Find the implementations, benchmarks, and datasets connected to reviewed research papers. Every relationship below has a primary-source evidence link.
Connections describe publication documentation or introduction. They do not automatically mean that a model was trained on a dataset or evaluated on a benchmark.
Introduces SwitchMem, which chooses a textual or visual representation of retrieved experience at each GUI interaction step instead of fixing one memory modality for a task.
Introduces ScreenRef screenshot grounding data and a training sequence from supervised learning through teacher-guided distillation to reinforcement learning for GroundGUI-8B.
Recasts GUI grounding as predicting a mask of valid click locations from bounding-box supervision, then derives a click point with a deterministic selection rule.
Aligns human screen recordings, input events, and accessibility information to derive reusable workflow skills from desktop demonstrations.
Introduces OpenMobile-2, combining simulated mobile apps, emulator tasks, released training data, and policies that can alternate GUI interaction with app-native tools.
Studies a minimal terminal-based execution framework that lets digital agents construct tools and manage context across browser, desktop, and CAD tasks.
Improves GUI-agent execution code by analyzing action effects and repeated-task failures, then validating bounded changes with frozen model weights.
Inspect-based framework that varies multi-agent roles, communication, attacks and defenses, with BrowserGym and virtual-desktop GUI adapters alongside coding and other tool scenarios.
Describes a mobile-agent training pipeline centered on real-device rollouts, recovery of useful supervision from failures, and evolving evaluation tasks.
Introduces controlled simulated mobile apps with deterministic backend data and outcome checks for reproducible evaluation of realistic interactions.
Describes a GUI foundation agent trained through expanded environments, function-grounded tasks, and trajectory verification with safety-aware execution mechanisms.
Scales computer-agent reinforcement learning through verifiable task generation, capability-aware rollout allocation, and segmented visual context.
WinDOM obtains bounding-box supervision from a Windows 11 web reimplementation driven through Playwright, and studies rejection-sampling distillation for small GUI grounders. It treats the depth of the supervised cold start as a GRPO choice, comparing same-size EMA and larger same-family teachers.
Introduces macOS tasks spanning GUI and command-line interaction, with deterministic checks and intermediate-progress scoring for application workflows.
MemGUI-Agent makes context management an action chosen by the same policy that controls the mobile UI. Structured history, UI-state and recent-step fields are trained from annotated trajectories to retain cross-app facts while limiting context growth.
MobileForge couples real-app exploration and generated tasks with hierarchical feedback for mobile-agent adaptation. Its optimizer turns trajectory outcomes, step feedback and corrective hints into contextualized GRPO updates, with evaluation on AndroidWorld and a GUI-only MobileWorld split.
Builds browser-agent training trajectories with live and synthetic environments, solvers, user simulation, and complementary correctness and efficiency verifiers.
GUI-CIDER turns GUI trajectories into textual planning and causal interface knowledge, reselects exemplars for causal structure and low redundancy, then mid-trains GUI agents on that corpus.
Presents CUA-Gym, which co-generates instructions, initial and target states, and executable reward checks through generator-discriminator iterations. Mock web applications expand training environments, with learned agents evaluated on OSWorld-Verified and WebArena.
Introduces MobileGym, a browser-hosted simulation of mobile app interactions whose configurable JSON state supports deterministic judging and parallel rollouts. MobileGym-Bench adds parameterized tasks, with experiments examining online training and transfer to real devices.
SaaS-Bench evaluates browser agents on professional workflows across self-hosted applications. Weighted checkpoints measure task completion and partial progress, with application-state checks and configured content judges documented in the official harness.
Introduces WindowsWorld for professional workflows spanning multiple desktop applications, with generated tasks refined through human review. Intermediate subgoals support process-oriented evaluation of cross-application reasoning and execution efficiency.
Studies iterative cursor grounding in dense code-editor interfaces, using visual feedback from earlier attempts to correct displacement. PrecisionCUA evaluates this closed-loop process across multiple model families on coding-interface tasks.
Presents ClawGUI, a shared harness for GUI-agent reinforcement learning, benchmark evaluation and deployment on mobile devices. It combines parallel virtual and physical environments, process rewards, and hybrid CLI-GUI execution with persistent memory.
Describes a web-trajectory verifier built around structured rubrics, separate process and outcome judgments, and explicit treatment of uncontrollable failures. CUAVerifierBench supplies human labels for evaluating these choices and screenshot-based context management.
Introduces WebTestBench for end-to-end website testing, separating checklist generation from defect detection. Its WebTester baseline evaluates test coverage, detection and sustained interaction across web application categories.
Introduces AndroTMem-Bench for Android tasks whose later actions depend on earlier UI states. Anchored State Memory retains causally linked intermediate states for subgoal-specific retrieval and evaluates them against full-history and summary-based memory.
Presents a Chinese mobile GUI dataset and navigation benchmark together with SecAgent, which compresses previous screenshots and actions into semantic summaries. The agent is trained with supervised and reinforcement fine-tuning to use this compact interaction context.
Presents GUI-Owl-1.5 variants and a hybrid data pipeline for multimodal GUI interaction, tool use, memory, and multi-platform tasks.
TreeCUA organizes GUI exploration trajectories as reusable trees and balances deeper tasks against broader coverage. Its data pipeline combines action verification, memory-backed recovery and a DPO variant that uses information from adjacent branches.
Code2World predicts future GUI screens through renderable code, trained on AndroidCode trajectories with supervised learning and render-aware reinforcement learning. It evaluates visual prediction and downstream AndroidWorld navigation with the learned world model.
Describes a GUI-agent family combining broad intermediate training, full-trajectory online reinforcement learning, and merging of specialized models.
Studies GUI-grounding development from a weakly grounded base model through data preparation, visual training, and verifiable rewards.
EvoCUA combines task synthesis with executable validators, asynchronous sandbox rollouts and iterative policy updates. It turns successful routines and analyzed failures into supervision and evaluates the evolving agent on OSWorld.
Transforms human screen recordings and input events into annotated demonstrations used by planning and execution components for GUI tasks.
Models discrete clicks and continuous drags with flow-based action generation, and introduces drag trajectories and the ScreenDrag benchmark.
MAI-UI combines GUI navigation, native user interaction, and MCP tool calls in a family of policies trained through generated data and online reinforcement learning. The report also studies device-cloud routing and scaling of parallel environments and interaction budgets, with grounding and Android navigation evaluation.
Introduces long mobile workflows that combine agent-user interaction, cross-application tasks, and MCP-based tool access.
OS-Oracle synthesizes GUI critic examples and trains a pre-action critic with supervised learning followed by consistency-preserving GRPO. It introduces OS-Critic Bench across mobile, web, and desktop settings and tests critic-assisted agents in OSWorld and AndroidWorld.
Evaluates semantic world models for mobile interfaces and studies natural-language state transitions as a tool for agent planning.
Introduces AgentProg, organizing mobile-agent interaction history as a program with variables and control flow to decide what context to retain. A global belief state handles partial observability, with evaluation on AndroidWorld and extended long-horizon tasks.
Introduces OpenApps, a configurable app ecosystem for measuring UI-agent reliability under changes in appearance and content. Its evaluation compares task success and failure behavior across many versions of the same apps.
Introduces FaraGen synthetic web trajectories, a compact screenshot-based action model, and WebTailBench for underrepresented browser tasks.
Collects Windows application trajectories with screenshots and action traces for grounding, screen parsing, and action prediction.
Introduces MobileRisk-Live and OS-Sentinel, combining a formal verifier for system-level violations with a multimodal judge for contextual risks in mobile GUI workflows.
Treats alternative instruction formulations as reasoning paths and trains GUI-grounding models to select and combine useful perspectives.
ColorBench represents mobile tasks as graphs of states collected from real devices, providing a quasi-dynamic environment with multiple valid paths and error paths. It evaluates single-app and cross-app tasks using completion, subtask progress, and atomic diagnostics.
GUI-ReWalk begins with stochastic interface exploration and then infers goals to generate coherent action trajectories. It supports long-horizon workflows across applications and studies training on the resulting data using grounding and navigation benchmarks.
Introduces a cross-platform computer-use dataset and agents trained with a collection pipeline combining automated interaction and human input.
UI-S1 simulates multi-turn online learning over offline trajectories, using a patch module to recover divergences while retaining the model’s own outputs in context. It combines discounted future returns with step- and episode-level advantages and introduces a semi-online performance proxy.
MobileRL adapts GRPO to mobile GUI training with difficulty-dependent replay of successes and filtering of failure curricula. A shortest-path reward adjustment accounts for task length, with evaluations on AndroidWorld and AndroidLab.
Introduces VeriOS-Agent, which learns when to execute GUI actions autonomously and when to query a user under untrustworthy conditions. Its staged training combines supervised learning and group-relative policy optimization.
Proposes a proactive GUI assistant that gathers information across domains in response to user requests and anticipated information needs.
Introduces GUI-Owl models and Mobile-Agent-v3 orchestration, using environment-generated trajectories to support GUI capabilities.
Combines API and GUI actions with distributed desktop reinforcement learning and alternating supervised training to address training instability.
Studies screenshot-based GUI grounding and navigation using curated interaction data, reward design, and reinforcement fine-tuning.
Presents demonstration collection infrastructure, the AgentNet dataset, and a training pipeline for open computer-use models.
GUI-RC aggregates multiple grounding predictions into spatial voting grids to choose a consensus region. GUI-RCPO then turns agreement with that region into a reward for test-time policy updates on unlabeled GUI screenshots.
Uses multiple candidate answers and adaptive exploration rewards to improve spatial and semantic alignment in GUI grounding.
Reports a GUI-grounding model family and empirical design choices covering source data, perception training, and coordinate prediction.
Combines grounding-oriented reward and sampling improvements with inference-time image decomposition and target selection.
OS-MAP organizes 416 computer-use tasks across 15 applications by a five-level automation taxonomy and a hierarchy of user demands. The benchmark separates required autonomy from generalization scope to diagnose where agents struggle as task demands increase.
MMBench-GUI evaluates interface understanding, element grounding, task automation, and collaboration across six named desktop, mobile, and web platforms. It introduces the Efficiency-Quality Area metric for examining execution efficiency alongside task quality in online GUI automation.
GUI-G2 replaces binary grounding rewards with Gaussian point rewards and spatial-coverage rewards. An adaptive variance tied to element dimensions supplies continuous training feedback for targets of different sizes, evaluated on the ScreenSpot benchmark family.
MobileUse reflects on errors at action and task timescales, invoking reflection when needed and using proactive exploration to learn unfamiliar apps. It evaluates this mobile execution framework on AndroidWorld and AndroidLab and describes a toolkit for physical-device operation.
Introduces WebGuard, a human-annotated dataset for predicting outcomes and risk levels of state-changing website actions. It provides generalization splits and evaluates specialized guardrail models.
ZonUI-3B trains GUI grounding with a curated 24,000-example collection of mobile, desktop, and web screenshots. Its two-stage procedure first learns across platforms and then specializes on high-resolution images, with ablations on data diversity and redundant examples.
OSWorld-Human adds human-determined trajectories to OSWorld to evaluate the efficiency of desktop computer-use agents. The study compares 16 agents and analyzes model-call latency, changes in step duration during task execution, and excess action steps.
AgentSynth composes easily generated subtasks into longer computer-use tasks and trajectories with adjustable difficulty. Its evaluation uses the number of subtasks to probe how agent success changes as task complexity grows.
Builds GUI task data with real-world interaction anomalies and evaluates how agent behavior changes under those conditions.
Extends OSWorld with tasks covering user misuse, prompt injection, and model misbehavior, with assessment of both task success and safety.
Separates textual and iconic UI elements and iteratively focuses visual regions to refine grounding without additional model training.
MCPWorld evaluates API, GUI, and hybrid computer-use agents with 201 tasks in applications whose source can be instrumented and extended with MCP support. It verifies completion from application behavior and packages the testbed in containers with GPU support.
Go-Browse frames web-environment exploration as graph search so that information can be reused across data-collection episodes. It collects 10,000 successful trajectories and 40,000 interaction steps on WebArena and uses them to fine-tune a web agent.
Describes Surfer-H, a web agent paired with the Holo1 vision-language model family trained on web content, synthetic examples, and agent-generated data. The work introduces WebClick for web-interface localization and evaluates browser task execution on WebVoyager.
Uses an attention-based action head and a verifier to select relevant screen regions without generating coordinates as text.
Combines grounding pretraining, bilingual interaction trajectories, and reinforcement fine-tuning for mobile GUI actions.
Benchmarks truthfulness, controllability, safety, and privacy of multimodal LLM agents across interactive web and mobile GUI tasks.
Introduces RiOSWorld, a computer-use risk benchmark separating user-originated and environmental threats. It evaluates both risky-goal intent and goal completion across web and other computer applications.
Introduces synthetic CAD interaction videos, a model for learning interface actions from video, and evaluation tasks for spatial and long-horizon reasoning.
Combines generated tasks, estimated success rewards, and online reinforcement learning to automate GUI-agent interaction training.
RedTeamCUA combines a virtual-machine OS environment with containerized websites for controlled prompt-injection tests spanning both interfaces. Its RTC-Bench contains 864 examples and can initialize agents at injection points to separate attack susceptibility from navigation failures.
Uses rule-based rewards for output structure and action correctness to train reasoning for enterprise web navigation.
UI-Genie jointly improves a mobile GUI agent and a reward model that processes screenshots with interaction history and supplies action- and task-level feedback. Its data pipeline uses rule-based verification, corrupted trajectories, and hard negatives to support reward-guided exploration and iterative training.
ScienceBoard combines an interactive environment with professional scientific software and 169 human-curated tasks in areas including biochemistry, astronomy, and geoinformatics. It evaluates computer-use agents on visually rich research workflows and analyzes their execution limitations.
ARPO extends group-relative policy optimization with a replay buffer that reuses successful GUI trajectories across training iterations. It filters tasks using baseline performance and compares end-to-end reinforcement learning with offline preference optimization on OSWorld.
Trains web agents through asynchronous multi-turn environment interaction, using task-success rewards to optimize complete trajectories.
Web-Shepherd is a process reward model for assessing individual steps of web-navigation trajectories. It introduces a collection of 40,000 step-level preference pairs with checklists and a separate benchmark for comparing reward models, then evaluates verification during WebArena-lite navigation.
Analyzes reasoning templates, reward design, and policy updates in GUI grounding, then proposes targeted adjustments to the training process.
PC Agent-E augments 312 human computer-use trajectories with alternative action decisions synthesized by Claude 3.7 Sonnet. It studies training with this combination and introduces WindowsAgentArena-V2 as an updated evaluation benchmark.
Introduces MONDAY and an automated pipeline that extracts mobile-navigation training data from instructional videos across operating-system platforms.
Introduces OSWorld-G grounding evaluation and the Jedi synthesis pipeline for examples spanning layout reasoning and fine-grained interaction.
Mobile-Bench-v2 evaluates mobile GUI agents using multiple acceptable offline action paths, noisy interfaces with ads or pop-ups, and ambiguous instructions with scripted clarification exchanges. These splits separate step-level execution, robustness, and proactive interaction.
WebEvolver trains a co-evolving world model to predict web observations and generate additional agent-training trajectories. The same model supports look-ahead action selection at inference, with evaluation on live web-task benchmarks.
Uses a staged reasoning-focused training framework to move GUI agents from reactive actions toward deliberative planning and recovery.
LearnAct parses human demonstrations into reusable knowledge, retrieves relevant examples, and uses them during mobile GUI task execution. The accompanying LearnGUI benchmark includes 2,252 offline tasks and 101 online tasks for studying adaptation from demonstrations.
TongUI converts multimodal online tutorials, including videos and articles, into GUI-agent trajectories. Its GUI-Net dataset contains 143,000 trajectories spanning five operating systems and more than 200 applications, and supports fine-tuning for grounding and navigation.
Studies whether mid-training on GUI perception, multimodal reasoning, and text reasoning transfers to GUI-agent planning. Experiments compare 11 task sources and curated mixtures using WebArena and AndroidWorld to investigate training-data choices when GUI trajectories are scarce.
Applies reinforcement fine-tuning with unified action rules and curated cross-platform examples to vision-language GUI agents.
AgentRewardBench evaluates automated web-agent judges against expert reviews of 1,302 trajectories from five benchmarks. The annotations cover completion, side effects, and repetition, enabling comparison of LLM judges and rule-based task evaluators.
SkillWeaver explores websites, practices interactions, and converts the resulting experience into a reusable library of callable skill APIs. Its WebArena and live-website experiments examine skill refinement, composition, and transfer from stronger agents to weaker ones.
Evaluates GUI target localization in high-resolution professional software and studies cascaded visual search to narrow the target region.
Introduces Online-Mind2Web, with 300 tasks across 136 live websites, and examines how benchmark design affects assessments of web agents. It also develops an LLM judge for task completion and compares its judgments with human evaluation.
Combines generalist and specialist models with hierarchical planning and multiple grounding methods for computer-use tasks.
Uses rule-based action rewards and policy optimization to train GUI action prediction from a compact set of mobile tasks.
Translates user instructions into formal specifications and applies runtime logic-based checks to proposed mobile GUI actions.
Provides annotated desktop demonstrations for evaluating element grounding, layout grounding, and action prediction.
Labels individual computer-use actions by comparing surrounding screenshots, then trains agents from both successful and unsuccessful steps.
Coordinates specialized Windows UI agents with dynamic task scheduling, shared memory, and human-triggered rollback for recovering from errors.
Separates planning from execution and creates synthetic plan annotations for training agents on extended web-navigation tasks.
Evaluates whether autonomous web agents minimize use of sensitive personal information when completing tasks that expose unnecessary private data.
Introduces a benchmark for federated mobile-agent training under heterogeneous user and application distributions, combining datasets, algorithms, and base models.
Pairs benign and harmful web tasks to assess deliberate misuse risks and categorize agent behavior by risk level.
Introduces SpiritSight and GUI-Lasagne data, combining multilevel GUI annotations with visual block parsing for high-resolution interface navigation.
Uses human-planned subtasks to constrain and refine the intermediate plans connecting user goals with executable mobile operations.
Records interaction history and converts repeated action sequences into reusable high-level shortcuts for mobile GUI tasks.
Introduces a modular visual web-agent stack with planning and memory components, exposed through a remote-browser application and Chrome extension.
Uses inference of possible user queries from screenshots and target coordinates as a training bridge between GUI grounding and action reasoning.
Trains GUI agents with a frozen value model learned from offline interactions, guiding action exploration without predicting complete next observations.
Uses step-level confidence estimates to decide when a GUI agent should act autonomously or request human intervention in complex situations.
Uses active perception and hierarchical agents for instruction decomposition, progress tracking, action selection, and reflection in PC workflows.
Learns action-value functions from offline device-control experience and uses them to rank candidate actions for policy improvement.
Introduces desktop and web tasks with varied initial states to test planning recovery and adaptability beyond canonical starting configurations.
Infers element functionality from UI changes before and after interaction to produce verified annotations for grounding-model training.
Studies a screenshot-driven native GUI model with unified actions, deliberate reasoning, and iterative training on interaction traces.
Builds self-critique training examples from searched recovery paths to improve agents' ability to detect and correct errors during interaction.
Uses hierarchical mobile agents and persistent tips and reusable action shortcuts to improve complex tasks from accumulated experience.
Builds GUI trajectories by exploring environments first and deriving tasks retrospectively, with reward-model filtering of generated trajectories.
Recasts mobile UI automation as on-device code generation, using app-specific documentation and synthetic tasks to guide smaller models.
Combines PC Tracker interaction capture, completion of action and reasoning annotations, and planning and grounding agents for desktop workflows.
Introduces a vision-based grounding model trained with diverse synthetic instructions and action histories for context-sensitive GUI targeting.
Simulates a software-company workplace to evaluate agents on professional tasks involving websites, programs, files, and coworker communication.
Combines autonomous task proposal, web interaction, and visual success evaluation to discover skills and improve browser-agent policies.
Locates GUI targets by identifying and aggregating attention maps in pretrained multimodal models without task-specific fine-tuning.
Converts public tutorials into task specifications and executes them with an agent to synthesize multimodal interaction trajectories.
Describes BrowserGym's shared web interaction environment and AgentLab tooling for consistent experiments across multiple agent benchmarks.
Uses screenshots, a unified action space, and staged grounding and reasoning training for cross-platform GUI interaction.
Introduces data and a generation pipeline for translating natural-language requests into Android intent invocations using compact language models.
Combines visual token selection, interleaved visual-action history, and curated instruction data in a compact GUI action model.
Presents a preliminary study of Claude 3.5 Computer Use across desktop tasks and software, analyzing planning, action, and critique behavior and providing a framework for deploying GUI-automation models.
Introduces WebDreamer, which simulates candidate web actions with language-model world models and value estimates before acting.
Trains web agents with an evolving task curriculum, outcome supervision, and reinforcement-learning updates intended to manage policy drift.
Provides a shared Android action environment, reproducible tasks, and instruction data for training and comparing language and multimodal agents.
Combines cross-platform GUI grounding data synthesis with action-model training to study generalization to unfamiliar interfaces.
Introduces a smartphone-agent benchmark with English and Chinese tasks, real-time Android interaction, and completion and resource-use metrics.
Introduces asynchronous distributed reinforcement learning with centralized updates and decentralized interaction collection for device-control agents.
Combines adaptive mobile-task planning, reflection-based recovery, and multiple memory components, evaluated with MobBench and AndroidArena.
Builds MultiUI by generating instructions from webpage accessibility trees and pairing them with screenshots for multimodal training. Evaluation examines web-interface understanding, including VisualWebBench and Mind2Web, and transfer to other text-rich visual tasks.
Introduces BrowserART and studies whether chat-model refusal behavior transfers to browser agents carrying out potentially harmful instructions.
Combines hierarchical planning, retrieved experience, and a computer interaction interface to execute multistep GUI tasks.
Evaluates web-task completion under explicit enterprise policies, measuring policy-compliant completion and safety violations separately.
Introduces UGround, a visual target-localization model trained with large-scale synthetic references to elements in GUI screenshots.
Generates browser-agent demonstrations through autonomous exploration and retrospective task labeling, pruning trajectories that lack meaningful subtasks.
Dynamic Planning of Thoughts revises a mobile GUI plan using current environmental feedback and execution history. The study compares this planning strategy with long-dialogue prompting and examines its behavior on unfamiliar tasks and different language-model backbones.
MobileVLM adds two pretraining stages and four UI tasks to learn element detail and relationships between successive screens. Its Mobile3M dataset contains three million Chinese mobile UI pages connected by recorded transition actions.
Builds mobile screenshot and view-hierarchy pairs through automated application traversal and evaluates their usefulness for GUI grounding.
Maintains explicit task goals and evolving state descriptions to improve base-agent decisions across interactive tasks, including web shopping.
Evaluates privacy-directed webpage instruction injection against generalist web agents using PII-related interaction steps from Mind2Web, including attempts to expose specific user information or entire requests.
Adapts real-desktop evaluation to Windows applications and supports parallel execution of benchmark tasks.
Agent Workflow Memory extracts reusable task routines and selectively supplies them to guide later web actions. It studies both offline workflow induction from training examples and online induction from test experience on Mind2Web and WebArena.
Benchmarks visual agents across GUI, embodied, and design tasks, with training trajectories collected through solvers, agents, and human demonstrations.
Parses screenshots into interactable regions and semantic element descriptions to support visually grounded agent actions.
Introduces simulated application APIs and state-based task evaluation for interactive coding agents performing everyday digital workflows.
Agent-E combines hierarchical web-task control with DOM distillation and observations of interface changes. WebVoyager experiments inform a broader discussion of primitive skills, observation reduction, and self-improvement in agent architecture.
Benchmarks multimodal agents on data-science and engineering workflows involving enterprise applications, code, and GUI operations in real computer environments.
Automates mobile GUI tests from natural-language requirements, combining action generation with verification based on interaction traces.
Defines compositional enterprise workflows to evaluate planning and reasoning, with generation of ground-truth interaction traces.
Introduces Android screenshots with element locations, functionality descriptions, and instructions linked to sequences of GUI actions.
Introduces CRAB, a framework for cross-environment agent tasks with graph-based evaluation and a benchmark spanning desktop and phone interactions.
Introduces Screen Point-and-Read and a hierarchical layout approach that interprets screen regions indicated by a user-selected point.
Introduces WONDERBREAD, a benchmark pairing human WebArena workflow demonstrations with screen recordings, action logs, and written procedures. Six evaluation tasks cover documentation, knowledge transfer, and process improvement beyond end-to-end execution.
Introduces WebCanvas and Mind2Web-Live, evaluating online task progress through meaningful intermediate states on changing websites.
Introduces adversarial tasks on VisualWebArena and an evaluation framework that tracks how manipulated information passes between agent components. The analysis examines vulnerabilities introduced by reflection and tree-search evaluators as well as direct action generation.
Introduces GUIEnv, GUIAct, and GUIChat datasets to develop OCR, grounding, component knowledge, and interaction abilities in visual-language models.
Introduces video-based GUI questions and annotations for studying temporal interface understanding across varied interaction settings.
Evaluates GUI automation from instructional videos at separate levels of high-level planning, action narration, and primitive execution.
Combines offline initialization and online reinforcement learning in Android environments, with automated evaluation and curriculum-based sampling.
Introduces annotated cross-application mobile trajectories and studies history-aware navigation over long task sequences.
CAAP converts screenshots into textual observations and plans keyboard-and-mouse actions using a prompt that examines task context from multiple perspectives. The agent is evaluated on MiniWoB++ and WebShop using only front-end visual observations.
Studies how Android task performance changes with demonstration scale and releases AndroidControl with high- and low-level instructions.
Separates mobile planning, decision-making, and reflection, with a memory unit for task progress and relevant content.
Introduces parameterized Android tasks with initialization, success checks, and cleanup for reproducible interactive evaluation.
Evaluates multimodal agents on compositional tasks across changing websites and studies replaying prior trajectories as memory support.
LlamaTouch executes mobile tasks on devices and evaluates whether an agent visits manually annotated essential application or system states. Screenshot and hierarchy annotations, combined with exact and fuzzy state matching, support evaluation of 496 tasks across multiple agents.
Introduces a real-computer evaluation environment with execution-based checks for tasks spanning desktop applications and operating-system state.
Separately evaluates web-page reading, understanding, and element grounding across tasks drawn from real websites.
Adapts multimodal modeling to mobile interfaces through detailed screen crops, region annotations, and UI reasoning tasks.
AgentStudio combines an interactive GUI/API environment with tools for creating tasks, annotating interface elements, and labeling actions in videos. Its online suite and GroundUI, IDMBench, and CriticBench datasets examine interaction, grounding, learning from video, and success detection.
Introduces enterprise web tasks on ServiceNow and BrowserGym interfaces for evaluating browser-based agents.
Introduces Chain-of-Action-Thought and Android-In-The-Zoo annotations that connect prior actions, screen observations, intended actions, and expected outcomes.
Uses screenshot observations, planning modules, and generated low-level keyboard and mouse control for general computer interaction.
Introduces a dataset and benchmark for generating executable task scripts from screenshots and visually grounded desktop or web instructions.
MT-Mind2Web evaluates web navigation through sequences of conversational user instructions. Self-MAP combines memory-augmented planning with reflection to preserve context and dependencies across those interaction turns.
Combines screenshots, layout information, and action history with a factored action predictor for smartphone automation.
Provides an operating-system agent framework connecting applications, files, terminals, and web tools, with accumulated skills for subsequent tasks.
Introduces AndroidArena and analyzes agent limitations in cross-application tasks, user constraints, exploration, and reflection.
Combines a screenshot-and-action dataset with a planning, acting, and reflecting loop for computer control through mouse and keyboard actions.
Collects expert demonstrations of conversational web navigation and studies retrieval-based element selection for processing large pages.
UFO uses two agents to inspect Windows application interfaces and their control metadata, then grounds and executes user requests within and across applications. The study evaluates this UI-focused architecture on nine Windows applications.
Uses visual perception tools and task decomposition to operate mobile applications without relying on app interface metadata.
Combines multimodal web interaction with a real-website task collection and an automated evaluation protocol.
Introduces visually grounded website tasks for evaluating multimodal agents that must interpret both images and text.
Trains a screenshot-driven GUI agent with grounding pretraining and introduces ScreenSpot for evaluating interface target localization.
Combines operating-procedure context with user interaction to guide mobile task automation and handle personalized or sensitive requests.
Introduces SeeAct and live-website evaluation, examining how visual planning and element grounding affect web-agent task completion.
WebVLN trains website navigation from question-based instructions using both rendered visual information and underlying HTML. It introduces WebVLN-v1 and a website-aware navigation network to study this digital variant of vision-and-language navigation.
Builds app knowledge through exploration or human demonstrations and uses it to guide multimodal smartphone interactions.
VisionTasker converts screenshots into textual UI interpretations and presents one interface at a time to an LLM planner for action selection. It evaluates visual representations and execution of 147 tasks on an Android smartphone, including integration with programming by demonstration.
Introduces a visual-language model with low- and high-resolution image encoders for screenshot understanding and GUI navigation.
Introduces MobileGPT, which organizes mobile-app experience into reusable subtasks using an explore, select, derive, and recall cycle. Its memory supports learning task procedures and adapting them to new contexts.
Evaluates multi-turn PowerPoint creation and editing, scoring the resulting presentation files rather than requiring a fixed API sequence.
Overlays labeled image regions to help multimodal models refer to and reason about visual targets; a general visual-prompting method relevant to GUI grounding.
OpenAgents hosts three language agents, for data analysis, API plugins and autonomous web browsing, behind a web interface for non-expert users, with local deployment for developers.
Introduces Auto-GUI, a screenshot-based agent using previous actions and future action plans to guide device interaction.
Combines language-model reasoning with app analysis, UI representations, and exploration-derived memory for Android task automation.
Evaluates language agents across eight interactive environments and analyzes failures in reasoning, decisions, and instruction following.
Introduces reproducible web environments with task-completion checks for evaluating autonomous web agents.
Collects Android interaction demonstrations with screens, actions, and instructions across device and platform variations for robustness evaluation.
Synapse filters task-irrelevant page state and places complete abstracted state-action trajectories into the prompt. An embedding-based exemplar memory retrieves relevant demonstrations for new tasks, evaluated on MiniWoB++ and Mind2Web.
Introduces a web-task dataset spanning diverse websites and evaluates generalization to unseen sites and domains.
Introduces SheetCopilot, an agent that steers spreadsheet software via atomic virtual APIs, along with a 221-task spreadsheet manipulation benchmark.
Provides an Android benchmark toolkit with controlled environments, intermediate feedback, and task sets for reproducible GUI-agent evaluation.
Introduces recursive criticism and improvement prompting for language-model agents performing computer tasks, evaluated on MiniWoB++ with a small number of demonstrations per task.
Introduces screenshot question answering over mobile interfaces, linking answers to screen content and bounding boxes.
Provides a simulated shopping environment where language agents search, configure, and select products from natural-language requirements.
Introduces GUI-based task-oriented dialogue and a dataset pairing mobile-interface operations with conversational responses.
Introduces MoTIF mobile-app interactions with feasible and infeasible commands, feasibility explanations, and follow-up questions for ambiguous requests.
Learns shared image, text, and structural UI representations through self-supervised tasks based on relationships among interface components.
Presents an Android environment for training and evaluating reinforcement-learning agents through touchscreen interaction.
Introduces question answering over webpage text and structure, with aligned HTML, screenshots, and metadata for structural reading comprehension.
Uses workflows extracted from demonstrations to constrain reinforcement-learning exploration for interactive web tasks.
Introduces Rico, collecting Android interface designs and interaction traces through crowdsourced use followed by automated exploration. The paper demonstrates UI-layout retrieval using learned representations and describes visual, textual, structural, and interaction data.
Presents visual GUI test scripts that use images to specify actions and expected screen feedback. Recording both input events and screenshots can generate tests from demonstrations, supporting unit, regression, and test-driven workflows.
Introduces screenshot-based GUI search and visual scripting, using image patterns to locate interface targets and direct mouse and keyboard events. It evaluates screenshot queries and demonstrates automation and interactive-help tasks.