VGA: Vision GUI Assistant -- Minimizing Hallucinations through Image-Centric Fine-Tuning
Uses image-dependent question-answer data and staged fine-tuning to improve GUI comprehension and reduce unsupported visual answers.
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Uses image-dependent question-answer data and staged fine-tuning to improve GUI comprehension and reduce unsupported visual answers.
Introduces Act2Cap and a cursor-guided method for describing GUI actions from video, with temporal and spatial localization challenges.
Introduces GUIEnv, GUIAct, and GUIChat datasets to develop OCR, grounding, component knowledge, and interaction abilities in visual-language models.
Introduces video-based GUI questions and annotations for studying temporal interface understanding across varied interaction settings.
ScenTest builds scenario-specific event knowledge graphs from crowdsourced test reports containing GUI and action information. It uses the current app state and testing context to generate scenario tests across applications.
Textual Foresight learns UI representations by describing the future screen expected after an action on the current interface. The OpenApp dataset supports pretraining and downstream evaluation of representations that connect individual elements with whole-screen changes.
CAAP converts screenshots into textual observations and plans keyboard-and-mouse actions using a prompt that examines task context from multiple perspectives. The agent is evaluated on MiniWoB++ and WebShop using only front-end visual observations.
Describes V-Zen, a multimodal GUI model with dual-resolution image encoders for grounding and next-action prediction, fine-tuned using GUIDE interface elements and task sequences.
Presents SmartFlow, which converts visible GUI elements into text for language-model action planning and executes the plan through a scripting engine. A collection of enterprise applications evaluates adaptation to different layouts and tasks.
MUD combines LLM-guided Android app exploration, noise filtering and human annotation to collect modern UI screenshots. The study evaluates the resulting data for element detection and UI retrieval.
Separately evaluates web-page reading, understanding, and element grounding across tasks drawn from real websites.
Adapts multimodal modeling to mobile interfaces through detailed screen crops, region annotations, and UI reasoning tasks.
Frames conversational and on-screen reference resolution as language modeling, allowing textual representations of screen entities to support user-reference interpretation. Evaluation separately examines on-screen references against an existing resolver and language-model baselines.
Introduces desktop interaction videos and a framework combining synthetic examples with hierarchical contrastive learning for interface classification.
UISCGD detects semantic groups of adjacent text and non-text UI elements. It learns from Android and iOS screenshots to support interface retrieval, UI-to-code structure and screen-reader accessibility.
Uses screenshot observations, planning modules, and generated low-level keyboard and mouse control for general computer interaction.
Studies language understanding from text-rendered screenshots using joint image-patch and text prediction; a perception foundation relevant to screen-reading models.
Combines screenshots, layout information, and action history with a factored action predictor for smartphone automation.
Introduces ScreenAI and screen-annotation training that supports UI question answering, navigation, and summarization data generation.
Uses screenshot geometry and visual content to enrich HTML element representations for web navigation. Nearby elements contribute textual and visual context, with evaluation on cross-task, cross-website, and cross-domain Mind2Web splits.
VisionTasker converts screenshots into textual UI interpretations and presents one interface at a time to an LLM planner for action selection. It evaluates visual representations and execution of 147 tasks on an Android smartphone, including integration with programming by demonstration.
Introduces a visual-language model with low- and high-resolution image encoders for screenshot understanding and GUI navigation.
Introduces UReader, which combines unified instruction tuning, auxiliary text-reading tasks and shape-adaptive image crops for OCR-free visual language understanding. Its evaluation includes webpage screenshots alongside documents, tables, charts and natural images.
ILuvUI generates 335,000 conversational training examples paired with UI screenshots, covering questions, descriptions, and plans. The resulting vision-language model is assessed on element detection, response quality, and examples of multi-step UI navigation.
Collects rendered webpages and structural metadata for visual UI modeling, studying how web semantics transfer to interface-understanding tasks.
Introduces Lexi and UICaption to learn UI image-text representations from descriptions of interface functionality. Evaluation covers UI action entailment, instruction-based retrieval, referring-expression grounding, and UI entity recognition.
Studies language models for HTML element classification, page description and autonomous web navigation. Fine-tuned models are evaluated on MiniWoB, and a distilled, automatically labeled CommonCrawl HTML corpus supports the training approach.
Pix2Struct pretrains an image-to-text model by reconstructing simplified HTML from masked webpage screenshots. Its variable-resolution visual representation is evaluated across several domains, including user-interface understanding.
Augments RICO screens and view hierarchies with human labels for icon shape and meaning and for links between UI elements and text labels. It compares image-only and multimodal models on semantic understanding of previously unseen apps.
Introduces Spotlight, a vision-language model conditioned on a UI screenshot and a selected region of interest. It evaluates screenshot-based mobile UI understanding and explores multitask learning and few-shot prompting.
Studies few-shot prompting of a single language model for four mobile-UI interaction tasks, aiming to support conversational interface use without a separate trained model for each task.
Introduces screenshot question answering over mobile interfaces, linking answers to screen content and bounding boxes.
Introduces CLAY, a pipeline that repairs noisy mobile UI layouts by removing nodes without valid visual counterparts and assigning semantic element types, supported by human-annotated layouts for evaluation.
The Versatile UI Transformer jointly models interface screenshots, structure, and language for five UI tasks. Its encoder supports element detection when structural metadata is absent, while an autoregressive component handles UI question answering and command grounding.
Studies mobile-screen summarization using visual, textual, and structural UI information, with a dataset of human-written descriptions.
Learns shared image, text, and structural UI representations through self-supervised tasks based on relationships among interface components.
Models mobile screens as atomic text and graphic components whose relationships are learned by a Screen Transformer. The work introduces RICO-PW annotations and evaluates metadata-free screen understanding on relation, clickability, retrieval, and app-classification tasks.
Introduces question answering over webpage text and structure, with aligned HTML, screenshots, and metadata for structural reading comprehension.
Infers UI elements and accessibility metadata from mobile screenshots to support screen-reader interaction with iOS applications.
Pretrains ActionBert on user interaction traces to combine visual, linguistic, and UI-structure features. It evaluates the resulting UI representations on tasks including icon classification and description-based component retrieval.
Introduces crowdsourced descriptions of mobile UI elements and studies multimodal models that generate useful widget captions.
Compares seven traditional and learned GUI element detectors on more than 50,000 interface images. The analysis motivates a coarse-to-fine non-text detector combined with a learned text detector to address GUI-specific localization requirements.
Introduces Rico, collecting Android interface designs and interaction traces through crowdsourced use followed by automated exploration. The paper demonstrates UI-layout retrieval using learned representations and describes visual, textual, structural, and interaction data.
Introduces screenshot-based GUI search and visual scripting, using image patterns to locate interface targets and direct mouse and keyboard events. It evaluates screenshot queries and demonstrates automation and interactive-help tasks.
A cross-platform GUI-critic benchmark with mobile, desktop and web JSONL splits and screenshot assets, accompanied by public inference and accuracy-scoring scripts.
Screen-reading benchmark and Tree-of-Lens implementation for interpreting user-indicated regions and their layout context.
Local-page benchmark comparing six browser representations on token use, factual reading and target-element selection, with deterministic answer scoring.
An offline benchmark of workflow documentation, quality assessment and knowledge transfer using human web-navigation demonstrations, action traces and written procedures.
HTML and annotation release used for Code2World’s action-conditioned GUI-state prediction training, constructed from mobile GUI trajectories.
GUI element descriptions and grounding instructions spanning web, mobile, and Ubuntu desktop interfaces.
Screenshot-based grounding and captioning samples with UI functionality descriptions, target coordinates, and bounding boxes.
The published GUI-Lasagne training-data collection used for SpiritSight, distributed as dated archive shards for visual interface learning.
GUI video benchmark and training data covering six scenarios, from Android and iOS to websites and XR, with eight question types for image and video LLMs and the GUI-Vid model.
A released GUI-agent mid-training mixture and supporting domain datasets, together with a post-training trajectory file and image archives for web and mobile interaction.
Pre-training corpus for Xiaomi's MobileVLM, distributed as per-app graph archives for mobile apps such as Baidu Map, QQ Music, Ctrip and Vipshop.
Over 600,000 Android screenshot and view-hierarchy pairs from more than 20,000 Google Play apps, collected with an optimized DroidBot, with complete per-app traces.
7.3 million training samples built from webpage UIs and structured with enhanced accessibility trees, for text-rich visual understanding, released with UIX-Qwen2 models.
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