SpiritSight Agent: Advanced GUI Agent with One Look
Introduces SpiritSight and GUI-Lasagne data, combining multilevel GUI annotations with visual block parsing for high-resolution interface navigation.
Source-backed papers on GUI grounding, agents, training, evaluation, and safety.
Read the research survey ↗ · Methods, evaluation, and human agency — an English working manuscript with a source-by-source reading register.
AI-assisted editorial review of primary sources; experiments are not independently reproduced. Dates keep their recorded precision. Resource links below follow reviewed introduction or documentation relationships. Method ↗
Introduces SpiritSight and GUI-Lasagne data, combining multilevel GUI annotations with visual block parsing for high-resolution interface navigation.
Introduces a modular visual web-agent stack with planning and memory components, exposed through a remote-browser application and Chrome extension.
Refines reusable high-level meta plans with execution feedback to guide language-agent planning across interactive environments.
Generates reward signals from UI-state changes and uses a judging system to evaluate mobile agents with reduced manual evaluator construction.
Records interaction history and converts repeated action sequences into reusable high-level shortcuts for mobile GUI tasks.
Selects critical steps from expert interaction trajectories for targeted agent fine-tuning, studying efficiency and generalization across tasks.
Uses inference of possible user queries from screenshots and target coordinates as a training bridge between GUI grounding and action reasoning.
Analyzes web-agent vulnerabilities at the component level, examining goal placement in prompts, multistep action generation, and observations as sources of increased susceptibility.
Uses step-level confidence estimates to decide when a GUI agent should act autonomously or request human intervention in complex situations.
Trains GUI agents with a frozen value model learned from offline interactions, guiding action exploration without predicting complete next observations.
Examines energy and carbon-accounting limitations in web-agent evaluation and argues for transparent, dedicated sustainability measurements.
Describes the CUGA enterprise-agent development process, emphasizing iterative evaluation, failure analysis, and refinement on software-task benchmarks.
Introduces a visual IDE environment and benchmark for software-engineering tasks, comparing screenshot-based control with access to editing and shell tools.
Extracts operational guidance from video for mobile task execution and introduces Mobile-Knowledge to evaluate the contribution of external knowledge.
Uses active perception and hierarchical agents for instruction decomposition, progress tracking, action selection, and reflection in PC workflows.
Examines active environmental injection against mobile agents, testing whether adversarial interface content redirects decisions during task execution.
Synthesizes multimodal web trajectories through exploration and refinement, then trains a browser agent to study the effect of scaling interaction data.
Findings of the Association for Computational Linguistics: ACL 2025 ↗
Learns action-value functions from offline device-control experience and uses them to rank candidate actions for policy improvement.
Combines hierarchical screen parsing with spatially enriched element descriptions to support both locating GUI targets and describing indicated elements.
Introduces desktop and web tasks with varied initial states to test planning recovery and adaptability beyond canonical starting configurations.
Uses variational subgoal-conditioned reinforcement learning to improve learning efficiency on sparse-reward mobile and web-control tasks.
Couples large- and small-model web-agent exploration with trajectory synthesis and distillation to improve both model types iteratively.
AppVLM first learns app actions from AndroidControl and then refines its policy through data collected in AndroidWorld. The study compares offline action prediction and online task completion for a lightweight vision-language smartphone agent.
Studies automatic annotation and federated training of mobile GUI agents from decentralized user interaction data with heterogeneous distributions.
Splits mobile tasks into reaching the required page and operating on it, using subtask data and preferred GUI trajectories for training.
Infers element functionality from UI changes before and after interaction to produce verified annotations for grounding-model training.
Proposes computer-using personal agents connected to user-controlled data repositories, discussing privacy, interoperability, and collaborative tasks.
Introduces CowPilot, a web-navigation framework where agents suggest actions and users can pause, reject, override, or resume them. It evaluates autonomous and collaborative use through task success and human effort.
Introduces a screenshot-based Windows GUI agent and the WinSpot benchmark for evaluating localization of actionable interface regions.
Reviews 87 computer-use agents and 33 datasets through a taxonomy of operating domain, observation and action modalities, and agent design.
Collects environment-specific interaction data through autonomous exploration to adapt grounding models to previously unseen GUIs.
Studies a screenshot-driven native GUI model with unified actions, deliberate reasoning, and iterative training on interaction traces.
Uses hierarchical mobile agents and persistent tips and reusable action shortcuts to improve complex tasks from accumulated experience.
Builds self-critique training examples from searched recovery paths to improve agents' ability to detect and correct errors during interaction.
Introduces WebWalkerQA and an exploration-and-critique framework for gathering information by traversing multiple levels of a website.
Uses staged supervised training to combine GUI understanding and grounding with hierarchical reasoning and expectation-based reflection.
Introduces Android Agent Arena with online application tasks and procedural evaluation based on reaching essential intermediate states.
Builds GUI trajectories by exploring environments first and deriving tasks retrospectively, with reward-model filtering of generated trajectories.
Evaluates GUI testing through test-intent generation, execution, and defect detection using real, modified, and synthetic mobile application data.
Recasts mobile UI automation as on-device code generation, using app-specific documentation and synthetic tasks to guide smaller models.
Combines PC Tracker interaction capture, completion of action and reasoning annotations, and planning and grounding agents for desktop workflows.
Introduces a vision-based grounding model trained with diverse synthetic instructions and action histories for context-sensitive GUI targeting.
Findings of the Association for Computational Linguistics: ACL 2025 ↗
Simulates a software-company workplace to evaluate agents on professional tasks involving websites, programs, files, and coworker communication.
Categorizes GUI-agent benchmarks, evaluation metrics, architectures, and training methods, and proposes a unified perception, reasoning, planning, and acting framework.
Combines autonomous task proposal, web interaction, and visual success evaluation to discover skills and improve browser-agent policies.
Locates GUI targets by identifying and aggregating attention maps in pretrained multimodal models without task-specific fine-tuning.
Uses web-element preference optimization with sampled negative HTML elements to align high-level user intent with navigation actions.
Combines information-sensitive image cropping with a learning loop between element description and grounding for complex interface understanding.
Uses a Windows-agent case study to describe a development workflow for large action models, covering data collection, training, grounding, environment integration, and evaluation.
Converts public tutorials into task specifications and executes them with an agent to synthesize multimodal interaction trajectories.
Pretrains GUI-context understanding with instruction-free web interactions before fine-tuning Falcon-UI on instructed GUI tasks.
Describes BrowserGym's shared web interaction environment and AgentLab tooling for consistent experiments across multiple agent benchmarks.
Uses screenshots, a unified action space, and staged grounding and reasoning training for cross-platform GUI interaction.
Separates interpretation of user instructions from precise GUI localization using general-purpose and specialized visual-language components.
Findings of the Association for Computational Linguistics: ACL 2025 ↗
Introduces data and a generation pipeline for translating natural-language requests into Android intent invocations using compact language models.
Survey of LLM-brained GUI agents that carry out natural-language instructions across web, mobile, and desktop interfaces, organizing research and industry progress.
Combines visual token selection, interleaved visual-action history, and curated instruction data in a compact GUI action model.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition ↗
Studies fine-tuning open language models on production web-workflow traces, including training choices for specialized web agents.
Adapts multimodal web agents to unfamiliar websites using a small number of human demonstrations through prompting or meta-learning.
Uses iterative visual narrowing to improve localization of requested GUI elements with general or specially trained vision-language models.
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