sandbox; 2.3 Data Flywheel; 2.4.2 Interactive Annotation; 2.5 Multi-turn Reinforcement Learning; 2.6 Parameter Interpolation

PDF pages: 1, 2, 4, 5, 7, 9, 10, 11, 12, 13.

Primary source · retrieved 2026-10-18T10:12:03.350197+00:00
SHA-256: 6a2df5206955e0eab044e1bc4e0ed9239439e0377f79d179044da41a0bd5c603

[40] Jev-Mobile: Jev as an Executor for Mobile GUI AgentsarXiv v1; first submitted 2026-09-24
Selected full-text sections
Sections and source receipts

methods: 2 Problem Setup; 3.1 Delegation State; 3.2 Current Accessibility-Tree Candidates; 3.3 Typed Local Decision; 3.4 Budgets and Boundary; 5 Experimental Design; 8 Limitations

Primary source · retrieved 2026-10-18T10:49:32.541714+00:00
SHA-256: ddc55d413582d0a17eec43bb37ffaeb348c4228b434694cc653853de2b32d33a

[41] Agent Workflow MemoryarXiv v1; first submitted 2024-09-11
Selected full-text sections
Sections and source receipts

methods: 2.2 Workflow Representation; 2.3 Inducing and Using Workflows; 3.1 WebArena

PDF pages: 1, 3, 4, 5.

Primary source · retrieved 2026-10-18T10:10:33.155315+00:00
SHA-256: ddc6f6fedec48c88ae743b43a464f7eb4aecaab05acd18c29cfb657ab445ebe4

[42] MementoGUI: Learning Agentic Multimodal Memory Control for Long-Horizon GUI AgentsarXiv v1; first submitted 2026-05-18
Selected full-text sections
Sections and source receipts

methods: 3 Data Curation; 4.1 Framework; 4.2 Memory System Design; 4.3 Training MementoCore; 4.4 Benchmarking; 5.1 Experimental Setup

PDF pages: 1, 3, 4, 5, 6, 7.

Primary source · retrieved 2026-10-18T10:13:01.881533+00:00
SHA-256: bf6e672269ac55c35870ab2b93d652b472c30fd6ad9c98797b00127d58132305

[43] Agent+P: Guiding UI Agents via Symbolic PlanningarXiv v3; first submitted 2025-10-07
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Sections and source receipts

methods: 3.3 UI Automation to Classical Planning; 4.1 UTG Builder; 4.2 Node Selector; 4.3 Plan Generator; 4.4 UI Explorer; 5.1 Datasets

PDF pages: 1, 4, 5, 6.

Primary source · retrieved 2026-10-18T10:14:29.861666+00:00
SHA-256: 5e2cb2f053983140904ec15c097d060ff18315c6c3c956bbcacbec26921709c5

[44] ActionEngine: From Reactive to Programmatic Web Agents via State Machine MemoryarXiv v2; first submitted 2026-02-24
Selected full-text sections
Sections and source receipts

methods: 3 State-Machine Memory; 3.1 Application State Representation; 3.2 Automated SMG Construction; 4.1 Planner; 4.2 Executor; 4.3 Patcher (opening)

PDF pages: 1, 3, 4, 5, 6.

Primary source · retrieved 2026-10-18T10:12:47.197774+00:00
SHA-256: ec8339a07ee3c83d4f416a27cf9e8bf254efa26968b7bc9fdf3e07ff09e38ab6

[45] AgentTrek: Agent Trajectory Synthesis via Guiding Replay with Web TutorialsarXiv v2; first submitted 2024-12-12
Selected full-text sections
Sections and source receipts

methods: 2.1 Tutorial Collection and Standardization; 2.2.1 Trajectory Data Schema; 2.2.2 Guided Replay with Tutorials; 2.2.3 Evaluation of Trajectory

PDF pages: 1, 4, 5, 6.

Primary source · retrieved 2026-10-18T10:11:32.110232+00:00
SHA-256: 7bdb3828c245ef1ad1cf60ead2140e1bd5f6ff01f8a189f50914cb07f49ef603

[46] OpenCUA: Open Foundations for Computer-Use AgentsarXiv v3; first submitted 2025-08-12
Selected full-text sections
Sections and source receipts

methods: 2 AgentNet Collection; 2.2 AgentNet Tool; 3.1 Synthesizing Reflective Long CoT Reasoning; 3.2 Context Encoding and Test-Time Reasoning; 3.3 Training Data Mixtures

PDF pages: 1, 3, 4, 5, 6, 7.

Primary source · retrieved 2026-10-18T10:11:08.501504+00:00
SHA-256: fd1c1e7b4d467acf63fc743c3925c7ceb015e5b1625f62c22295c0b9e2d82a70

evaluation: HTML §2.1–2.3 AgentNet Collection; HTML Table 2 footnote; HTML §3.1 Reflective CoT synthesis; HTML Appendix C.1–C.2

Primary source · retrieved 2026-10-18T10:10:31.930715+00:00
SHA-256: bd90167d436738c1e50b6ab2fd89cac3d427ff59c31be9d731f72453ee3a6937

[47] Explorer: Scaling Exploration-driven Web Trajectory Synthesis for Multimodal Web AgentsarXiv v4; first submitted 2025-02-17
Selected full-text sections
Sections and source receipts

methods: 3 Data Recipe; 3.1 Website Selection; 3.2 Data Generation Pipeline

PDF pages: 1, 3, 4.

Primary source · retrieved 2026-10-18T10:11:37.955753+00:00
SHA-256: 038a14d81f9587ac869667d77f93ce33eac65d18e8037402680c091204e8cac8

[48] OS-Genesis: Automating GUI Agent Trajectory Construction via Reverse Task SynthesisarXiv v3; first submitted 2024-12-27
Selected full-text sections
Sections and source receipts

methods: 3.1 Interaction-Driven Functional Discovery; 3.2 Reverse Task Synthesis; 3.3 Trajectory Reward Model; 4.1 Experimental Settings

PDF pages: 1, 3, 4, 5.

Primary source · retrieved 2026-10-18T10:11:42.264735+00:00
SHA-256: 65bb449a7e9d433f29b088e0ed5d52f22833572b7a67533b48cf07e88f14292d

[49] GUI-R1 : A Generalist R1-Style Vision-Language Action Model For GUI AgentsarXiv v4; first submitted 2025-04-14
Selected full-text sections
Sections and source receipts

methods: 3 GUI-R1 Framework; 3.1 Preliminaries; 3.2 Verifiable Rewards in Unified Action Space; 3.3 Training Data Curation

PDF pages: 1, 3, 4, 5.

Primary source · retrieved 2026-10-18T10:11:59.935447+00:00
SHA-256: 6e9d838b0c87ac3e21e266748924be44869abe8f1e818b7e1bb066f746d9bc9f

[50] Thinking vs. Doing: Agents that Reason by Scaling Test-Time InteractionarXiv v2; first submitted 2025-06-09
Selected full-text sections
Sections and source receipts

methods: 3 Problem Setup; 4.1 Scaling Interaction by Acting Longer; 4.2 Interaction vs Per-Step Compute; 5.1 Fixed Long Horizons; 5.2 Curriculum Over Interaction Horizon

PDF pages: 1, 3, 4, 5, 7, 8.

Primary source · retrieved 2026-10-18T10:12:22.820764+00:00
SHA-256: be76d2989976e3d59e20189821c3dfccc7b6008e2e29f1a2741b567fd5b01c65

[51] WebRL: Training LLM Web Agents via Self-Evolving Online Curriculum Reinforcement LearningarXiv v3; first submitted 2024-11-04
Selected full-text sections
Sections and source receipts

methods: 2 Self-Evolving Online Curriculum RL; 2.1 Self-evolving New Instruction; 2.2 Reinforcement Learning for LLMs in Online Web Environments

PDF pages: 1, 3, 4, 5.

Primary source · retrieved 2026-10-18T10:11:47.855035+00:00
SHA-256: 79a93b02cca5586d9e3e2742c5af53f683c632dc0eaed3b7bf87f53daaa2d462

[52] AsyncWebRL: Efficient Asynchronous Reinforcement Learning for Multi-Step Visual Web AgentsarXiv v3; first submitted 2026-06-04
Selected full-text sections
Sections and source receipts

methods: 3.1 System; 3.2 Algorithm; 4.1 Setup; 5.2 Ablations

PDF pages: 1, 3, 4, 7.

Primary source · retrieved 2026-10-18T10:12:58.265627+00:00
SHA-256: 423c18c48b337d91ecd7fe548cd67a910ccf4cc373a4b400674e9f0b2bc4cba4

[53] Qwen-UI-Agent Technical Report: Toward Next-Generation Real-World Centric Foundation GUI AgentsarXiv v1; first submitted 2026-07-30
Selected full-text sections
Sections and source receipts

methods: 2.1 System Overview and Action Space; 2.2.2 Real-Device Runtime; 2.2.3 Hybrid GUI+CLI; 2.4.1 SFT; 2.4.2 Action RL; 2.4.3 Online RL; 7 Limitations

PDF pages: 1, 2, 3, 4, 6, 9, 10, 13, 14, 15, 44.

Primary source · retrieved 2026-10-18T10:13:06.605062+00:00
SHA-256: 705de6c54fa4eec0e5f81792cd323695e1d0274333886973cbad82d3c436fdb0

[54] TClone: Low-Latency Forking of Live GUI Environments for Computer-Use AgentsarXiv v1; first submitted 2026-05-17
Selected full-text sections
Sections and source receipts

methods: 3 TClone Overview; 4 TClone Design; 4.4 Network Subsystem; 4.5 GUI Subsystem

PDF pages: 1, 4, 5, 8.

Primary source · retrieved 2026-10-18T10:12:53.041131+00:00
SHA-256: cd6d543feb3ec804b35f91ae9dd897a563038f9230067abd5eaafd88976e46af

[55] Darwin Mobile Agent: A Roadmap for Self-EvolutionarXiv v1; first submitted 2026-05-26
Selected full-text sections
Sections and source receipts

methods: 2 Agent-Environment Interface and Policy Optimisation; 3 Scalable Asynchronous Mobile Environment; 3.2 Persistent State Management; 3.3 Task Lifecycle; 4.2 Rollout and Optimisation; 4.3 Anatomy of the Self-Evolving Agent

PDF pages: 1, 3, 4, 5, 6, 7, 8.

Primary source · retrieved 2026-10-18T10:14:00.181958+00:00
SHA-256: e4711466886372760daa83384cb4d129d54fdcfe320be6e91fb7b4971d1a61de

[56] Curiosity Driven Knowledge Retrieval for Mobile AgentsarXiv v1; first submitted 2026-01-27
Selected full-text sections
Sections and source receipts

methods: 3.1 Problem Formulation; 3.2 Curiosity-Driven Information Gain Estimation; 3.3 Retrieving and Embedding External Knowledge

PDF pages: 1, 3, 4, 5.

Primary source · retrieved 2026-10-18T10:14:20.444793+00:00
SHA-256: ef3bbc8adcc147239ea910e0c59904d7a26ee1610a7a4d1613be2cb845098536

[57] X-OmniClaw Technical Report: A Unified Mobile Agent for Multimodal Understanding and InteractionarXiv v2; first submitted 2026-05-07
Selected full-text sections
Sections and source receipts

methods: 2 Framework; 3 Omni Perception; 4 Omni Memory; 5.1 Omni Action in App Ecosystem; 5.2 Trajectory Cloned Execution

PDF pages: 1, 3, 4, 5, 6, 7.

Primary source · retrieved 2026-10-18T10:14:10.101459+00:00
SHA-256: 80375cd810dcda2e9ccca2c6fbee44730de8449972036c548bde312566b20673

[58] PerPilot: Personalizing VLM-based Mobile Agents via Memory and ExplorationarXiv v1; first submitted 2025-08-25
Selected full-text sections
Sections and source receipts

methods: The Framework of PerPilot; Personalization Perception; Personalization Completion; PerInstruct Data Construction

PDF pages: 1, 3, 4.

Primary source · retrieved 2026-10-18T10:18:36.598801+00:00
SHA-256: 3c3474b771af7bdd500e6aaa91b83d39ec0d455e59bb83df906e7a94700ad2b7

[59] AppCopilot: Toward General, Accurate, Long-Horizon, and Efficient Mobile AgentarXiv v2; first submitted 2025-09-02
Selected full-text sections
Sections and source receipts

methods: 4.2 OCR/OR Region Localization; 4.2.2 Coordinate Calibration; 4.3 Multi-Agent Voting; 5.2 Task Decomposition; 6.2 Experience Reuse; 6.3 Function Calling

PDF pages: 1, 5, 6, 34, 37, 38, 42, 48, 49, 50.

Primary source · retrieved 2026-10-18T10:14:33.619660+00:00
SHA-256: 6c2591dad8893f87cffdea211584a3733dc2137dafa9416c1885d1b0126fd540

[60] The BrowserGym Ecosystem for Web Agent ResearcharXiv v4; first submitted 2024-12-06
Selected full-text sections
Sections and source receipts

evaluation: 3.1 Observation space; 3.2 Action space; 3.3 Task interface; 4 Benchmark unification; 5.1–5.4 Experiment management/reproducibility; 7.1 Limitations; Appendix B

PDF pages: 5, 7, 8, 10, 11, 17, 26.

Primary source · retrieved 2026-10-18T10:04:23.544564+00:00
SHA-256: 98d4d9b8088ca6bc5e0efd613389622b53ffedcb36cb285f093f7e6045499491

[61] VisualWebArena: Evaluating Multimodal Agents on Realistic Visual Web TasksarXiv v2; first submitted 2024-01-24
Selected full-text sections
Sections and source receipts

evaluation: 3 Environment; 3.1 Observation Space; 3.2 Action Space; 3.3 Evaluation; 4.1 Web Environments; 4.2 Tasks

PDF pages: 3, 4, 5.

Primary source · retrieved 2026-10-18T10:02:25.134588+00:00
SHA-256: 8674b4ae17290bb797e5988706f765c75a3310a4e9d14cbd32497e40235ff795

[62] WorkArena: How Capable Are Web Agents at Solving Common Knowledge Work Tasks?arXiv v5; first submitted 2024-03-12
Selected full-text sections
Sections and source receipts

evaluation: 3 WorkArena; 3.1 WorkArena Tasks; 3.2 Challenges; 3.3 Availability; 4.1 Capabilities; 4.2 An Ideal Experimental Framework; 5 Experiments

PDF pages: 3, 4, 5, 6.

Primary source · retrieved 2026-10-18T10:03:18.698795+00:00
SHA-256: 686792a9085d998be3ac3de3e9c126fd0a9256b6ccb313aa006edb62f7645295

[63] Windows Agent Arena: Evaluating Multi-Modal OS Agents at ScalearXiv v2; first submitted 2024-09-12
Selected full-text sections
Sections and source receipts

evaluation: 3.1 Task definition and reward; 3.2 Task curation; 3.3 Deployment

PDF pages: 4, 6.

Primary source · retrieved 2026-10-18T10:05:14.005003+00:00
SHA-256: fbd0821e72620273a47c4c5366bb4283cd88ed2d909ca77c96b58839e95e9b7e

[64] WorkArena++: Towards Compositional Planning and Reasoning-based Common Knowledge Work TasksarXiv v2; first submitted 2024-07-07
Selected full-text sections
Sections and source receipts

evaluation: 3.1 Difficulty levels; 3.3 Salient features; 4.1 Evaluation curriculum; 4.2 Agent design

PDF pages: 4, 6, 7.

Primary source · retrieved 2026-10-18T10:04:05.429994+00:00
SHA-256: 9a3f424bfcdb2e5b2098c9fa00269a4dac371c11dada4bd4eec436bb2b61d479

[65] AssistantBench: Can Web Agents Solve Realistic and Time-Consuming Tasks?arXiv v2; first submitted 2024-07-22
Selected full-text sections
Sections and source receipts

evaluation: 3.1 Task criteria; 3.2 Data collection; 3.3 Statistics; 3.4 Automatic evaluation; 6.4 Time dependency; 9 Limitations

PDF pages: 3, 4, 8, 9.

Primary source · retrieved 2026-10-18T10:04:34.746850+00:00
SHA-256: f85974c1441ac70de53675aa3c0bf3f2d719b963d296c1bc28733f203fcc027d

[66] OSWorld-Pro: Process-based Evaluation for Computer Use AgentsarXiv v1; first submitted 2026-09-21
Selected full-text sections
Sections and source receipts

evaluation: 2 Benchmark overview; 3 Data collection; 4.1 Judge evaluation; Reproducibility statement

PDF pages: 3, 4, 5, 11.

Primary source · retrieved 2026-10-18T10:09:35.635503+00:00
SHA-256: 71ebfedd965911d53840bccc05c8dedcf8812268529adba07ee68f8e3195d9d2

[67] On the Effects of Data Scale on UI Control AgentsarXiv v6; first submitted 2024-06-06
Selected full-text sections
Sections and source receipts

evaluation: Table 1; 3.2 Statistics; 3.3 Splits/Table 3; 4.1 Agent implementation; 4.2 Metrics; 4.4 Scaling extrapolation; 5 Limitations

PDF pages: 3, 5, 6, 7, 8, 10.

Primary source · retrieved 2026-10-18T10:05:46.442693+00:00
SHA-256: d4a14ffbe97638159a2003a9b63eff4de21512c9799edcf7754d8705d757c4cf

[68] GUIOdyssey: A Comprehensive Dataset for Cross-App GUI Navigation on Mobile DevicesarXiv v2; first submitted 2024-06-12
Selected full-text sections
Sections and source receipts

evaluation: 3.1 Metadata; 3.2 Collection; 3.3 Statistics; 5.1 Metrics; 5.2 Experimental setup; Appendix 9.1 Splits

PDF pages: 3, 4, 5, 6, 7, 13.

Primary source · retrieved 2026-10-18T10:06:29.054200+00:00
SHA-256: 3f95681c58642c8b899c3951f940e350b70fb50ece5004520fcd7794759aecb2

[69] ScreenSpot-Pro: GUI Grounding for Professional High-Resolution Computer UsearXiv v1; first submitted 2025-04-04
Selected full-text sections
Sections and source receipts

evaluation: Introduction benchmark summary; 3.1–3.4 Collection and statistics; Limitations

PDF pages: 2, 4, 5, 9.

Primary source · retrieved 2026-10-18T10:07:31.910360+00:00
SHA-256: 4eec6bbf0bba837c66a0d69551cc1567200d7aea85c6ce72650706de637c10c0

[70] OS-Harm: A Benchmark for Measuring Safety of Computer Use AgentsarXiv v2; first submitted 2025-06-17
Selected full-text sections
Sections and source receipts

evaluation: 3.1 Setup; 3.2 Three harm categories; 3.3 LLM judge; 5 Discussion

PDF pages: 4, 5, 6, 9.

Primary source · retrieved 2026-10-18T10:08:55.941603+00:00
SHA-256: 5a1133e729d882a7bc0a19fe3a08889072ecfa3789e7c5c2773aa3c6e18bdb6a

[71] AndroidReality: How Far Are Mobile Agents from the Real World?arXiv v1; first submitted 2026-08-07
Selected full-text sections
Sections and source receipts

evaluation: 3.1 Perturbation formulation; 3.2 Injection; 3.3 Evaluation protocol; 4.3 Error analysis

PDF pages: 4, 5, 7, 8.

Primary source · retrieved 2026-10-18T10:10:44.898646+00:00
SHA-256: d4afe27efcce2a3b9401f9677304db3cdedfa66f537293bb742bd1abfb16ee59

[72] DIBench: Benchmarking Decision Integrity of GUI-based Mobile Agents Under Deceptive InjectionsarXiv v1; first submitted 2026-09-29
Selected full-text sections
Sections and source receipts

evaluation: 3.1 Benchmark components; 3.2 Instance generation; 3.3 Paired protocol/metrics; 5 Limitations/Ethics

PDF pages: 3, 4, 5, 6, 9.

Primary source · retrieved 2026-10-18T10:10:35.098754+00:00
SHA-256: 73f83c27e58e46086dbd5f32f108df2c5faa9ab2bd968d48062f39d94b2cc14b

[73] OSWorld-Human: Benchmarking the Efficiency of Computer-Use AgentsarXiv v2; first submitted 2025-06-19
Selected full-text sections
Sections and source receipts

evaluation: 4.1 Human trajectory construction; 4.2 Action grouping; 5.1 Weighted Efficiency Score

PDF pages: 9, 10.

Primary source · retrieved 2026-10-18T10:08:35.906616+00:00
SHA-256: ee48a997c1d55ba387cbe6a4d35297cf414675ff6f18b26dcac94fcd97abfcfc

[74] Auditing Web Agent Evaluation on WebArena-Lite: Human Review of Outcomes and TrajectoriesarXiv v1; first submitted 2026-10-01
Selected full-text sections
Sections and source receipts

evaluation: 3.1 Study scope; 4.1–4.3 Human verification; 6 Limitations

PDF pages: 3, 4, 5, 9.

Primary source · retrieved 2026-10-18T10:09:38.289366+00:00
SHA-256: a6eb4d550204825582dd0da428692968a443de99a6b8ff43fa5626d0c20de04f

[75] AndroidControl-Curated: Revealing the True Potential of GUI Agents through Benchmark PurificationarXiv v1; first submitted 2025-10-21
Selected full-text sections
Sections and source receipts

evaluation: 2.1 Benchmark purification; 3 Evaluation setup/metrics

PDF pages: 3, 5.

Primary source · retrieved 2026-10-18T10:08:39.351780+00:00
SHA-256: 2b8d59200d47d1b3347f38ba6aa21c1f93a4ac724081178117a5bb9873a84797

[76] MobileSafetyBench: Evaluating Safety of Autonomous Agents in Mobile Device ControlarXiv v3; first submitted 2024-10-23
Selected full-text sections
Sections and source receipts

evaluation: 3.1–3.4 Benchmark design and evaluation; Limitations

PDF pages: 3, 4, 8.

Primary source · retrieved 2026-10-18T10:08:53.257108+00:00
SHA-256: 8f407be8a7e95dcedb68f82d6b4fe2e4da2a1d692f0e8d048a18853ab715ceb3

[77] WASP: Benchmarking Web Agent Security Against Prompt Injection AttacksarXiv v3; first submitted 2025-04-22
Selected full-text sections
Sections and source receipts

evaluation: 2 Threat model; 3.1–3.2 Benchmark construction; 3.4 Main metrics; 5 Limitations

PDF pages: 3, 4, 5, 9.

Primary source · retrieved 2026-10-18T10:09:12.692007+00:00
SHA-256: 460fd2adff8d31a62f7743fc7f30e63f83ac3ed1c0eca2bd957fd2d5ba0b4290

[78] Dissecting Adversarial Robustness of Multimodal LM AgentsarXiv v3; first submitted 2024-06-18
Selected full-text sections
Sections and source receipts

evaluation: 3.1 Threat model; 3.2 Agent graph; 4.1 VWA-Adv curation; 4.2 Attacker access

PDF pages: 3, 5, 6.

Primary source · retrieved 2026-10-18T10:09:27.478864+00:00
SHA-256: b2956d9036dba351b756cbc5986a89b8180b6284ee91bcaa989ca6f274f869ff

[79] RedTeamCUA: Realistic Adversarial Testing of Computer-Use Agents in Hybrid Web-OS EnvironmentsarXiv v5; first submitted 2025-05-28
Selected full-text sections
Sections and source receipts

evaluation: 3 Hybrid sandbox; 4.2 Threat model; 5.1 Evaluation metrics; 7 End-to-end evaluation; Appendix A limitations

PDF pages: 4, 5, 6, 7, 10, 18.

Primary source · retrieved 2026-10-18T10:09:08.748979+00:00
SHA-256: f0622cc48b654aeeb2f2872162d7df21b3a32ee8475156b254544260e696b3b2

[80] (A)I Sees What You Don't: Exploiting New Attack Surfaces in Third-Party Mobile AgentsarXiv v2; first submitted 2026-07-01
Selected full-text sections
Sections and source receipts

evaluation: III Threat model; Table II permissions; VII Discussion/limitations

PDF pages: 3, 4, 12, 13.

Primary source · retrieved 2026-10-18T10:10:51.142293+00:00
SHA-256: 97bf1ad827e6c378b90ae67d58a77e19dc0fce1a4dc7125ed3c8687e6da5de8c

[81] Poison Once, Control Anywhere: Clean-Text Visual Backdoors in VLM-based Mobile AgentsarXiv v6; first submitted 2025-06-16
Selected full-text sections
Sections and source receipts

evaluation: Threat model; Evaluation metrics; Conclusion

PDF pages: 2, 5, 7.

Primary source · retrieved 2026-10-18T10:10:59.891515+00:00
SHA-256: c0f3e6d21428ae8f75c090006cd5d97f44b6d945cab072208408efbaf3b507da

[82] SafeMobile: Chain-level Jailbreak Detection and Automated Evaluation for Multimodal Mobile AgentsarXiv v1; first submitted 2025-07-01
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evaluation: II.B Defense objective; III Chain-level guard and GPTJudge; IV.B Evaluation setup; V.D Judge validity

PDF pages: 3, 6, 7, 10.

Primary source · retrieved 2026-10-18T10:10:56.912207+00:00
SHA-256: a25da6700a238167d5e9915cf6fb3a4bcd910cefc300f4be6eed56271be26f00

[83] Act2Intention: A Benchmark For Developing Active Mobile Agents Through Inferring User Intention from GUI ActionsarXiv v1; first submitted 2026-08-14
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review design, human agency and research assets: 3 Task definition; 4.1 Raw data collection; 4.2 Trajectory construction; 7 Limitations and future directions

Primary source · retrieved 2026-10-18T10:05:22.211464+00:00
SHA-256: 8d6aa8484ff4a7cbaac589c2c220407ebf6ecd1e216015a248125abdb0f2ed2d

[84] ProactiveVA: Proactive Visual Analytics with LLM-Based UI AgentarXiv v1; first submitted 2025-07-24
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review design, human agency and research assets: 5.3 User study; 5.3.2 Observed issues; 6.1 Design trade-off; 6.2 Limitations

Primary source · retrieved 2026-10-18T10:05:30.529800+00:00
SHA-256: 7ca9569113479791a0482f4c196002a8459f1826eb6a3c9fab8a701b33360593

[85] Navigation Alone Is Not Enough: Evaluating Explanatory Assistive UI AgentsarXiv v1; first submitted 2026-07-01
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review design, human agency and research assets: 3.3 Interface states and task annotations; 3.4 Evaluation; 4.1 Models and experimental setup; 5 Discussion

Primary source · retrieved 2026-10-18T10:05:26.923383+00:00
SHA-256: 777197864eeaa34d180bf6b91f32408b7b3d8cc5c9faecc95eca276f5bd426de

[86] The FAIR Guiding Principles for scientific data management and stewardship2016
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review design, human agency and research assets: The FAIR Guiding Principles in detail; Box 2; The Principles precede implementation

Primary source · retrieved 2026-10-18T10:05:48.050920+00:00
SHA-256: a1ffb0d1dd0fdc4fb3d98e543e9f2a33f5951d519cf2b49ccc41f60401d5efc3

[87] Introducing the FAIR Principles for research software2022
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review design, human agency and research assets: Introduction; Results: FAIR4RS Principles

Primary source · retrieved 2026-10-18T10:06:01.695367+00:00
SHA-256: a6f9d6a33a1d1123f3fe94c69b299bf2a0eab0d903ada331059770109daad8ee

[88] Datasheets for DatasetsarXiv v8; first submitted 2018-03-23
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review design, human agency and research assets: 3 Questions and workflow

Primary source · retrieved 2026-10-18T10:05:34.384454+00:00
SHA-256: c672395cf1c889a2e7512ca9b42814038075aff5082f71007d65337305f2ce5a

[89] Model Cards for Model ReportingarXiv v2; first submitted 2018-10-05
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review design, human agency and research assets: 4 Model card sections; 6 Discussion and future work

Primary source · retrieved 2026-10-18T10:05:41.022829+00:00
SHA-256: 971e98662e58d700e887638adb4ab66fbc0ae4e119a4f4f8a09a1dd89919b20d

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    Hanzhang Zhou; Panrong Tong; Xu Zhang; Quyu Kong; Chenglin Cai; Tianyu Xia; Gongjie Zhang; Jianan Zhang; Long Li; Long Chen; Lei Wang; Gaole Dai; Pengxiang Li; Liangyu Chen; Yue Wang; Steven Hoi

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  54. TClone: Low-Latency Forking of Live GUI Environments for Computer-Use Agents

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  55. Darwin Mobile Agent: A Roadmap for Self-Evolution

    Daniel Beechey; Derek Yuen; Jianheng Liu; Dezhao Luo; Tiantian He; Weilin Luo; Jun Wang; Kun Shao.

    2026-05-26 · arXiv:2606.20622v1 · version updated 2026-05-26 · Read basis

  56. Curiosity Driven Knowledge Retrieval for Mobile Agents

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    2026-01-27 · arXiv:2601.19306v1 · version updated 2026-01-27 · Read basis

  57. X-OmniClaw Technical Report: A Unified Mobile Agent for Multimodal Understanding and Interaction

    Xiaoming Ren, Ru Zhen, Chao Li, and colleagues.

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    Xiaoming Ren; Ru Zhen; Chao Li; Yang Song; Qiuxia Hou; Yanhao Zhang; Peng Liu; Qi Qi; Quanlong Zheng; Qi Wu; Zhenyi Liao; Binqiang Pan; Haobo Ji; Haonan Lu

    2026-05-07 · arXiv:2605.05765v2 · version updated 2026-05-21 · Read basis

  58. PerPilot: Personalizing VLM-based Mobile Agents via Memory and Exploration

    Xin Wang, Zhiyao Cui, Hao Li, and colleagues.

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    Xin Wang; Zhiyao Cui; Hao Li; Ya Zeng; Chenxu Wang; Ruiqi Song; Yihang Chen; Kun Shao; Qiaosheng Zhang; Jinzhuo Liu; Siyue Ren; Shuyue Hu; Zhen Wang

    2025-08-25 · arXiv:2508.18040v1 · version updated 2025-08-25 · Read basis

  59. AppCopilot: Toward General, Accurate, Long-Horizon, and Efficient Mobile Agent

    Jingru Fan; Yufan Dang; Jingyao Wu; Huatao Li; Runde Yang; Xiyuan Yang; Yuheng Wang; Chen Qian.

    2025-09-02 · arXiv:2509.02444v2 · version updated 2025-10-17 · Read basis

  60. The BrowserGym Ecosystem for Web Agent Research

    Thibault Le Sellier De Chezelles, Maxime Gasse, Alexandre Drouin, and colleagues.

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    Thibault Le Sellier De Chezelles; Maxime Gasse; Alexandre Drouin; Massimo Caccia; Léo Boisvert; Megh Thakkar; Tom Marty; Rim Assouel; Sahar Omidi Shayegan; Lawrence Keunho Jang; Xing Han Lù; Ori Yoran; Dehan Kong; Frank F. Xu; Siva Reddy; Quentin Cappart; Graham Neubig; Ruslan Salakhutdinov; Nicolas Chapados; Alexandre Lacoste

    2024-12-06 · arXiv:2412.05467v4 · version updated 2025-02-28 · Read basis

  61. VisualWebArena: Evaluating Multimodal Agents on Realistic Visual Web Tasks

    Jing Yu Koh, Robert Lo, Lawrence Jang, and colleagues.

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    Jing Yu Koh; Robert Lo; Lawrence Jang; Vikram Duvvur; Ming Chong Lim; Po-Yu Huang; Graham Neubig; Shuyan Zhou; Ruslan Salakhutdinov; Daniel Fried

    2024-01-24 · arXiv:2401.13649v2 · version updated 2024-06-06 · Read basis

  62. WorkArena: How Capable Are Web Agents at Solving Common Knowledge Work Tasks?

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    Alexandre Drouin; Maxime Gasse; Massimo Caccia; Issam H. Laradji; Manuel Del Verme; Tom Marty; Léo Boisvert; Megh Thakkar; Quentin Cappart; David Vazquez; Nicolas Chapados; Alexandre Lacoste

    2024-03-12 · arXiv:2403.07718v5 · version updated 2024-07-23 · Read basis

  63. Windows Agent Arena: Evaluating Multi-Modal OS Agents at Scale

    Rogerio Bonatti, Dan Zhao, Francesco Bonacci, and colleagues.

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    Rogerio Bonatti; Dan Zhao; Francesco Bonacci; Dillon Dupont; Sara Abdali; Yinheng Li; Yadong Lu; Justin Wagle; Kazuhito Koishida; Arthur Bucker; Lawrence Jang; Zack Hui

    2024-09-12 · arXiv:2409.08264v2 · version updated 2024-09-13 · Read basis

  64. WorkArena++: Towards Compositional Planning and Reasoning-based Common Knowledge Work Tasks

    Léo Boisvert, Megh Thakkar, Maxime Gasse, and colleagues.

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    Léo Boisvert; Megh Thakkar; Maxime Gasse; Massimo Caccia; Thibault Le Sellier De Chezelles; Quentin Cappart; Nicolas Chapados; Alexandre Lacoste; Alexandre Drouin

    2024-07-07 · arXiv:2407.05291v2 · version updated 2025-02-05 · Read basis

  65. AssistantBench: Can Web Agents Solve Realistic and Time-Consuming Tasks?

    Ori Yoran; Samuel Joseph Amouyal; Chaitanya Malaviya; Ben Bogin; Ofir Press; Jonathan Berant.

    2024-07-22 · arXiv:2407.15711v2 · version updated 2024-10-21 · Read basis

  66. OSWorld-Pro: Process-based Evaluation for Computer Use Agents

    Zhilin Wang, Shaokun Zhang, Yifan Zhang, and colleagues.

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    Zhilin Wang; Shaokun Zhang; Yifan Zhang; Hao Zhang; Jin Xu; Binfeng Xu; Jian Hu; Yunheng Zou; Karan Sapra; Andrew Tao; Jan Kautz; Yi Dong

    2026-09-21 · arXiv:2609.24890v1 · version updated 2026-09-21 · Read basis

  67. On the Effects of Data Scale on UI Control Agents

    Wei Li; William Bishop; Alice Li; Chris Rawles; Folawiyo Campbell-Ajala; Divya Tyamagundlu; Oriana Riva.

    2024-06-06 · arXiv:2406.03679v6 · version updated 2024-11-13 · Read basis

  68. GUIOdyssey: A Comprehensive Dataset for Cross-App GUI Navigation on Mobile Devices

    Quanfeng Lu, Wenqi Shao, Zitao Liu, and colleagues.

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    Quanfeng Lu; Wenqi Shao; Zitao Liu; Lingxiao Du; Fanqing Meng; Boxuan Li; Botong Chen; Siyuan Huang; Kaipeng Zhang; Ping Luo

    2024-06-12 · arXiv:2406.08451v2 · version updated 2025-08-01 · Read basis

  69. ScreenSpot-Pro: GUI Grounding for Professional High-Resolution Computer Use

    Kaixin Li; Ziyang Meng; Hongzhan Lin; Ziyang Luo; Yuchen Tian; Jing Ma; Zhiyong Huang; Tat-Seng Chua.

    2025-04-04 · arXiv:2504.07981v1 · version updated 2025-04-04 · Read basis

  70. OS-Harm: A Benchmark for Measuring Safety of Computer Use Agents

    Thomas Kuntz; Agatha Duzan; Hao Zhao; Francesco Croce; Zico Kolter; Nicolas Flammarion; Maksym Andriushchenko.

    2025-06-17 · arXiv:2506.14866v2 · version updated 2025-10-29 · Read basis

  71. AndroidReality: How Far Are Mobile Agents from the Real World?

    Xiaoou Liu; Longchao Da; Hanyang Chen; Yuan Ling; Hua Wei.

    2026-08-07 · arXiv:2608.07775v1 · version updated 2026-08-07 · Read basis

  72. DIBench: Benchmarking Decision Integrity of GUI-based Mobile Agents Under Deceptive Injections

    Li Hu; Kanghua Mo; Yingbin Jin; Qingqing Ye; Haibo Hu.

    2026-09-29 · arXiv:2610.06898v1 · version updated 2026-09-29 · Read basis

  73. OSWorld-Human: Benchmarking the Efficiency of Computer-Use Agents

    Reyna Abhyankar; Qi Qi; Yiying Zhang.

    2025-06-19 · arXiv:2506.16042v2 · version updated 2026-05-18 · Read basis

  74. Auditing Web Agent Evaluation on WebArena-Lite: Human Review of Outcomes and Trajectories

    Chengguang Gan; Zimeng He; Yoshihiro Tsujii; Ken-ichiro Kobayashi; Hiroki Itoh; Kotaro Funakoshi.

    2026-10-01 · arXiv:2610.01491v1 · version updated 2026-10-01 · Read basis

  75. AndroidControl-Curated: Revealing the True Potential of GUI Agents through Benchmark Purification

    Ho Fai Leung; Xiaoyan Xi; Fei Zuo.

    2025-10-21 · arXiv:2510.18488v1 · version updated 2025-10-21 · Read basis

  76. MobileSafetyBench: Evaluating Safety of Autonomous Agents in Mobile Device Control

    Juyong Lee; Dongyoon Hahm; June Suk Choi; W. Bradley Knox; Kimin Lee.

    2024-10-23 · arXiv:2410.17520v3 · version updated 2026-01-27 · Read basis

  77. WASP: Benchmarking Web Agent Security Against Prompt Injection Attacks

    Ivan Evtimov; Arman Zharmagambetov; Aaron Grattafiori; Chuan Guo; Kamalika Chaudhuri.

    2025-04-22 · arXiv:2504.18575v3 · version updated 2025-05-16 · Read basis

  78. Dissecting Adversarial Robustness of Multimodal LM Agents

    Chen Henry Wu; Rishi Shah; Jing Yu Koh; Ruslan Salakhutdinov; Daniel Fried; Aditi Raghunathan.

    2024-06-18 · arXiv:2406.12814v3 · version updated 2025-02-04 · Read basis

  79. RedTeamCUA: Realistic Adversarial Testing of Computer-Use Agents in Hybrid Web-OS Environments

    Zeyi Liao; Jaylen Jones; Linxi Jiang; Yuting Ning; Eric Fosler-Lussier; Yu Su; Zhiqiang Lin; Huan Sun.

    2025-05-28 · arXiv:2505.21936v5 · version updated 2026-03-01 · Read basis

  80. (A)I Sees What You Don't: Exploiting New Attack Surfaces in Third-Party Mobile Agents

    Zidong Zhang; Zhentao Xie; Wenrui Diao; Jianliang Wu.

    2026-07-01 · arXiv:2607.00333v2 · version updated 2026-07-14 · Read basis

  81. Poison Once, Control Anywhere: Clean-Text Visual Backdoors in VLM-based Mobile Agents

    Xuan Wang; Siyuan Liang; Zhe Liu; Yi Yu; Aishan Liu; Yuliang Lu; Xitong Gao; Ee-Chien Chang.

    2025-06-16 · arXiv:2506.13205v6 · version updated 2025-09-05 · Read basis

  82. SafeMobile: Chain-level Jailbreak Detection and Automated Evaluation for Multimodal Mobile Agents

    Siyuan Liang; Tianmeng Fang; Zhe Liu; Aishan Liu; Yan Xiao; Jinyuan He; Ee-Chien Chang; Xiaochun Cao.

    2025-07-01 · arXiv:2507.00841v1 · version updated 2025-07-01 · Read basis

  83. Act2Intention: A Benchmark For Developing Active Mobile Agents Through Inferring User Intention from GUI Actions

    Xiaokai Yan; Jingtao Ding; Yong Li; Zhiwen Yu.

    2026-08-14 · arXiv:2608.14132v1 · version updated 2026-08-14 · Read basis

  84. ProactiveVA: Proactive Visual Analytics with LLM-Based UI Agent

    Yuheng Zhao; Xueli Shu; Liwen Fan; Lin Gao; Yu Zhang; Siming Chen.

    2025-07-24 · arXiv:2507.18165v1 · version updated 2025-07-24 · Read basis

  85. Navigation Alone Is Not Enough: Evaluating Explanatory Assistive UI Agents

    Santosh Patapati.

    2026-07-01 · arXiv:2608.09944v1 · version updated 2026-07-01 · Read basis

  86. The FAIR Guiding Principles for scientific data management and stewardship

    Wilkinson, Mark D., Dumontier, Michel, Aalbersberg, IJsbrand Jan, and colleagues.

    Complete author list (53)

    Wilkinson, Mark D.; Dumontier, Michel; Aalbersberg, IJsbrand Jan; Appleton, Gabrielle; Axton, Myles; Baak, Arie; Blomberg, Niklas; Boiten, Jan-Willem; da Silva Santos, Luiz Bonino; Bourne, Philip E.; Bouwman, Jildau; Brookes, Anthony J.; Clark, Tim; Crosas, Mercè; Dillo, Ingrid; Dumon, Olivier; Edmunds, Scott; Evelo, Chris T.; Finkers, Richard; Gonzalez-Beltran, Alejandra; Gray, Alasdair J.G.; Groth, Paul; Goble, Carole; Grethe, Jeffrey S.; Heringa, Jaap; ’t Hoen, Peter A.C; Hooft, Rob; Kuhn, Tobias; Kok, Ruben; Kok, Joost; Lusher, Scott J.; Martone, Maryann E.; Mons, Albert; Packer, Abel L.; Persson, Bengt; Rocca-Serra, Philippe; Roos, Marco; van Schaik, Rene; Sansone, Susanna-Assunta; Schultes, Erik; Sengstag, Thierry; Slater, Ted; Strawn, George; Swertz, Morris A.; Thompson, Mark; van der Lei, Johan; van Mulligen, Erik; Velterop, Jan; Waagmeester, Andra; Wittenburg, Peter; Wolstencroft, Katherine; Zhao, Jun; Mons, Barend

    2016 · Scientific Data · DOI 10.1038/sdata.2016.18 · Read basis

  87. Introducing the FAIR Principles for research software

    Barker, Michelle, Chue Hong, Neil P., Katz, Daniel S., and colleagues.

    Complete author list (11)

    Barker, Michelle; Chue Hong, Neil P.; Katz, Daniel S.; Lamprecht, Anna-Lena; Martinez-Ortiz, Carlos; Psomopoulos, Fotis; Harrow, Jennifer; Castro, Leyla Jael; Gruenpeter, Morane; Martinez, Paula Andrea; Honeyman, Tom

    2022 · Scientific Data · DOI 10.1038/s41597-022-01710-x · Read basis

  88. Datasheets for Datasets

    Timnit Gebru; Jamie Morgenstern; Briana Vecchione; Jennifer Wortman Vaughan; Hanna Wallach; Hal Daumé III; Kate Crawford.

    2018-03-23 · arXiv:1803.09010v8 · version updated 2021-12-01 · Read basis

  89. Model Cards for Model Reporting

    Margaret Mitchell, Simone Wu, Andrew Zaldivar, and colleagues.

    Complete author list (9)

    Margaret Mitchell; Simone Wu; Andrew Zaldivar; Parker Barnes; Lucy Vasserman; Ben Hutchinson; Elena Spitzer; Inioluwa Deborah Raji; Timnit Gebru

    2018-10-05 · arXiv:1810.03993v2 · version updated 2019-01-14 · Read basis