Think Twice, Click Once: Enhancing GUI Grounding via Fast and Slow Systems
Combines rapid target prediction with deliberate interface analysis, adaptively selecting the grounding process according to task complexity.
Source-reviewed research and assets tagged with GUI grounding.
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Combines rapid target prediction with deliberate interface analysis, adaptively selecting the grounding process according to task complexity.
Introduces SpiritSight and GUI-Lasagne data, combining multilevel GUI annotations with visual block parsing for high-resolution interface navigation.
Uses inference of possible user queries from screenshots and target coordinates as a training bridge between GUI grounding and action reasoning.
Combines hierarchical screen parsing with spatially enriched element descriptions to support both locating GUI targets and describing indicated elements.
Infers element functionality from UI changes before and after interaction to produce verified annotations for grounding-model training.
Introduces a screenshot-based Windows GUI agent and the WinSpot benchmark for evaluating localization of actionable interface regions.
Collects environment-specific interaction data through autonomous exploration to adapt grounding models to previously unseen GUIs.
Studies a screenshot-driven native GUI model with unified actions, deliberate reasoning, and iterative training on interaction traces.
Uses staged supervised training to combine GUI understanding and grounding with hierarchical reasoning and expectation-based reflection.
Introduces a vision-based grounding model trained with diverse synthetic instructions and action histories for context-sensitive GUI targeting.
Locates GUI targets by identifying and aggregating attention maps in pretrained multimodal models without task-specific fine-tuning.
Uses web-element preference optimization with sampled negative HTML elements to align high-level user intent with navigation actions.
Combines information-sensitive image cropping with a learning loop between element description and grounding for complex interface understanding.
Uses screenshots, a unified action space, and staged grounding and reasoning training for cross-platform GUI interaction.
Separates interpretation of user instructions from precise GUI localization using general-purpose and specialized visual-language components.
Combines visual token selection, interleaved visual-action history, and curated instruction data in a compact GUI action model.
Uses iterative visual narrowing to improve localization of requested GUI elements with general or specially trained vision-language models.
Combines cross-platform GUI grounding data synthesis with action-model training to study generalization to unfamiliar interfaces.
Presents AutoGLM agents for browser and phone control, separating planning from grounding and training through an evolving interaction curriculum.
Synthesizes GUI training examples at multiple levels of detail from webpages and studies transfer of learned understanding to other interface environments.
Extends Ferret-UI across device platforms with adaptive visual scaling and synthetic data for referring, grounding, and user-centered UI tasks.
Builds MultiUI by generating instructions from webpage accessibility trees and pairing them with screenshots for multimodal training. Evaluation examines web-interface understanding, including VisualWebBench and Mind2Web, and transfer to other text-rich visual tasks.
Separates multimodal reasoning and action planning from a dedicated UI localization model, with evaluation on Android devices.
Adapts a compact Florence-2 model to map user instructions to screen coordinates using multitask training and augmented data.
Introduces UGround, a visual target-localization model trained with large-scale synthetic references to elements in GUI screenshots.
Studies how the ordering of UI elements in an agent observation affects web and desktop performance. A pixel-based element detector and dimensionality-reduction ordering are evaluated on OmniACT when document hierarchy is unavailable.
Orienter detects interactable GUI elements in XR applications by interpreting scene context and revisiting candidate elements through a validation and reflection loop. It addresses open-vocabulary element types and context-dependent interactability.
Separates web-agent planning and grounding evaluations on Mind2Web to analyze which components limit task performance.
Parses screenshots into interactable regions and semantic element descriptions to support visually grounded agent actions.
Introduces Android screenshots with element locations, functionality descriptions, and instructions linked to sequences of GUI actions.
Introduces Screen Point-and-Read and a hierarchical layout approach that interprets screen regions indicated by a user-selected point.
Uses image-dependent question-answer data and staged fine-tuning to improve GUI comprehension and reduce unsupported visual answers.
Introduces GUIEnv, GUIAct, and GUIChat datasets to develop OCR, grounding, component knowledge, and interaction abilities in visual-language models.
Describes V-Zen, a multimodal GUI model with dual-resolution image encoders for grounding and next-action prediction, fine-tuned using GUIDE interface elements and task sequences.
Compares modular OCR-based and end-to-end methods for locating desktop GUI targets from natural-language instructions.
Introduces annotated website task trajectories with screenshots, prior actions, reasoning, and grounded next actions for process automation.
Separately evaluates web-page reading, understanding, and element grounding across tasks drawn from real websites.
Adapts multimodal modeling to mobile interfaces through detailed screen crops, region annotations, and UI reasoning tasks.
Frames conversational and on-screen reference resolution as language modeling, allowing textual representations of screen entities to support user-reference interpretation. Evaluation separately examines on-screen references against an existing resolver and language-model baselines.
AgentStudio combines an interactive GUI/API environment with tools for creating tasks, annotating interface elements, and labeling actions in videos. Its online suite and GroundUI, IDMBench, and CriticBench datasets examine interaction, grounding, learning from video, and success detection.
UISCGD detects semantic groups of adjacent text and non-text UI elements. It learns from Android and iOS screenshots to support interface retrieval, UI-to-code structure and screen-reader accessibility.
Introduces a dataset and benchmark for generating executable task scripts from screenshots and visually grounded desktop or web instructions.
UFO uses two agents to inspect Windows application interfaces and their control metadata, then grounds and executes user requests within and across applications. The study evaluates this UI-focused architecture on nine Windows applications.
Uses screenshot geometry and visual content to enrich HTML element representations for web navigation. Nearby elements contribute textual and visual context, with evaluation on cross-task, cross-website, and cross-domain Mind2Web splits.
Introduces visually grounded website tasks for evaluating multimodal agents that must interpret both images and text.
Trains a screenshot-driven GUI agent with grounding pretraining and introduces ScreenSpot for evaluating interface target localization.
Introduces SeeAct and live-website evaluation, examining how visual planning and element grounding affect web-agent task completion.
Introduces a visual-language model with low- and high-resolution image encoders for screenshot understanding and GUI navigation.
Studies MM-Navigator, a multimodal agent that interprets smartphone screenshots and predicts localized actions without task-specific training.
Overlays labeled image regions to help multimodal models refer to and reason about visual targets; a general visual-prompting method relevant to GUI grounding.
ILuvUI generates 335,000 conversational training examples paired with UI screenshots, covering questions, descriptions, and plans. The resulting vision-language model is assessed on element detection, response quality, and examples of multi-step UI navigation.
Trains a screenshot-based instruction-grounding model to predict target coordinates, using reinforcement learning to improve spatial decoding.
Studies instruction-following agents that observe screenshots and act through a generic mouse-and-keyboard action space, evaluating pixel-based pretraining for GUI tasks on MiniWoB++.
Introduces Lexi and UICaption to learn UI image-text representations from descriptions of interface functionality. Evaluation covers UI action entailment, instruction-based retrieval, referring-expression grounding, and UI entity recognition.
Introduces multilingual smartphone instruction-following data and a pipeline that retrieves help instructions and maps them to UI actions.
Augments RICO screens and view hierarchies with human labels for icon shape and meaning and for links between UI elements and text labels. It compares image-only and multimodal models on semantic understanding of previously unseen apps.
Studies iterative UI grounding in which users refine or correct an agent's interpretation over multiple conversational turns.
Introduces Spotlight, a vision-language model conditioned on a UI screenshot and a selected region of interest. It evaluates screenshot-based mobile UI understanding and explores multitask learning and few-shot prompting.
The Versatile UI Transformer jointly models interface screenshots, structure, and language for five UI tasks. Its encoder supports element detection when structural metadata is absent, while an autoregressive component handles UI question answering and command grounding.
Models mobile screens as atomic text and graphic components whose relationships are learned by a Screen Transformer. The work introduces RICO-PW annotations and evaluates metadata-free screen understanding on relation, clickability, retrieval, and app-classification tasks.
Showing 181–240 of 380 resources.
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