VisualAgentBench: Towards Large Multimodal Models as Visual Foundation Agents
Benchmarks visual agents across GUI, embodied, and design tasks, with training trajectories collected through solvers, agents, and human demonstrations.
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Benchmarks visual agents across GUI, embodied, and design tasks, with training trajectories collected through solvers, agents, and human demonstrations.
Separates exploration and deployment while using a structured application knowledge base and retrieval to guide mobile workflows.
Measures how irrelevant GUI content affects multimodal agents using a simulated dataset and three perception patterns. The study also examines adversarial environment injection and possible ways to improve instruction faithfulness.
Parses screenshots into interactable regions and semantic element descriptions to support visually grounded agent actions.
Evaluates language agents on office workflows requiring information integration, long-term planning, and switching between applications.
Introduces simulated application APIs and state-based task evaluation for interactive coding agents performing everyday digital workflows.
Introduces realistic open-web tasks and the SeePlanAct agent, analyzing the limitations of browsing and retrieval in time-consuming assistant work.
Proceedings of the 2024 Conference on Empirical Methods in Natural Language Processing ↗
IDA helps business users create web UI automation through guided demonstrations, a semantic programming model, and a teaching-oriented interface. A prototype user study examines automation creation with enterprise applications by users without programming backgrounds.
Agent-E combines hierarchical web-task control with DOM distillation and observations of interface changes. WebVoyager experiments inform a broader discussion of primitive skills, observation reduction, and self-improvement in agent architecture.
Benchmarks multimodal agents on data-science and engineering workflows involving enterprise applications, code, and GUI operations in real computer environments.
Develops a threat taxonomy and evaluation framework for attacks against multimodal mobile GUI agents, with case studies and dataset experiments.
Automates mobile GUI tests from natural-language requirements, combining action generation with verification based on interaction traces.
Introduces designer-authored mobile UI critiques and quality ratings, studying how targeted examples improve automated design feedback.
Defines compositional enterprise workflows to evaluate planning and reasoning, with generation of ground-truth interaction traces.
Introduces a mobile GUI model using hybrid visual encoders, mixture-of-experts expansion, and alignment training for multilingual interfaces.
Introduces MobileExperts, which assembles mobile-agent teams, lets agents explore and formulate tools, and coordinates them through two levels of planning. A benchmark organizes tasks by hierarchical intelligence levels.
Introduces Android screenshots with element locations, functionality descriptions, and instructions linked to sequences of GUI actions.
Findings of the Association for Computational Linguistics: ACL 2025 ↗
Trident combines exploration, monitoring, and detection agents to identify functional bugs that do not crash a mobile app. It reasons over screenshot sequences and interface transitions to construct test oracles, evaluated on 590 non-crash bugs and additional live apps.
Introduces CRAB, a framework for cross-environment agent tasks with graph-based evaluation and a benchmark spanning desktop and phone interactions.
Findings of the Association for Computational Linguistics: ACL 2025 ↗
Applies best-first search to agent actions within interactive web environments, allowing exploration and multistep planning at inference time. WebArena and VisualWebArena experiments examine search behavior and test-time computation.
Evaluates mobile agents using combined UI and API actions, tasks with varying app scope, and checkpoints for intermediate progress.
Introduces Screen Point-and-Read and a hierarchical layout approach that interprets screen regions indicated by a user-selected point.
Proceedings of the 2024 Conference on Empirical Methods in Natural Language Processing ↗
Defines goal identification from observed UI trajectories and an evaluation method for comparing intent descriptions within the same interface context. Experiments reuse Android and web automation data to compare human and model inference of users’ detailed goals.
Introduces Chinese-language GUI navigation traces and annotated screenshots collected from human interactions with mini-applications.
Uses image-dependent question-answer data and staged fine-tuning to improve GUI comprehension and reduce unsupported visual answers.
Findings of the Association for Computational Linguistics: EMNLP 2024 ↗
Introduces Act2Cap and a cursor-guided method for describing GUI actions from video, with temporal and spatial localization challenges.
Introduces WONDERBREAD, a benchmark pairing human WebArena workflow demonstrations with screen recordings, action logs, and written procedures. Six evaluation tasks cover documentation, knowledge transfer, and process improvement beyond end-to-end execution.
Introduces adversarial tasks on VisualWebArena and an evaluation framework that tracks how manipulated information passes between agent components. The analysis examines vulnerabilities introduced by reflection and tree-search evaluators as well as direct action generation.
Introduces WebCanvas and Mind2Web-Live, evaluating online task progress through meaningful intermediate states on changing websites.
Introduces GUIEnv, GUIAct, and GUIChat datasets to develop OCR, grounding, component knowledge, and interaction abilities in visual-language models.
Introduces video-based GUI questions and annotations for studying temporal interface understanding across varied interaction settings.
Combines offline initialization and online reinforcement learning in Android environments, with automated evaluation and curriculum-based sampling.
Evaluates GUI automation from instructional videos at separate levels of high-level planning, action narration, and primitive execution.
Introduces GuardAgent, which translates safety requests into executable guardrail code using plans and retrieved demonstrations. Mind2Web-SC supplies a web-agent safety-policy evaluation alongside a separate healthcare access-control benchmark.
Introduces annotated cross-application mobile trajectories and studies history-aware navigation over long task sequences.
ScenTest builds scenario-specific event knowledge graphs from crowdsourced test reports containing GUI and action information. It uses the current app state and testing context to generate scenario tests across applications.
Introduces a mobile-agent benchmark with tasks across open-source applications, organized by difficulty to reduce manual evaluation effort.
Textual Foresight learns UI representations by describing the future screen expected after an action on the current interface. The OpenApp dataset supports pretraining and downstream evaluation of representations that connect individual elements with whole-screen changes.
CAAP converts screenshots into textual observations and plans keyboard-and-mouse actions using a prompt that examines task context from multiple perspectives. The agent is evaluated on MiniWoB++ and WebShop using only front-end visual observations.
Studies how Android task performance changes with demonstration scale and releases AndroidControl with high- and low-level instructions.
Separates mobile planning, decision-making, and reflection, with a memory unit for task progress and relevant content.
WebSuite organizes browser operations into an action taxonomy and tests both isolated controls and complete workflows. Its diagnostic tasks attribute failures to specific actions, enabling comparison of text-based and multimodal web agents.
Examines self-improvement by fine-tuning web agents on three mixtures of model-generated training data. WebArena experiments and trajectory-level evaluation measures study task performance, robustness, and behavior beyond aggregate success rates.
Describes V-Zen, a multimodal GUI model with dual-resolution image encoders for grounding and next-action prediction, fine-tuned using GUIDE interface elements and task sequences.
Introduces parameterized Android tasks with initialization, success checks, and cleanup for reproducible interactive evaluation.
Presents SmartFlow, which converts visible GUI elements into text for language-model action planning and executes the plan through a scripting engine. A collection of enterprise applications evaluates adaptation to different layouts and tasks.
Studies explicit textual estimates of latent UI state, including whether commanded actions occurred and how far a task has progressed. The experiments compare agents that reason with these estimates against agents that omit them across public and internal task benchmarks.
MUD combines LLM-guided Android app exploration, noise filtering and human annotation to collect modern UI screenshots. The study evaluates the resulting data for element detection and UI retrieval.
Compares human think-aloud web-task behavior with web-agent planning, action, and reflection. The analysis highlights differences in updating plans, handling ambiguity, and investigating failures.
Compares modular OCR-based and end-to-end methods for locating desktop GUI targets from natural-language instructions.
Combines supervised and reinforcement learning for MiniWoB web tasks and investigates whether agents understand HTML structure or memorize target elements.
Introduces MMAC-Copilot, which coordinates agents with different expertise to operate PC applications. VIBench evaluates visual interaction with applications that lack usable APIs, spanning office, recreation and game tasks.
Introduces B-MoCA, an interactive mobile-control benchmark that varies device settings, layouts, and languages to test generalization.
Introduces GLAINTEL, a Flan-T5-based product-search web agent studied under unsupervised learning, demonstration-based training, and unsupervised domain adaptation. It compares ways to combine demonstrations with reinforcement learning.
Evaluates multimodal agents on compositional tasks across changing websites and studies replaying prior trajectories as memory support.
Findings of the Association for Computational Linguistics: ACL 2025 ↗
Studies language-model generation of mobile text inputs, comparing UI representations, execution feedback, and human assistance for app testing.
Executes instructions from mobile how-to search results inside a controlled Android environment, then uses the observed success of those instructions to verify and rerank technical-support results.
LlamaTouch executes mobile tasks on devices and evaluates whether an agent visits manually annotated essential application or system states. Screenshot and hierarchy annotations, combined with exact and fuzzy state matching, support evaluation of 496 tasks across multiple agents.
Trains a smartphone assistant from sequences of screenshots paired with earlier actions. The model predicts UI-only interactions such as taps and swipes, with evaluation on Android in the Wild.
Introduces a real-computer evaluation environment with execution-based checks for tasks spanning desktop applications and operating-system state.
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