Reinforcement learning

Source-reviewed research and assets tagged with Reinforcement learning.

Membership follows reviewed tags; it does not establish a dependency between neighboring records. Dates preserve source precision. Annotations retain their original language.

Papers & surveys

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Benchmarks

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Benchmark

MiniWoB++

Over 100 web-interaction environments extending OpenAI's MiniWoB, controlled from Python through a Gymnasium API that drives the browser with Selenium.

Web
Benchmark

MobileGym

A browser-hosted mobile-app simulator with programmable state, parameterized tasks and deterministic state-checking judges for parallel GUI-agent evaluation and online reinforcement learning.

Web
Dataset

GUI-R1 data bundle

Training and evaluation Parquet bundles accompanying GUI-R1, including GUI grounding and mobile/web action-prediction data.

DesktopWindowsLinuxmacOSAndroidWeb
Dataset

OpenMobile-Data-v2

Mobile-agent supervision from emulator and simulator trajectories, plus executable tasks with starting states and success checks for reinforcement learning.

AndroidWeb
Model

BlueLM-GUI

Mobile GUI agent research release with technical report, benchmark data, and evaluation tooling from vivo AI Lab.

Android
Model

EvoCUA 32B 20260105

Larger EvoCUA computer-use agent checkpoint (20260105 release) with about 33B BF16 parameters in the Qwen3-VL architecture, tagged for OSWorld and for English and Chinese.

Desktop
Model

EvoCUA 8B 20260105

EvoCUA computer-use agent checkpoint (20260105 release) with about 8.8B BF16 parameters in the Qwen3-VL architecture, tagged for OSWorld and for English and Chinese.

Desktop
Model

GUI-G1

GUI-grounding training code that modifies reasoning templates, reward functions, and the GRPO objective, with a linked model release.

Cross-platform
Model

GUI-G1 3B v1

A Qwen2.5-VL-3B checkpoint released for R1-style visual grounding experiments, predicting interface target locations from screenshots and instructions.

Cross-platform
Model

GUI-G2 7B

A Qwen2.5-VL grounding checkpoint trained with Gaussian point and coverage rewards whose granularity adapts to interface-element scale.

Cross-platform
Model

GUI-R1

GUI action-model training and evaluation code with verifiable rewards, plus linked reinforcement-learning data and checkpoints.

Cross-platform
Model

InfiGUI-G1 7B

A GUI-grounding checkpoint trained with adaptive exploration rewards and multiple candidate answers to improve instruction-to-element alignment.

Cross-platform
Model

InfiGUI-R1

3B GUI agent trained in two stages: distilling spatial reasoning from teacher models, then reinforcement learning that rewards accurate sub-goals and trains error recovery.

Cross-platform
Model

InfiGUI-R1 3B

A Qwen2.5-VL checkpoint trained with the Actor2Reasoner procedure to combine interface grounding with planning and recovery reasoning.

WebDesktopAndroid
Model

PAE LLaVA 7B

A released LLaVA checkpoint for visual browser interaction from the PAE autonomous task-proposal and policy-learning system.

Web
Model

UI-AGILE

GUI agent trained by RL with a continuous reward, a simple-thinking reward and cropping-based resampling on about 9k samples, plus a plug-in decomposed grounding-and-selection inference method.

Cross-platform
Model

UI-R1

Rule-based reinforcement learning for GUI action prediction, releasing UI-R1-3B, trained from Qwen2.5-VL-3B, the efficiency-oriented UI-R1-E-3B, and training data.

Cross-platform
Model

UI-R1 3B

A Qwen2.5-VL checkpoint trained with reinforcement learning for GUI action prediction and evaluated on mobile, desktop and web grounding tasks.

WebDesktopAndroid
Model

UI-S1 7B

A mobile GUI checkpoint trained with semi-online reinforcement learning that uses offline trajectories to improve multi-turn action prediction.

Android

Engineering & industry

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Infrastructure

AndroidEnv

Android device-control platform with screenshots, accessibility telemetry, input actions, and an optional reinforcement-learning task interface.

Android
Framework

Digi-Q

Offline device-control training code that learns action values and uses them to select promising actions, with linked trajectories and checkpoints.

Android
Framework

DistRL

Distributed online reinforcement-learning framework for Android agents, with environment setup and trajectory collection tools.

Android
Framework

GUI-RC / GUI-RCPO

GUI-grounding research code for spatial voting across sampled predictions and test-time policy optimization using region-consistency rewards.

Cross-platformDesktopWeb
Framework

HUD

SDK for RL environments and evals spanning coding, browser, computer-use and robotics agents, whose environments expose SSH, MCP, CDP or VNC capabilities behind a minimal start-and-grade protocol.

WebDesktop
Framework

MobileForge

Android GUI-agent adaptation framework combining app exploration, generated curricula and rollout feedback with hint-conditioned step-level GRPO; the documented public training path targets Qwen3-VL-8B.

Android
Framework

MobileRL

Online agentic RL framework for mobile GUI agents built around the difficulty-adaptive ADAGRPO algorithm, with Dockerized AndroidWorld and AndroidLab evaluation and a MobileRL-9B checkpoint.

Android
Infrastructure

Universe legacy GUI interaction client

An archived Gym-compatible client that exposes screen observations and keyboard/mouse actions over VNC for remote application and browser environments, including the historical World of Bits integration.

WebDesktopAdjacent research
Framework

VEM GUI-Agent-RL

Training code that learns a value environment model from offline Android interaction data and uses its frozen value estimates to guide GUI policy optimization.

Android
Framework

WebAgent-R1

Environment setup, multi-turn reinforcement-learning and evaluation tooling for browser agents interacting with WebArena.

Web
Framework

WebRL

Training pipeline that evolves web tasks from prior attempts and uses an outcome reward model to refine browser policies.

Web
Framework

WinDOM code

GUI-grounding training and evaluation code with same-family distillation, GRPO recipes and point-in-box scoring, using a Windows-style web environment.

Web

Showing 181–240 of 242 resources.

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