OpenCUA: Open Foundations for Computer-Use Agents
Presents demonstration collection infrastructure, the AgentNet dataset, and a training pipeline for open computer-use models.
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Presents demonstration collection infrastructure, the AgentNet dataset, and a training pipeline for open computer-use models.
MVISU-Bench evaluates bilingual mobile tasks involving cross-app work, vague requests, user interaction and unethical instructions alongside ordinary single-app tasks. Its Aider prompting module is designed to clarify intent and mitigate risky execution within agent workflows.
Uses multiple candidate answers and adaptive exploration rewards to improve spatial and semantic alignment in GUI grounding.
GUI-RC aggregates multiple grounding predictions into spatial voting grids to choose a consensus region. GUI-RCPO then turns agreement with that region into a reward for test-time policy updates on unlabeled GUI screenshots.
Introduces CogniWeb, which switches between fast reactive processing and slower deliberative reasoning according to task complexity. WebArena experiments examine this combination of learned behaviors and online planning.
SEAgent explores unfamiliar software using a world-state assessor and an automatically generated task curriculum. It learns from failed and successful interactions through adversarial imitation and GRPO, then combines specialist experience into a generalist agent evaluated on five OSWorld software environments.
Surveys agents that operate computers and phones through operating-system interfaces, covering components, capabilities, foundation models, frameworks, and benchmarks.
D2Snap reduces serialized DOM observations while preserving actionable elements and features that distinguish their uses. The study compares reduced DOM inputs with screenshot-based observations for a web agent on tasks sampled from Online-Mind2Web.
Introduces GuirlVG, an empirical study of reinforcement fine-tuning for GUI visual grounding. It analyzes training components and adds an adaptive KL-based mechanism to limit reward over-optimization.
The Self-Evolution Agent combines automatic generation of verifiable computer-use trajectories with step-wise reinforcement learning for long-horizon training. It also describes a model-enhancement procedure that integrates grounding and planning capabilities without an additional training stage.
RecAgent narrows attention to recommended UI components and requests user feedback when task intent or decisions remain uncertain. It introduces ComplexAction to evaluate specified single-step GUI actions in difficult interface scenarios.
CoAct-1 delegates subtasks between a GUI operator and a programmer that executes Python or Bash. Its OSWorld evaluation studies a hybrid action space in which scripts handle suitable file and data operations while visual interaction handles other steps.
NaviMaster trains a shared policy for GUI and embodied navigation using a common visual-trajectory formulation. It combines trajectory collection, reinforcement learning and distance-aware rewards, with evaluation across both task families.
Web-CogReasoner separates factual and conceptual web knowledge from procedural reasoning, using a structured curriculum to train a multimodal agent. Web-CogDataset and Web-CogBench support study of these capabilities alongside web-navigation evaluation.
NaturalGAIA builds verifiable long-horizon GUI tasks from human interaction intents while separating causal task structure from its verbal description. Its LightManus-Jarvis framework divides dynamic planning and context management from execution based on visual and structural interface information.
Reports a GUI-grounding model family and empirical design choices covering source data, perception training, and coordinate prediction.
Magentic-UI combines browser interaction, code execution, file operations, and MCP tools in an interface for human-agent collaboration. It studies collaborative planning and task execution, action guards, and persistent memory through benchmark tasks, simulated users, user studies, and safety assessments.
Combines grounding-oriented reward and sampling improvements with inference-time image decomposition and target selection.
Builds reusable page memories from past mobile trajectories and retrieves them to support task planning and execution.
MMBench-GUI evaluates interface understanding, element grounding, task automation, and collaboration across six named desktop, mobile, and web platforms. It introduces the Efficiency-Quality Area metric for examining execution efficiency alongside task quality in online GUI automation.
OS-MAP organizes 416 computer-use tasks across 15 applications by a five-level automation taxonomy and a hierarchy of user demands. The benchmark separates required autonomy from generalization scope to diagnose where agents struggle as task demands increase.
Studies proactive assistance in visual-analytics interfaces, using interaction logs to detect support needs and provide context-aware suggestions and guidance.
MobileUse reflects on errors at action and task timescales, invoking reflection when needed and using proactive exploration to learn unfamiliar apps. It evaluates this mobile execution framework on AndroidWorld and AndroidLab and describes a toolkit for physical-device operation.
GUI-G2 replaces binary grounding rewards with Gaussian point rewards and spatial-coverage rewards. An adaptive variance tied to element dimensions supplies continuous training feedback for targets of different sizes, evaluated on the ScreenSpot benchmark family.
Studies indirect prompt injection through HTML content consumed as accessibility trees. The evaluation tests how manipulated page observations redirect browser-agent actions on real websites.
Combines a mobile GUI data pipeline, perception and planning capabilities, and reinforcement fine-tuning for interactive task execution.
Introduces WebGuard, a human-annotated dataset for predicting outcomes and risk levels of state-changing website actions. It provides generalization splits and evaluates specialized guardrail models.
Compares DOM-based and pixel-based web agents on a cloned news site containing advertisements, consent dialogs and paywalls. The study examines how interface presentation affects ad interaction and consequential subscription choices.
Introduces LaSM, a training-free defense that selectively scales attention and MLP components to improve alignment with task-relevant screen regions. It evaluates the approach against pop-up-based GUI injection attacks.
Studies backdoors that redirect GUI visual grounding even when the task plan is correct. VisualTrap evaluates whether poisoned grounding training transfers to downstream tasks and across web, mobile, and desktop interface settings.
Evaluates agent safety across real browser, code, filesystem, shell, and messaging tools using rule-based and model-based assessments.
GTA1 samples multiple action proposals at each GUI step and uses a judge to select among them. A separate grounding model is trained with reinforcement learning to map selected proposals to visual targets, linking planning-time search with click localization.
MobileGUI-RL constructs an online training curriculum through agent exploration and task filtering. It adapts GRPO with trajectory-aware advantages and rewards for task completion and execution efficiency, evaluated on three online mobile-agent benchmarks.
R-VLM localizes GUI elements through zoomed-in region proposals and an intersection-over-union-aware training objective. It evaluates the grounding model on ScreenSpot and AgentStudio and studies its effect on navigation in AITW and Mind2Web.
Analyzes security boundaries in computer-use agents through a risk taxonomy and concrete adversarial case studies. It links observed failures to input provenance, interface-action binding, memory, and delegation, and proposes CUA-specific evaluation principles.
Introduces an app-content instrumentation framework and complementary interactive and static test suites for mobile GUI agents. It studies how untrusted third-party content changes task execution and state understanding.
Studies compute allocation for web-agent post-training with teacher-generated supervised fine-tuning followed by on-policy reinforcement learning. It samples 1,370 training configurations and uses bootstrap analysis to examine hyperparameter sensitivity on WorkArena and MiniWoB++.
SimpAgent prunes distracting interface elements with visual masks and compresses interaction history using consistency-based guidance. The study evaluates these two forms of context reduction during GUI navigation in web and mobile environments.
WebArxiv provides 510 static-snapshot tasks with deterministic answers for scholarly browsing, including constrained paper retrieval, content extraction, and cross-paper comparison. The study also tests dynamic retrieval of interaction history to address repetitive or incomplete agent reasoning.
Studies chain-level risk detection for mobile multimodal agents and a language-model-assisted evaluator, assessing safety interventions together with functional preservation.
LineRetriever uses a language model to select observation lines that matter for upcoming web-navigation actions. It reduces DOM or accessibility-tree context by considering the planning horizon instead of relying solely on semantic similarity.
ZonUI-3B trains GUI grounding with a curated 24,000-example collection of mobile, desktop, and web screenshots. Its two-stage procedure first learns across platforms and then specializes on high-resolution images, with ablations on data diversity and redundant examples.
Uses a staged curriculum from response-format alignment through action feedback to interactive task-level training for mobile agents.
Chain-of-Memory explicitly records action descriptions and task-relevant screen information in short- and long-term memory for GUI navigation. GUI Odyssey-CoM provides 111,000 screen-action pairs with memory annotations for learning and evaluating information retention across applications.
CogniGUI combines hierarchical visual parsing of interface elements with a GRPO-based grounding agent that compares alternative interaction paths. Its ScreenSeek benchmark evaluates navigation across applications, changing interface states, and consistency between interfaces.
OSWorld-Human adds human-determined trajectories to OSWorld to evaluate the efficiency of desktop computer-use agents. The study compares 16 agents and analyzes model-call latency, changes in step duration during task execution, and excess action steps.
Studies context manipulation in web agents by altering stored task representations rather than webpage prompts alone. Evaluation on Browser-use and Agent-E examines memory-directed attacks and the implications for secure context handling.
Introduces environments that couple 3D physical-world simulations with functional web interfaces. The accompanying benchmark evaluates tasks requiring agents to coordinate online information and physical actions across cooking, navigation and shopping scenarios.
Introduces a finer-grained taxonomy of GUI localization errors and a logit-based Peak Sharpness Score for analyzing coordinate-prediction uncertainty. A context-aware cropping method refines the visual input without retraining the grounding model.
Extends OSWorld with tasks covering user misuse, prompt injection, and model misbehavior, with assessment of both task success and safety.
Builds GUI task data with real-world interaction anomalies and evaluates how agent behavior changes under those conditions.
AgentSynth composes easily generated subtasks into longer computer-use tasks and trajectories with adjustable difficulty. Its evaluation uses the number of subtasks to probe how agent success changes as task complexity grows.
Demonstrates clean-text visual backdoor attacks (VIBMA) that compromise fine-tuned VLM mobile agents through visual triggers while keeping text instructions intact.
Separates textual and iconic UI elements and iteratively focuses visual regions to refine grounding without additional model training.
Mirage-1 organizes interaction trajectories into execution, core, and meta-skills, then uses them to guide Monte Carlo tree search during online GUI tasks. It introduces AndroidLH for long-horizon evaluation and tests the approach on Android and web-navigation benchmarks.
Location Preference Optimization uses an information-entropy signal to select interaction regions and a distance-based reward to assess click locations. It trains GUI localization through preference optimization and evaluates both offline grounding and online interaction.
Introduces UITron-Speech, which predicts GUI actions from spoken instructions and screenshots. It combines synthetic speech data and mixed-modality training with a training-free grounding refinement step.
UI-NEXUS evaluates compositional mobile tasks in local utility apps and online Chinese and English service apps. AGENT-NEXUS decomposes those long tasks into self-contained atomic subtasks to study generalization beyond isolated screens or short action chains.
FingerTip 20K gathers 20K human Android demonstrations from users' long-term everyday app use, with user context, to evaluate proactive task suggestion and preference-aware task execution.
Introduces EconWebArena, a curated benchmark of economic-data tasks requiring live website navigation, multimodal interpretation, and precise extraction. It evaluates visual grounding, planning, and interaction design within multistep workflows.
第 721–780 篇,共 1,200 篇,按发表时间由新到旧排列。