OS-Harm: A Benchmark for Measuring Safety of Computer Use Agents
Extends OSWorld with tasks covering user misuse, prompt injection, and model misbehavior, with assessment of both task success and safety.
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Extends OSWorld with tasks covering user misuse, prompt injection, and model misbehavior, with assessment of both task success and safety.
Builds GUI task data with real-world interaction anomalies and evaluates how agent behavior changes under those conditions.
AgentSynth composes easily generated subtasks into longer computer-use tasks and trajectories with adjustable difficulty. Its evaluation uses the number of subtasks to probe how agent success changes as task complexity grows.
UI-NEXUS evaluates compositional mobile tasks in local utility apps and online Chinese and English service apps. AGENT-NEXUS decomposes those long tasks into self-contained atomic subtasks to study generalization beyond isolated screens or short action chains.
FingerTip 20K gathers 20K human Android demonstrations from users' long-term everyday app use, with user context, to evaluate proactive task suggestion and preference-aware task execution.
Introduces EconWebArena, a curated benchmark of economic-data tasks requiring live website navigation, multimodal interpretation, and precise extraction. It evaluates visual grounding, planning, and interaction design within multistep workflows.
GUI-Reflection synthesizes reflection and error-correction examples from successful trajectories and adds dedicated learning stages for these behaviors. It introduces a reflection task suite, a mobile environment for online data collection, and iterative reflection tuning.
MCPWorld evaluates API, GUI, and hybrid computer-use agents with 201 tasks in applications whose source can be instrumented and extended with MCP support. It verifies completion from application behavior and packages the testbed in containers with GPU support.
Introduces GUIPilot, which compares mobile design mock-ups with implemented screens through widget alignment and tests expected transitions by executing inferred UI actions. It evaluates both visual inconsistencies and workflow-specific bugs.
BIMgent plans software-specific workflows and executes GUI actions for building-information modeling. It evaluates multimodal building design and reconstruction tasks in professional authoring software.
macOSWorld provides 202 interactive tasks across 30 applications, with instructions and operating-system interfaces in five languages. It evaluates GUI agents on macOS workflows and includes a separate subset for deception-attack testing.
Uses an LLM judge to evaluate and filter synthetic GUI interaction trajectories for training a compact vision-language agent. OSWorld experiments assess the policy designed for local execution.
Describes Surfer-H, a web agent paired with the Holo1 vision-language model family trained on web content, synthetic examples, and agent-generated data. The work introduces WebClick for web-interface localization and evaluates browser task execution on WebVoyager.
DeepShop evaluates shopping agents with evolving query complexity across product attributes, filters and sorting preferences. Its evaluation combines checks of these individual requirements with overall task success.
Introduces VPI-Bench, interactive web-platform variants containing visually embedded malicious instructions. It evaluates computer-use and browser-use agents under these threats and examines system-prompt defenses.
Benchmarks truthfulness, controllability, safety, and privacy of multimodal LLM agents across interactive web and mobile GUI tasks.
Introduces RiOSWorld, a computer-use risk benchmark separating user-originated and environmental threats. It evaluates both risky-goal intent and goal completion across web and other computer applications.
Open CaptchaWorld evaluates multimodal agents on interactive browser-based CAPTCHA puzzles. Its benchmark distinguishes task success from the depth of visual reasoning and interaction needed to complete a puzzle.
RedTeamCUA combines a virtual-machine OS environment with containerized websites for controlled prompt-injection tests spanning both interfaces. Its RTC-Bench contains 864 examples and can initialize agents at injection points to separate attack susceptibility from navigation failures.
Studies advertising delivery as an indirect-injection channel for web agents under a black-box threat model. AdInject evaluates how static ad content shaped by website context can redirect browser actions.
XBOUND evaluates GUI agents at the level of a screen state, considering multiple instructions and possible target actions within it. The study separates action matching from instruction unification and compares effects of grounding and trajectory data.
ScienceBoard combines an interactive environment with professional scientific software and 169 human-curated tasks in areas including biochemistry, astronomy, and geoinformatics. It evaluates computer-use agents on visually rich research workflows and analyzes their execution limitations.
Web-Shepherd is a process reward model for assessing individual steps of web-navigation trajectories. It introduces a collection of 40,000 step-level preference pairs with checklists and a separate benchmark for comparing reward models, then evaluates verification during WebArena-lite navigation.
Introduces EVA, a red-teaming framework that evolves semantic payloads for GUI environmental-injection tests. It studies the contribution of semantic versus visual deception and distills discovered patterns into reusable evaluation rules.
PC Agent-E augments 312 human computer-use trajectories with alternative action decisions synthesized by Claude 3.7 Sonnet. It studies training with this combination and introduces WindowsAgentArena-V2 as an updated evaluation benchmark.
Introduces OSWorld-G grounding evaluation and the Jedi synthesis pipeline for examples spanning layout reasoning and fine-grained interaction.
Outlines an end-to-end threat model and empirical security evaluation across architectural layers of autonomous browser agents.
Analyzes security vulnerabilities across OEM system-level, third-party, and research mobile LLM agents, covering GUI and cross-application attack surfaces.
GEM detects instructions outside a GUI agent’s capabilities by modeling distances in its input-embedding space with a Gaussian mixture. Experiments across mobile, computer and browser data also examine selective escalation to a cloud model when an input is detected as unfamiliar.
Mobile-Bench-v2 evaluates mobile GUI agents using multiple acceptable offline action paths, noisy interfaces with ads or pop-ups, and ambiguous instructions with scripted clarification exchanges. These splits separate step-level execution, robustness, and proactive interaction.
Studies unintended consequences of collaborative web browsing with GUI agents through social-media analysis and interviews. It organizes observed failures, user impacts, and mitigation practices around planning, interface interaction, feedback, privacy, and trust.
Introduces WiserUI-Bench, pairing real UI variants from industry A/B tests with observed behavioral winners and expert explanations. It evaluates models’ ability to predict the more effective interface and explain its effect on user behavior.
Introduces OSUniverse, a desktop GUI benchmark spanning precise clicks through multistep and multiapplication tasks. It provides both manual scoring and an automated validation mechanism.
Presents a position paper on privacy and security evaluation for GUI agents, identifying risk categories and challenges in involving human evaluators. It proposes risk-aware assessment and in-context consent as design directions.
Introduces WASP, an end-to-end benchmark for prompt-injection security in web agents. Its evaluation separates partial attack progress from completion of the attacker’s full objective.
Presents a modular security testing framework that plugs into BrowserGym and tool-use benchmarks to evaluate agents under configurable threat models.
LearnAct parses human demonstrations into reusable knowledge, retrieves relevant examples, and uses them during mobile GUI task execution. The accompanying LearnGUI benchmark includes 2,252 offline tasks and 101 online tasks for studying adaptation from demonstrations.
VLM-Fuzz combines depth-first UI exploration with Android manifest analysis, runtime widget hierarchies, and on-demand visual reasoning to generate app test inputs. It evaluates coverage on 59 benchmark apps and uses additional Google Play apps to study crash discovery.
Characterizes six forms of GUI-content injection and studies their effects on GUI agents and human users using adversarial webpages. The analysis examines privacy failures and the limits of human oversight.
UI-E2I-Synth uses GPT-4o to synthesize GUI grounding instructions with varied complexity, addressing small elements, imbalanced element types, and implicit requests. The accompanying UI-I2E-Bench evaluates instruction-to-element localization across these annotation challenges.
RealWebAssist evaluates web assistance through sequences of instructions collected from real users across multiple websites. It tests intent interpretation, user-specific routines, long-term context, and visual grounding when instructions are ambiguous or evolve during interaction.
Studies whether mid-training on GUI perception, multimodal reasoning, and text reasoning transfers to GUI-agent planning. Experiments compare 11 task sources and curated mixtures using WebArena and AndroidWorld to investigate training-data choices when GUI trajectories are scarce.
AgentRewardBench evaluates automated web-agent judges against expert reviews of 1,302 trajectories from five benchmarks. The annotations cover completion, side effects, and repetition, enabling comparison of LLM judges and rule-based task evaluators.
Evaluates GUI grounding models under natural image noise, untargeted adversarial perturbations, and targeted image attacks. Experiments cover mobile, desktop, and web interfaces and analyze sensitivity to image resolution and adversarial changes.
Evaluates GUI target localization in high-resolution professional software and studies cascaded visual search to narrow the target region.
ReuseDroid migrates Android GUI tests between functionally similar apps using VLM agents that separate shared test intent from app-specific interaction flows. It introduces LinPro, a dataset of 578 migration tasks across 39 apps, to evaluate test transfer.
Adapts web agents to execute natural-language test steps, verify assertions, and issue test verdicts. The study introduces 113 passing and failing test cases across three offline web applications and compares two agent implementations with qualitative failure analysis.
Introduces Online-Mind2Web, with 300 tasks across 136 live websites, and examines how benchmark design affects assessments of web agents. It also develops an LLM judge for task completion and compares its judgments with human evaluation.
Navi-plus evaluates GUI agents that ask follow-up questions to complete ambiguous user instructions. It provides GUI clarification question-answer pairs and Dual-Stream Trajectory Evaluation for this interactive setting.
Evaluates security failures of computer-use agents under adversarial requests and screen-context manipulation. The study examines refusal behavior while agents perform tasks in desktop and web environments.
Defines when phone agents should request user interaction and introduces AndroidInteraction annotations for deciding whether and how to engage the user.
This study compares matched reasoning and non-reasoning vision-language models on static mobile GUI tasks and interactive AndroidWorld navigation. It finds that chain-of-thought effects vary across tasks and model families.
Provides annotated desktop demonstrations for evaluating element grounding, layout grounding, and action prediction.
Labels individual computer-use actions by comparing surrounding screenshots, then trains agents from both successful and unsuccessful steps.
Evaluates whether autonomous web agents minimize use of sensitive personal information when completing tasks that expose unnecessary private data.
Studies in-context defenses for computer agents exposed to misleading pop-ups and other environmental instructions. It examines defensive reasoning before action planning and how a small set of examples changes resistance to these attacks.
BEARCUBS provides 111 live-web information-seeking questions with short answers and human-validated browsing trajectories. Its tasks require multimodal computer interaction, including video understanding and navigation of interactive 3D content.
Introduces a benchmark for federated mobile-agent training under heterogeneous user and application distributions, combining datasets, algorithms, and base models.
Pairs benign and harmful web tasks to assess deliberate misuse risks and categorize agent behavior by risk level.
Generates reward signals from UI-state changes and uses a judging system to evaluate mobile agents with reduced manual evaluator construction.
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