OSUniverse: Benchmark for Multimodal GUI-navigation AI Agents
Introduces OSUniverse, a desktop GUI benchmark spanning precise clicks through multistep and multiapplication tasks. It provides both manual scoring and an automated validation mechanism.
Source-backed papers on GUI grounding, agents, training, evaluation, and safety.
Read the research survey ↗ · Methods, evaluation, and human agency — an English working manuscript with a source-by-source reading register.
AI-assisted editorial review of primary sources; experiments are not independently reproduced. Dates keep their recorded precision. Resource links below follow reviewed introduction or documentation relationships. Method ↗
Introduces OSUniverse, a desktop GUI benchmark spanning precise clicks through multistep and multiapplication tasks. It provides both manual scoring and an automated validation mechanism.
RegionFocus adds visual test-time scaling by zooming into selected screenshot regions and maintaining an image-based map of landmarks and actions. It evaluates this grounding procedure with UI-TARS and Qwen2.5-VL on ScreenSpot-Pro and WebVoyager.
ScaleTrack combines a unified collection of GUI grounding samples with a planning objective that predicts the next action while reconstructing prior actions. This backward prediction links the current screenshot to interaction history during agent training.
Combines iterative web search and link-following with interleaved reasoning and report drafting for deep research. Its reported web explorer retrieves page content through a crawler rather than controlling a visual browser interface.
Formalizes GUI tasks as Markov decision processes and traces agent training from prompting through supervised fine-tuning to reinforcement learning.
Reviews LLM-driven phone GUI agents with a taxonomy of agent frameworks, prompt- and training-based modeling, datasets, and benchmarks.
Presents a position paper on privacy and security evaluation for GUI agents, identifying risk categories and challenges in involving human evaluators. It proposes risk-aware assessment and in-context consent as design directions.
WebEvolver trains a co-evolving world model to predict web observations and generate additional agent-training trajectories. The same model supports look-ahead action selection at inference, with evaluation on live web-task benchmarks.
Introduces PixelWeb, a webpage GUI dataset with element images, contours, and pixel masks. Its annotation pipeline combines bitmap channel information with DOM-based visibility and stacking analysis to address occlusion and overlapping elements.
Introduces WASP, an end-to-end benchmark for prompt-injection security in web agents. Its evaluation separates partial attack progress from completion of the attacker’s full objective.
Guides visual GUI agents at inference time with a process-reward model that evaluates intermediate actions. It combines stepwise guidance with trajectory reflection and retry mechanisms in static and interactive navigation tasks.
Introduces UFO2, a Windows desktop agent architecture combining a coordinating HostAgent, application-specialized agents, and a shared GUI/API action layer. It integrates UI Automation, visual parsing, speculative planning, and an isolated picture-in-picture desktop.
Uses a staged reasoning-focused training framework to move GUI agents from reactive actions toward deliberative planning and recovery.
Presents a modular security testing framework that plugs into BrowserGym and tool-use benchmarks to evaluate agents under configurable threat models.
LearnAct parses human demonstrations into reusable knowledge, retrieves relevant examples, and uses them during mobile GUI task execution. The accompanying LearnGUI benchmark includes 2,252 offline tasks and 101 online tasks for studying adaptation from demonstrations.
TongUI converts multimodal online tutorials, including videos and articles, into GUI-agent trajectories. Its GUI-Net dataset contains 143,000 trajectories spanning five operating systems and more than 200 applications, and supports fine-tuning for grounding and navigation.
WebRollback gives a web agent an explicit action for returning to an earlier state in its navigation trajectory. It studies this recovery mechanism on two live web-navigation benchmarks under both zero-shot and fine-tuned settings.
VLM-Fuzz combines depth-first UI exploration with Android manifest analysis, runtime widget hierarchies, and on-demand visual reasoning to generate app test inputs. It evaluates coverage on 59 benchmark apps and uses additional Google Play apps to study crash discovery.
ViMo predicts the next mobile-app screenshot after a candidate action by separately modeling graphics and text. A symbolic placeholder representation preserves layout while a second predictor supplies readable text, enabling visual lookahead for GUI-agent planning.
Characterizes six forms of GUI-content injection and studies their effects on GUI agents and human users using adversarial webpages. The analysis examines privacy failures and the limits of human oversight.
UI-E2I-Synth uses GPT-4o to synthesize GUI grounding instructions with varied complexity, addressing small elements, imbalanced element types, and implicit requests. The accompanying UI-I2E-Bench evaluates instruction-to-element localization across these annotation challenges.
Findings of the Association for Computational Linguistics: ACL 2025 ↗
Applies reinforcement fine-tuning with unified action rules and curated cross-platform examples to vision-language GUI agents.
RealWebAssist evaluates web assistance through sequences of instructions collected from real users across multiple websites. It tests intent interpretation, user-specific routines, long-term context, and visual grounding when instructions are ambiguous or evolve during interaction.
Studies whether mid-training on GUI perception, multimodal reasoning, and text reasoning transfers to GUI-agent planning. Experiments compare 11 task sources and curated mixtures using WebArena and AndroidWorld to investigate training-data choices when GUI trajectories are scarce.
Explorer collects interactable GUI elements from a live target application and records user sessions for application-specific model training. It links repeated interface states into a navigation map that supports path planning and voice-directed interaction.
AgentRewardBench evaluates automated web-agent judges against expert reviews of 1,302 trajectories from five benchmarks. The annotations cover completion, side effects, and repetition, enabling comparison of LLM judges and rule-based task evaluators.
SkillWeaver explores websites, practices interactions, and converts the resulting experience into a reusable library of callable skill APIs. Its WebArena and live-website experiments examine skill refinement, composition, and transfer from stronger agents to weaker ones.
Evaluates GUI grounding models under natural image noise, untargeted adversarial perturbations, and targeted image attacks. Experiments cover mobile, desktop, and web interfaces and analyze sensitivity to image resolution and adversarial changes.
Evaluates GUI target localization in high-resolution professional software and studies cascaded visual search to narrow the target region.
ReuseDroid migrates Android GUI tests between functionally similar apps using VLM agents that separate shared test intent from app-specific interaction flows. It introduces LinPro, a dataset of 578 migration tasks across 39 apps, to evaluate test transfer.
Adapts web agents to execute natural-language test steps, verify assertions, and issue test verdicts. The study introduces 113 passing and failing test cases across three offline web applications and compares two agent implementations with qualitative failure analysis.
Introduces Online-Mind2Web, with 300 tasks across 136 live websites, and examines how benchmark design affects assessments of web agents. It also develops an LLM judge for task completion and compares its judgments with human evaluation.
Combines generalist and specialist models with hierarchical planning and multiple grounding methods for computer-use tasks.
Navi-plus evaluates GUI agents that ask follow-up questions to complete ambiguous user instructions. It provides GUI clarification question-answer pairs and Dual-Stream Trajectory Evaluation for this interactive setting.
Frames GUI-agent trustworthiness as an execution gap and reviews failures, attacks, and defenses across perception, reasoning, and interaction.
Surveys foundation-model web agents through their architectures, training methods and trustworthiness. It organizes research on completing browser tasks from user instructions and identifies directions for further development.
Analyzes LLM-based GUI agents through four components (perception, exploration, planning, and interaction) and the methods used to evaluate them.
Uses rule-based action rewards and policy optimization to train GUI action prediction from a compact set of mobile tasks.
Proposes a guardrail agent that reasons over explicit safety policies and checks action trajectories, with a web-agent safety benchmark.
Represents interface interactions with a stateful screen schema to model user behavior and support action understanding and prediction.
Evaluates security failures of computer-use agents under adversarial requests and screen-context manipulation. The study examines refusal behavior while agents perform tasks in desktop and web environments.
Defines when phone agents should request user interaction and introduces AndroidInteraction annotations for deciding whether and how to engage the user.
Translates user instructions into formal specifications and applies runtime logic-based checks to proposed mobile GUI actions.
Introduces GUI-Xplore exploration videos and downstream tasks, with an agent that combines action-aware modeling and graph-based environment reasoning.
This study compares matched reasoning and non-reasoning vision-language models on static mobile GUI tasks and interactive AndroidWorld navigation. It finds that chain-of-thought effects vary across tasks and model families.
Introduces V-Droid, which verifies candidate actions in a discrete action space rather than directly generating each mobile operation.
Provides annotated desktop demonstrations for evaluating element grounding, layout grounding, and action prediction.
Uses specialized graphical, textual, and spatial perception components with a data-collection pipeline to improve GUI understanding.
Labels individual computer-use actions by comparing surrounding screenshots, then trains agents from both successful and unsuccessful steps.
Introduces AutoCaptioner, DeskVision, and GUIExplorer for generating desktop region descriptions and training interface-understanding models.
Compares API-driven and GUI-driven agents across architecture, development, and interaction considerations, discussing when hybrid approaches are useful.
Evaluates whether autonomous web agents minimize use of sensitive personal information when completing tasks that expose unnecessary private data.
Separates planning from execution and creates synthetic plan annotations for training agents on extended web-navigation tasks.
Coordinates specialized Windows UI agents with dynamic task scheduling, shared memory, and human-triggered rollback for recovering from errors.
Studies in-context defenses for computer agents exposed to misleading pop-ups and other environmental instructions. It examines defensive reasoning before action planning and how a small set of examples changes resistance to these attacks.
BEARCUBS provides 111 live-web information-seeking questions with short answers and human-validated browsing trajectories. Its tasks require multimodal computer interaction, including video understanding and navigation of interactive 3D content.
Combines rapid target prediction with deliberate interface analysis, adaptively selecting the grounding process according to task complexity.
Introduces a benchmark for federated mobile-agent training under heterogeneous user and application distributions, combining datasets, algorithms, and base models.
Pairs benign and harmful web tasks to assess deliberate misuse risks and categorize agent behavior by risk level.
Uses human-planned subtasks to constrain and refine the intermediate plans connecting user goals with executable mobile operations.
Showing 841–900 of 1,200, newest first.