Focused Omni-Modal GUI Agents
FocusGUI learns step-specific weights over screenshot, audio, video and interaction-context channels, injecting a compact residual into a frozen decoder without pruning its inputs.
Source-reviewed research and assets tagged with GUI grounding.
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FocusGUI learns step-specific weights over screenshot, audio, video and interaction-context channels, injecting a compact residual into a frozen decoder without pruning its inputs.
Introduces STP-GUI, which selects spatially coherent screenshot windows conditioned on the instruction to reduce visual tokens while retaining useful interface structure.
Adds decision heads to a frozen vision-language generator for selecting web actions and targets, with a confidence gate that falls back to text generation.
Builds trajectory-guided visual-injection tests for web, desktop and mobile observations, separating target-matching action predictions from broader semantic compromise.
Introduces ScreenRef screenshot grounding data and a training sequence from supervised learning through teacher-guided distillation to reinforcement learning for GroundGUI-8B.
Introduces MHVF, a training-free grounding method that explores several candidate screen regions, verifies them in local views, and uses those checks to guide further search.
Introduces LatentGUIWorld to test learning interface semantics and dynamics through interaction, and studies finer movement actions with intermediate visual feedback and exploration demonstrations.
Recasts GUI grounding as predicting a mask of valid click locations from bounding-box supervision, then derives a click point with a deterministic selection rule.
Studies repeated rejected edits while optimizing a screenshot-only GUI agent, contrasting static probes with reached loop states and testing how rejection wording changes subsequent edit proposals.
Analyzes recurring distractor clicks in GUI grounding and introduces ConClick, a contrastive training method built from target–distractor pairs. Its ReClick inference procedure revisits candidate regions and compares competing predictions.
Presents CaptchaAgent, which builds an explicit visual representation of objects and relations, refines ambiguous regions, and checks counterfactual consistency before acting on interactive CAPTCHAs.
Introduces WebMirage, a visual red-teaming framework that models webpage element competition and action post-processing to test whether manipulated grounding decisions lead to executed browser actions.
Compares ways to condition a small GUI grounding model on action type under matched training conditions on Android in the Wild. The study traces apparent gains to a coordinate-serialization choice and reports limited evidence that the gains persist with predicted action types.
Introduces ReLaViS, which performs recurrent visual search inside a grounding model by repeatedly querying screenshot tokens and feeding the resulting spatial evidence back into the model. Coarse-to-fine supervision is constructed from existing interface-element annotations.
Generates dense desktop supervision by varying real application scenes and combining screenshots, accessibility trees, and window geometry.
Introduces AutoGUIWorld, which combines task planning and image editing to synthesize action-grounded GUI trajectories without running the depicted software. It filters generated transitions and tests whether training on them improves agents operating real desktop and scientific applications.
Introduces Spatial Credit Assignment, which uses click coordinates to refine group-relative reinforcement-learning updates for GUI grounding. It distinguishes failed clicks by spatial evidence while leaving the deployed action policy unchanged.
Describes a WebRetriever agent that combines semantic webpage operations with visual localization when structured representations are insufficient. Hierarchical context management and fault-aware execution support processing tasks across concurrent browsers.
Introduces Probe to Act, which lets browser agents request visual evidence linking DOM handles and screen regions before committing an operation. It retains selected interaction evidence as memory and studies both prompted use and distillation into open models.
Diagnoses dashboard-agent failures by progressively restoring interaction context, next-action support, and visual target information within the same task.
Moves controlled target icons across high-resolution interfaces to diagnose spatial blind zones in grounding models and study targeted augmentation.
Introduces CaptchaArena, a dataset of execution-verified interactive CAPTCHA solutions with screenshot–action trajectories, reasoning annotations, and pixel masks for irregular targets. The work trains a single policy across CAPTCHA types using supervised learning followed by verifier-reward reinforcement learning.
WebMRE pairs guidance sentences with grounded actions in an offline benchmark derived from successful WebArena traces. Controlled decoding-prefix interventions test how guide content affects action selection, while separating offline prediction metrics from live browser task success.
PACE weights coordinate-digit entropy by place value to estimate confidence in GUI clicks from one forward pass. It evaluates correctness ranking and selective accuracy against repeated-sampling alternatives on ScreenSpot-Pro and ScreenSpot-v2.
MintAct trains a visual-agent family for grounding, navigation and tool use across mobile, desktop and web environments. Its shared infrastructure supports trajectory collection and asynchronous online RL while controlling cross-domain sampling and off-policy drift.
RankGround trains a lightweight reranker to select a promising screenshot crop before one VLM localization call. Ranking supervision uses containment and boundary-aware augmentation, with pointwise and listwise training stages.
EchoPath turns validated GUI trajectories into parameterized replay procedures with explicit runtime preconditions. Image-based target matching adjusts stored coordinates, while ambiguous steps fall back to bounded repair or fresh planning.
Confidence-Anchored Learning uses coordinate-token confidence to filter pseudo-supervision for GUI grounding. Its negative-only variant performs label-free test-time updates to reduce reliance on potentially incorrect positive examples.
LLaDA-UI adapts block-wise diffusion generation to a vision-language GUI agent through multimodal pretraining and GUI supervised fine-tuning. It evaluates grounding and navigation across multiple platform settings.
A diary study deploys the screen-reader-accessible OLLA computer-use prototype with blind users across desktop applications. Recorded commands and interaction traces support model comparisons and analysis of grounding, planning, constraint tracking and termination failures.
Introduces Iron, a GUI-agent training framework that aligns low-level actions with high-level intent using cycle-consistency rewards. It also repurposes failed trajectories through hindsight reconstruction and evaluates transfer to other digital tasks.
Introduces GUI-Primitives, a paired-instruction benchmark that changes a spatial relation while holding the screenshot and anchor fixed. Its diagnostics separate failure to localize either candidate from failure to choose the candidate satisfying the relation.
Studies whether text-embedding GUI grounding scores reflect semantic matching or recovery of visible labels. Same-screen ranking comparisons with lexical baselines expose differences between deployable fusion, oracle selection, and performance on label-poor targets.
LookAgain treats a GUI coordinate as a revisable hypothesis, rendering its marker and a local screenshot patch before confirmation. Reflective supervised trajectories provide a cold start, followed by GRPO using terminal grounding correctness.
This framework separates frozen-model instruction expansion from a trained layout-aware matcher that localizes GUI elements without coordinate regression. Binary text/icon supervision supports the matcher, with evaluations on GUI grounding and Mind2Web element-selection tasks.
MissClick designs white-box attacks around the numerical effect of coordinate digits on executable GUI clicks. Separate untargeted displacement and targeted place-weighted objectives are evaluated across desktop, web and mobile grounding settings.
GUI-Lens uses OCR and detected interface components as coordinate references while a general-purpose VLM selects progressively enlarged screenshot crops. Instruction-conditioned checks constrain the crop and click proposals before mapping the final location back to the original screen.
MAGA distills specialized GUI agents into one policy by allocating supervision according to structured-action correctness rather than treating all response tokens equally. A training-only teacher hint supports fusion across mobile, web and desktop settings without changing student inputs.
Tactile turns accessibility, OCR and visual evidence into explicit desktop targets with executable actions and verification cues. Its execution loop chooses semantic actions or coordinate fallbacks while retaining provenance for replay and diagnosis.
MAG jointly evaluates browser task actions and user-facing guides grounded in screenshots through element marks or pixel coordinates. Its harness covers annotation, live evaluation and joint metrics, with an expert-trajectory-augmented GRPO training study.
DigitalCoach records expert–novice software coaching conversations aligned with screen and input events. Automated and interactive evaluations examine how model coaches differ from humans in explanation, error diagnosis and visual grounding when helping a learner operate software.
LUMOS converts native accessibility metadata and browser UI structure into semantic interface blueprints with stable element identifiers and available actions. It combines live pointer-to-element grounding with an observe-act loop constrained to visible-UI primitives.
InnerZoom preserves target-region cues from intermediate decoder layers and reinjects a compact evidence state during coordinate decoding. Its single-forward GUI grounder is compared with crop-and-rerun zooming and matched supervised/RL baselines for accuracy and inference cost.
GUICrafter first learns grounding from large collections of unannotated screenshots and webpages, then uses a smaller high-quality dataset for reinforcement-learning calibration. The curriculum targets reduced dependence on manually annotated GUI training data.
WinDOM obtains bounding-box supervision from a Windows 11 web reimplementation driven through Playwright, and studies rejection-sampling distillation for small GUI grounders. It treats the depth of the supervised cold start as a GRPO choice, comparing same-size EMA and larger same-family teachers.
Argus benchmarks post-hoc uncertainty methods for single-step GUI grounding across open-weight and closed-source observation regimes. It tests calibration, rejection, error severity and conformal click regions, finding that uncertainty rankings transfer less reliably across model/interface regimes than across datasets for one model.
Proposes quality-aware self-distillation for GUI coordinate generation under student-produced prefixes. A correctness-aware gate suppresses coordinate-token supervision that cannot reach the target box, while teacher-probability scaling adjusts the remaining signal strength.
VISTA forms GRPO comparison groups from target-preserving crops of the same GUI instance with exactly remapped target boxes. A conditional, advantage-weighted cross-view anchor supplies additional supervision without entering the group baseline, and evaluation includes view-consistency robustness.
This study finds that full-image visual memory can reduce some state errors while worsening action-level failures. Its AGMem alternative stores local crops associated with successful actions or recovery and evaluates their use in desktop GUI tasks.
HiViG combines a compact history of completed actions with a visually grounded critic that checks proposed coordinates before execution. Its evaluations separate history-related planning failures from errors caused by targeting the wrong screen element.
GUI-AC uses grounding certainty to adjust advantage weighting and policy-clipping bounds during continual reinforcement fine-tuning. Its mechanisms aim to suppress noisy confidence updates while retaining exploration under shifting GUI domains and resolutions.
SUPERBROWSER combines screenshot-based target proposals with separate orchestration, planning and action roles. A bounded ledger and context-eviction process retain recent actions, task facts and checkpoints during browser execution.
DragOn supplies drag-grounding training data and a held-out benchmark for highlighting text, selecting cells, resizing elements and moving sliders. It evaluates existing vision-language models and a model fine-tuned on the drag tasks.
DocOS benchmarks agents that search online documentation and translate procedural instructions into GUI actions in interactive web environments. It separates failures to retrieve useful procedures from failures to ground retrieved instructions into executable actions.
MUIAnno provides expert labels for elements in manually explored mobile-app screens, with a web annotation tool that emits structured JSON. It also supplies UI-element detection baselines for the dataset.
SE-GA retrieves hierarchical memories during inference and uses the collected experience in a separate policy-improvement pipeline. Its evaluation includes offline grounding/action tasks and online Android interaction, which measure different capabilities.
DRS-GUI searches screenshot regions through focus, shift and scatter operations selected by a tree-search planner. A region-quality reward guides this training-free perceptual search before final GUI grounding.
WinDeskGround synthesizes multi-window desktop layouts with controlled occlusion, density and semantic similarity to test GUI grounding robustness. Its instruction-target benchmark measures how localization changes when interfaces depart from simple single-layer scenes.
Introduces CUActSpot to evaluate clicks, drags, drawing and other screen interactions across GUI, text, tables, canvases and natural images. A renderer-based pipeline records geometry and screenshots, then generates matching instructions and action traces for training a grounding model.
Re-Prefill adds an attention-guided second prefill pass that revisits candidate screen regions before coordinate generation. The study evaluates this training-free intervention across GUI-grounding models and benchmarks.
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